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  1. #16
    Apoc's Avatar Angry Penguin
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    DBCs
    Code:
    public enum ClientDb
    {    Achievement = 0x000000EB, // 0x0104A988
        Achievement_Criteria = 0x000000EC, // 0x0104A9AC
        Achievement_Category = 0x000000ED, // 0x0104A9D0
        AnimationData = 0x000000EE, // 0x0104A9F4
        AreaGroup = 0x000000EF, // 0x0104AA18
        AreaPOI = 0x000000F0, // 0x0104AA3C
        AreaTable = 0x000000F1, // 0x0104AA60
        AreaTrigger = 0x000000F2, // 0x0104AA84
        AttackAnimKits = 0x000000F3, // 0x0104AAA8
        AttackAnimTypes = 0x000000F4, // 0x0104AACC
        AuctionHouse = 0x000000F5, // 0x0104AAF0
        BankBagSlotPrices = 0x000000F6, // 0x0104AB14
        BannedAddOns = 0x000000F7, // 0x0104AB38
        BarberShopStyle = 0x000000F8, // 0x0104AB5C
        BattlemasterList = 0x000000F9, // 0x0104AB80
        CameraShakes = 0x000000FA, // 0x0104ABA4
        Cfg_Categories = 0x000000FB, // 0x0104ABC8
        Cfg_Configs = 0x000000FC, // 0x0104ABEC
        CharBaseInfo = 0x000000FD, // 0x0104AC10
        CharHairGeosets = 0x000000FE, // 0x0104AC34
        CharSections = 0x000000FF, // 0x0104AC58
        CharStartOutfit = 0x00000100, // 0x0104AC7C
        CharTitles = 0x00000101, // 0x0104ACA0
        CharacterFacialHairStyles = 0x00000102, // 0x0104ACC4
        ChatChannels = 0x00000103, // 0x0104ACE8
        ChatProfanity = 0x00000104, // 0x0104AD0C
        ChrClasses = 0x00000105, // 0x0104AD30
        ChrRaces = 0x00000106, // 0x0104AD54
        CinematicCamera = 0x00000107, // 0x0104AD78
        CinematicSequences = 0x00000108, // 0x0104AD9C
        CreatureDisplayInfo = 0x00000109, // 0x0104ADE4
        CreatureDisplayInfoExtra = 0x0000010A, // 0x0104ADC0
        CreatureFamily = 0x0000010B, // 0x0104AE08
        CreatureModelData = 0x0000010C, // 0x0104AE2C
        CreatureMovementInfo = 0x0000010D, // 0x0104AE50
        CreatureSoundData = 0x0000010E, // 0x0104AE74
        CreatureSpellData = 0x0000010F, // 0x0104AE98
        CreatureType = 0x00000110, // 0x0104AEBC
        CurrencyTypes = 0x00000111, // 0x0104AEE0
        CurrencyCategory = 0x00000112, // 0x0104AF04
        DanceMoves = 0x00000113, // 0x0104AF28
        DeathThudLookups = 0x00000114, // 0x0104AF4C
        DestructibleModelData = 0x00000115, // 0x0104AFB8
        DungeonMap = 0x00000116, // 0x0104AFDC
        DungeonMapChunk = 0x00000117, // 0x0104B000
        DurabilityCosts = 0x00000118, // 0x0104B024
        DurabilityQuality = 0x00000119, // 0x0104B048
        Emotes = 0x0000011A, // 0x0104B06C
        EmotesText = 0x0000011B, // 0x0104B0D8
        EmotesTextData = 0x0000011C, // 0x0104B090
        EmotesTextSound = 0x0000011D, // 0x0104B0B4
        EnvironmentalDamage = 0x0000011E, // 0x0104B0FC
        Exhaustion = 0x0000011F, // 0x0104B120
        Faction = 0x00000120, // 0x0104B168
        FactionGroup = 0x00000121, // 0x0104B144
