Ill have a look
Code:
$FirstObject = _BMReadUInt($Handle, ($ObjectManager + $ObjManagerFirstObject))
$curobject = _BMReadUInt($Handle, ($curobject + $ObjectNextOffset))
$Name = _BMReadASCIIString($Handle, _BMReadUint($Handle, (_BMReadUInt($Handle, ($curobject + $GAMEOBJECT_NAMEOFFSET_1)) + $GAMEOBJECT_NAMEOFFSET_2)), 30)
$curGUID = _BMReadMemory($handle, ($curobject + 0x30), 'uint64')
$objectname1 = _MemoryRead(($curobject+0x1A4) ,$Handle, "ptr")
$objectname2 = _MemoryRead((($objectname1) + 0x90) ,$Handle, "ptr")
$objectname3 = _MemoryRead($objectname2 ,$Handle, "char[256]")
It does return 0 :S