[WoW][3.2.2] Info Dump Thread menu

User Tag List

Page 5 of 11 FirstFirst 123456789 ... LastLast
Results 61 to 75 of 156
  1. #61
    Smarter's Avatar Member
    Reputation
    9
    Join Date
    May 2008
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    public const uint staticClientConnection = 0x1139F80, // client connection, same address every boot
    objectManagerOffset = 0x2C34, // offset from the ClientConnection to the object manager
    LocalGuid = 0x1118100

    Thx Apoc :-D

    [WoW][3.2.2] Info Dump Thread
  2. #62
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Smarter View Post
    public const uint staticClientConnection = 0x1139F80, // client connection, same address every boot
    objectManagerOffset = 0x2C34, // offset from the ClientConnection to the object manager
    LocalGuid = 0x1118100

    Thx Apoc :-D

    The localguid is also stored as a member of the objectmanager.
    [[0x1118100]+0x2C34]+0xC0] if my memory serves me right.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #63
    LegacyAX's Avatar Active Member
    Reputation
    21
    Join Date
    Apr 2009
    Posts
    193
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lua_DoString : 0x007CF6B0 *Changed 3.2.2.10505

  4. #64
    Viano's Avatar Active Member
    Reputation
    37
    Join Date
    May 2008
    Posts
    172
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Lua_GetLocalizedText at 0x0069A2B0? Rather a question because I am a noob.
    Last edited by Viano; 09-27-2009 at 10:49 AM.
    Viano

  5. #65
    peterwurst's Avatar Member
    Reputation
    11
    Join Date
    Jul 2006
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Should be: 0x0069ABF0

  6. #66
    Viano's Avatar Active Member
    Reputation
    37
    Join Date
    May 2008
    Posts
    172
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by MaiN View Post
    New patch already O.o
    Seems like statics didn't change
    Code:
    ...
    SetTarget found at 0x4C4940
    ...
    ClickToMove found at 0x69F2D0
    ...
    Those 2 seem to be wrong.
    Viano

  7. #67
    TheWolph's Avatar Member
    Reputation
    1
    Join Date
    Jun 2009
    Posts
    7
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Smarter View Post
    public const uint staticClientConnection = 0x1139F80, // client connection, same address every boot
    objectManagerOffset = 0x2C34, // offset from the ClientConnection to the object manager
    LocalGuid = 0x1118100

    Thx Apoc :-D
    Why is the client connection at the address 0x1139F80 = 0 for me?
    I found a grate tutorial on how to find the client connection and off set on here that I should have bookmarked now I forget how to do it and cant find it with search. Anyone have it bookmark?

  8. #68
    Chinchy's Avatar Active Member
    Reputation
    21
    Join Date
    Mar 2009
    Posts
    71
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TheWolph View Post
    Why is the client connection at the address 0x1139F80 = 0 for me?
    I found a grate tutorial on how to find the client connection and off set on here that I should have bookmarked now I forget how to do it and cant find it with search. Anyone have it bookmark?
    http://img11.imageshack.us/img11/917...tionandscu.jpg

    That's how you find g_ClientConnection and the s_curMgr. curObj is s_curMgr + 0xAC.

  9. #69
    guizmows's Avatar Banned
    Reputation
    57
    Join Date
    Feb 2008
    Posts
    414
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Aura updates

    Code:
                
                AURA_COUNT_1 = 0xDD8, //3.2.0a 0x0DC8, //0xDB0, 3.1.3 old
                AURA_COUNT_2 = 0xc5c, //0xF4C, //3.2.0a 0xC4C, //0xC34,
                AURA_TABLE_1 = 0xC58, //3.2.0a 0xC48, //0xC30,
                AURA_TABLE_2 = 0xC60, //3.2.0a 0xC50, //0xC38,
                AURA_SIZE = 0x18,
                AURA_SPELL_ID = 0x8
    CAn you confirm it plz.