        FactionTemplate = 0x00000122, // 0x0104B18C
        FileData = 0x00000123, // 0x0104B1B0
        FootprintTextures = 0x00000124, // 0x0104B1D4
        FootstepTerrainLookup = 0x00000125, // 0x0104B1F8
        GameObjectArtKit = 0x00000126, // 0x0104B21C
        GameObjectDisplayInfo = 0x00000127, // 0x0104B240
        GameTables = 0x00000128, // 0x0104B264
        GameTips = 0x00000129, // 0x0104B288
        GemProperties = 0x0000012A, // 0x0104B2AC
        GlyphProperties = 0x0000012B, // 0x0104B2D0
        GlyphSlot = 0x0000012C, // 0x0104B2F4
        GMSurveyAnswers = 0x0000012D, // 0x0104B318
        GMSurveyCurrentSurvey = 0x0000012E, // 0x0104B33C
        GMSurveyQuestions = 0x0000012F, // 0x0104B360
        GMSurveySurveys = 0x00000130, // 0x0104B384
        GMTicketCategory = 0x00000131, // 0x0104B3A8
        GroundEffectDoodad = 0x00000132, // 0x0104B3CC
        GroundEffectTexture = 0x00000133, // 0x0104B3F0
        gtBarberShopCostBase = 0x00000134, // 0x0104B414
        gtCombatRatings = 0x00000135, // 0x0104B438
        gtChanceToMeleeCrit = 0x00000136, // 0x0104B45C
        gtChanceToMeleeCritBase = 0x00000137, // 0x0104B480
        gtChanceToSpellCrit = 0x00000138, // 0x0104B4A4
        gtChanceToSpellCritBase = 0x00000139, // 0x0104B4C8
        gtNPCManaCostScaler = 0x0000013A, // 0x0104B4EC
        gtOCTClassCombatRatingScalar = 0x0000013B, // 0x0104B510
        gtOCTRegenHP = 0x0000013C, // 0x0104B534
        gtOCTRegenMP = 0x0000013D, // 0x0104B558
        gtRegenHPPerSpt = 0x0000013E, // 0x0104B57C
        gtRegenMPPerSpt = 0x0000013F, // 0x0104B5A0
        HelmetGeosetVisData = 0x00000140, // 0x0104B5C4
        HolidayDescriptions = 0x00000141, // 0x0104B5E8
        HolidayNames = 0x00000142, // 0x0104B60C
        Holidays = 0x00000143, // 0x0104B630
        Item = 0x00000144, // 0x0104B654
        ItemBagFamily = 0x00000145, // 0x0104B678
        ItemClass = 0x00000146, // 0x0104B69C
        ItemCondExtCosts = 0x00000147, // 0x0104B6C0
        ItemDisplayInfo = 0x00000148, // 0x0104B6E4
        ItemExtendedCost = 0x00000149, // 0x0104B708
        ItemGroupSounds = 0x0000014A, // 0x0104B72C
        ItemLimitCategory = 0x0000014B, // 0x0104B750
        ItemPetFood = 0x0000014C, // 0x0104B774
        ItemPurchaseGroup = 0x0000014D, // 0x0104B798
        ItemRandomProperties = 0x0000014E, // 0x0104B7BC
        ItemRandomSuffix = 0x0000014F, // 0x0104B7E0
        ItemSet = 0x00000150, // 0x0104B804
        ItemSubClass = 0x00000151, // 0x0104B84C
        ItemSubClassMask = 0x00000152, // 0x0104B828
        ItemVisualEffects = 0x00000153, // 0x0104B870
        ItemVisuals = 0x00000154, // 0x0104B894
        LanguageWords = 0x00000155, // 0x0104B8B8
        Languages = 0x00000156, // 0x0104B8DC
        LfgDungeons = 0x00000157, // 0x0104B900
        Light = 0x00000158, // 0x0106D5D0
        LightFloatBand = 0x00000159, // 0x0106D588
        LightIntBand = 0x0000015A, // 0x0106D564
