public const uint staticClientConnection = 0x1139F80, // client connection, same address every boot
objectManagerOffset = 0x2C34, // offset from the ClientConnection to the object manager
LocalGuid = 0x1118100
Thx Apoc :-D
public const uint staticClientConnection = 0x1139F80, // client connection, same address every boot
objectManagerOffset = 0x2C34, // offset from the ClientConnection to the object manager
LocalGuid = 0x1118100
Thx Apoc :-D
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
Lua_DoString : 0x007CF6B0 *Changed 3.2.2.10505
Lua_GetLocalizedText at 0x0069A2B0? Rather a question because I am a noob.
Last edited by Viano; 09-27-2009 at 10:49 AM.
Viano
Should be: 0x0069ABF0
http://img11.imageshack.us/img11/917...tionandscu.jpg
That's how you find g_ClientConnection and the s_curMgr. curObj is s_curMgr + 0xAC.
Aura updates
CAn you confirm it plz.Code:AURA_COUNT_1 = 0xDD8, //3.2.0a 0x0DC8, //0xDB0, 3.1.3 old AURA_COUNT_2 = 0xc5c, //0xF4C, //3.2.0a 0xC4C, //0xC34, AURA_TABLE_1 = 0xC58, //3.2.0a 0xC48, //0xC30, AURA_TABLE_2 = 0xC60, //3.2.0a 0xC50, //0xC38, AURA_SIZE = 0x18, AURA_SPELL_ID = 0x8
My little contrib
Function prototype can be found there Lua: 3.7: Functions and TypesCode:[11:17:45]: CFindPattern : 0x7CF6B0 -> Lua_Dostring [11:17:45]: CFindPattern : 0x7CE460 -> Lua_Register [11:17:45]: CFindPattern : 0x8049F0 -> Lua_Error [11:17:45]: CFindPattern : 0x401A30 -> Lua_Reload [11:17:45]: CFindPattern : 0x803340 -> lua_gettop [11:17:45]: CFindPattern : 0x803360 -> lua_settop [11:17:45]: CFindPattern : 0x8033C0 -> lua_remove [11:17:45]: CFindPattern : 0x803430 -> lua_insert [11:17:45]: CFindPattern : 0x8034E0 -> lua_replace [11:17:45]: CFindPattern : 0x8035C0 -> lua_pushvalue [11:17:45]: CFindPattern : 0x803620 -> lua_type [11:17:45]: CFindPattern : 0x803640 -> lua_typename [11:17:45]: CFindPattern : 0x803660 -> lua_iscfunction [11:17:45]: CFindPattern : 0x803690 -> lua_isnumber [11:17:45]: CFindPattern : 0x8036D0 -> lua_isstring [11:17:45]: CFindPattern : 0x803700 -> lua_rawequal [11:17:46]: CFindPattern : 0x803750 -> lua_equal [11:17:46]: CFindPattern : 0x803960 -> lua_tothread [11:17:46]: CFindPattern : 0x803930 -> lua_tocfunction [11:17:46]: CFindPattern : 0x8038C0 -> lua_objlen [11:17:46]: CFindPattern : 0x8037A0 -> lua_tonumber [11:17:46]: CFindPattern : 0x8037E0 -> lua_tointeger [11:17:46]: CFindPattern : 0x803850 -> lua_tostring [11:17:46]: CFindPattern : 0x803980 -> lua_touserdata [11:17:46]: CFindPattern : 0x803820 -> lua_toboolean [11:17:46]: CFindPattern : 0x803A10 -> lua_pushnumber [11:17:46]: CFindPattern : 0x803A40 -> lua_pushinteger [11:17:46]: CFindPattern : 0x803A70 -> lua_pushstring [11:17:46]: CFindPattern : 0x803C40 -> lua_pushboolean [11:17:46]: CFindPattern : 0x803B70 -> lua_pushcclosure [11:17:46]: CFindPattern : 0x8039F0 -> lua_pushnil [11:17:46]: CFindPattern : 0x804070 -> lua_setfield [11:17:46]: CFindPattern : 0x804B20 -> lua_getfield
If somone know the address of lua_gettabble and lua_getglobal pls post it ^^
Tnx
They're not.
SetTarget is CGGameUI__Target (call it with a GUID)
ClickToMove is CGPlayer_C::ClickToMove
Signature for ClickToMove:
Code:[UnmanagedFunctionPointer(CallingConvention.ThisCall)] private delegate int ClickToMoveSignature(IntPtr baseAddress, ClickToMoveType clickType, [MarshalAs(UnmanagedType.LPArray, SizeConst = 2)] uint[] guid, [MarshalAs(UnmanagedType.LPArray, SizeConst = 3)] float[] clickPos, float precision);
[16:15:41] Cypher: caus the CPU is a dick
[16:16:07] kynox: CPU is mad
[16:16:15] Cypher: CPU is all like
[16:16:16] Cypher: whatever, i do what i want
focus target guid = 0x0113D7C8