  10. #70
    berserk85's Avatar Member
    Reputation
    8
    Join Date
    Apr 2008
    Posts
    35
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    My little contrib

    Code:
    [11:17:45]: CFindPattern : 0x7CF6B0 -> Lua_Dostring
    [11:17:45]: CFindPattern : 0x7CE460 -> Lua_Register
    [11:17:45]: CFindPattern : 0x8049F0 -> Lua_Error
    [11:17:45]: CFindPattern : 0x401A30 -> Lua_Reload
    [11:17:45]: CFindPattern : 0x803340 -> lua_gettop
    [11:17:45]: CFindPattern : 0x803360 -> lua_settop
    [11:17:45]: CFindPattern : 0x8033C0 -> lua_remove
    [11:17:45]: CFindPattern : 0x803430 -> lua_insert
    [11:17:45]: CFindPattern : 0x8034E0 -> lua_replace
    [11:17:45]: CFindPattern : 0x8035C0 -> lua_pushvalue
    [11:17:45]: CFindPattern : 0x803620 -> lua_type
    [11:17:45]: CFindPattern : 0x803640 -> lua_typename
    [11:17:45]: CFindPattern : 0x803660 -> lua_iscfunction
    [11:17:45]: CFindPattern : 0x803690 -> lua_isnumber
    [11:17:45]: CFindPattern : 0x8036D0 -> lua_isstring
    [11:17:45]: CFindPattern : 0x803700 -> lua_rawequal
    [11:17:46]: CFindPattern : 0x803750 -> lua_equal
    [11:17:46]: CFindPattern : 0x803960 -> lua_tothread
    [11:17:46]: CFindPattern : 0x803930 -> lua_tocfunction
    [11:17:46]: CFindPattern : 0x8038C0 -> lua_objlen
    [11:17:46]: CFindPattern : 0x8037A0 -> lua_tonumber
    [11:17:46]: CFindPattern : 0x8037E0 -> lua_tointeger
    [11:17:46]: CFindPattern : 0x803850 -> lua_tostring
    [11:17:46]: CFindPattern : 0x803980 -> lua_touserdata
    [11:17:46]: CFindPattern : 0x803820 -> lua_toboolean
    [11:17:46]: CFindPattern : 0x803A10 -> lua_pushnumber
    [11:17:46]: CFindPattern : 0x803A40 -> lua_pushinteger
    [11:17:46]: CFindPattern : 0x803A70 -> lua_pushstring
    [11:17:46]: CFindPattern : 0x803C40 -> lua_pushboolean
    [11:17:46]: CFindPattern : 0x803B70 -> lua_pushcclosure
    [11:17:46]: CFindPattern : 0x8039F0 -> lua_pushnil
    [11:17:46]: CFindPattern : 0x804070 -> lua_setfield
    [11:17:46]: CFindPattern : 0x804B20 -> lua_getfield
    Function prototype can be found there Lua: 3.7: Functions and Types

    If somone know the address of lua_gettabble and lua_getglobal pls post it ^^

    Tnx

  11. #71
    MaiN's Avatar Elite User
    Reputation
    335
    Join Date
    Sep 2006
    Posts
    1,047
    Thanks G/R
    0/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Viano View Post
    Those 2 seem to be wrong.
    They're not.
    SetTarget is CGGameUI__Target (call it with a GUID)
    ClickToMove is CGPlayer_C::ClickToMove
    Signature for ClickToMove:
    Code:
    [UnmanagedFunctionPointer(CallingConvention.ThisCall)]
    private delegate int ClickToMoveSignature(IntPtr baseAddress, ClickToMoveType clickType, [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)] uint[] guid, [MarshalAs(UnmanagedType.LPArray, SizeConst = 3)] float[] clickPos, float precision);
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  12. #72
    ostapus's Avatar Active Member
    Reputation
    58
    Join Date
    Nov 2008
    Posts
    176
    Thanks G/R
    2/8
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by berserk85 View Post
    My little contrib

    Code:
    [11:17:45]: CFindPattern : 0x7CF6B0 -> Lua_Dostring
    [11:17:45]: CFindPattern : 0x7CE460 -> Lua_Register
    [11:17:45]: CFindPattern : 0x8049F0 -> Lua_Error
    [11:17:45]: CFindPattern : 0x401A30 -> Lua_Reload
    [11:17:45]: CFindPattern : 0x803340 -> lua_gettop
    [11:17:45]: CFindPattern : 0x803360 -> lua_settop
    [11:17:45]: CFindPattern : 0x8033C0 -> lua_remove
    [11:17:45]: CFindPattern : 0x803430 -> lua_insert
    [11:17:45]: CFindPattern : 0x8034E0 -> lua_replace
    [11:17:45]: CFindPattern : 0x8035C0 -> lua_pushvalue
    [11:17:45]: CFindPattern : 0x803620 -> lua_type
    [11:17:45]: CFindPattern : 0x803640 -> lua_typename
    [11:17:45]: CFindPattern : 0x803660 -> lua_iscfunction
    [11:17:45]: CFindPattern : 0x803690 -> lua_isnumber
    [11:17:45]: CFindPattern : 0x8036D0 -> lua_isstring
    [11:17:45]: CFindPattern : 0x803700 -> lua_rawequal
    [11:17:46]: CFindPattern : 0x803750 -> lua_equal
    [11:17:46]: CFindPattern : 0x803960 -> lua_tothread
    [11:17:46]: CFindPattern : 0x803930 -> lua_tocfunction
    [11:17:46]: CFindPattern : 0x8038C0 -> lua_objlen
    [11:17:46]: CFindPattern : 0x8037A0 -> lua_tonumber
    [11:17:46]: CFindPattern : 0x8037E0 -> lua_tointeger
    [11:17:46]: CFindPattern : 0x803850 -> lua_tostring
    [11:17:46]: CFindPattern : 0x803980 -> lua_touserdata
    [11:17:46]: CFindPattern : 0x803820 -> lua_toboolean
    [11:17:46]: CFindPattern : 0x803A10 -> lua_pushnumber
    [11:17:46]: CFindPattern : 0x803A40 -> lua_pushinteger
    [11:17:46]: CFindPattern : 0x803A70 -> lua_pushstring
    [11:17:46]: CFindPattern : 0x803C40 -> lua_pushboolean
    [11:17:46]: CFindPattern : 0x803B70 -> lua_pushcclosure
    [11:17:46]: CFindPattern : 0x8039F0 -> lua_pushnil
    [11:17:46]: CFindPattern : 0x804070 -> lua_setfield
    [11:17:46]: CFindPattern : 0x804B20 -> lua_getfield
    Function prototype can be found there Lua: 3.7: Functions and Types

    If somone know the address of lua_gettabble and lua_getglobal pls post it ^^

    Tnx
    lua_getfield should be (for 3.2.2.10505) 0x803D00, yours one points to luaL_findtable.
    lua_gettable - 0x00803CD0

    lua_getglobal is defined as
    #define lua_getglobal(L,s) lua_getfield(L, LUA_GLOBALSINDEX, (s))

  13. #73
    Mr.Zunz's Avatar Contributor
    Reputation
    92
    Join Date
    Mar 2007
    Posts
    393
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by TheWolph View Post
    Why is the client connection at the address 0x1139F80 = 0 for me?
    I found a grate tutorial on how to find the client connection and off set on here that I should have bookmarked now I forget how to do it and cant find it with search. Anyone have it bookmark?
    It's 0 for me aswell, something isnt right at my side or it's the wrong offset :X


  14. #74
    grosfilsdepute's Avatar Member
    Reputation
    1
    Join Date
    Mar 2008
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by FartBlast View Post
    It's 0 for me aswell, something isnt right at my side or it's the wrong offset :X
    I'm using pClientConnection = ReadInt(0x12705B0); and pObjMgr = ReadInt(pClientConnection + 0x2d94);

    It's perfectly fine.



    PS: IDA is da shit
    Last edited by grosfilsdepute; 10-01-2009 at 08:41 PM. Reason: img

  15. #75
    mnbvc's Avatar Banned
    Reputation
    120
    Join Date
    Jul 2009
    Posts
    273
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    focus target guid = 0x0113D7C8

Page 5 of 11 FirstFirst 123456789 ... LastLast

Similar Threads

  1. [WoW][3.3.2] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 113
    Last Post: 03-16-2010, 01:05 PM
  2. [WoW][3.3.0] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 104
    Last Post: 02-02-2010, 01:26 AM
  3. [WoW][3.2.0] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 204
    Last Post: 09-22-2009, 05:14 AM
  4. [WoW][3.1.0] Info Dump Thread
    By Apoc in forum WoW Memory Editing
    Replies: 1
    Last Post: 05-03-2009, 01:29 PM
  5. [WoW][3.0.9] Info dump thread
    By Apoc in forum WoW Memory Editing
    Replies: 8
    Last Post: 03-19-2009, 03:18 PM
All times are GMT -5. The time now is 08:17 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search