        LightParams = 0x0000015B, // 0x0106D5AC
        LightSkybox = 0x0000015C, // 0x0106D540
        LiquidType = 0x0000015D, // 0x0104B924
        LiquidMaterial = 0x0000015E, // 0x0104B948
        LoadingScreens = 0x0000015F, // 0x0104B96C
        LoadingScreenTaxiSplines = 0x00000160, // 0x0104B990
        Lock = 0x00000161, // 0x0104B9B4
        LockType = 0x00000162, // 0x0104B9D8
        MailTemplate = 0x00000163, // 0x0104B9FC
        Map = 0x00000164, // 0x0104BA20
        MapDifficulty = 0x00000165, // 0x0104BA44
        Material = 0x00000166, // 0x0104BA68
        Movie = 0x00000167, // 0x0104BA8C
        MovieFileData = 0x00000168, // 0x0104BAB0
        MovieVariation = 0x00000169, // 0x0104BAD4
        NameGen = 0x0000016A, // 0x0104BAF8
        NPCSounds = 0x0000016B, // 0x0104BB1C
        NamesProfanity = 0x0000016C, // 0x0104BB40
        NamesReserved = 0x0000016D, // 0x0104BB64
        OverrideSpellData = 0x0000016E, // 0x0104BB88
        Package = 0x0000016F, // 0x0104BBAC
        PageTextMaterial = 0x00000170, // 0x0104BBD0
        PaperDollItemFrame = 0x00000171, // 0x0104BBF4
        ParticleColor = 0x00000172, // 0x0104BC18
        PetPersonality = 0x00000173, // 0x0104BC3C
        PowerDisplay = 0x00000174, // 0x0104BC60
        QuestInfo = 0x00000175, // 0x0104BC84
        QuestSort = 0x00000176, // 0x0104BCA8
        Resistances = 0x00000177, // 0x0104BCCC
        RandPropPoints = 0x00000178, // 0x0104BCF0
        ScalingStatDistribution = 0x00000179, // 0x0104BD14
        ScalingStatValues = 0x0000017A, // 0x0104BD38
        ScreenEffect = 0x0000017B, // 0x0104BD5C
        ServerMessages = 0x0000017C, // 0x0104BD80
        SheatheSoundLookups = 0x0000017D, // 0x0104BDA4
        SkillCostsData = 0x0000017E, // 0x0104BDC8
        SkillLineAbility = 0x0000017F, // 0x0104BDEC
        SkillLineCategory = 0x00000180, // 0x0104BE10
        SkillLine = 0x00000181, // 0x0104BE34
        SkillRaceClassInfo = 0x00000182, // 0x0104BE58
        SkillTiers = 0x00000183, // 0x0104BE7C
        SoundAmbience = 0x00000184, // 0x0104BEA0
        SoundEmitters = 0x00000185, // 0x0104BEE8
        SoundEntries = 0x00000186, // 0x0104BEC4
        SoundProviderPreferences = 0x00000187, // 0x0104BF0C
        SoundSamplePreferences = 0x00000188, // 0x0104BF30
        SoundWaterType = 0x00000189, // 0x0104BF54
        SpamMessages = 0x0000018A, // 0x0104BF78
        SpellCastTimes = 0x0000018B, // 0x0104BF9C
        SpellCategory = 0x0000018C, // 0x0104BFC0
        SpellChainEffects = 0x0000018D, // 0x0104BFE4
        Spell = 0x0000018E, // 0x0104C200
        SpellDescriptionVariables = 0x0000018F, // 0x0104C008
        SpellDispelType = 0x00000190, // 0x0104C02C
        SpellDuration = 0x00000191, // 0x0104C050
        SpellEffectCameraShakes = 0x00000192, // 0x0104C074
        SpellFocusObject = 0x00000193, // 0x0104C098
        SpellIcon = 0x00000194, // 0x0104C0BC
        SpellItemEnchantment = 0x00000195, // 0x0104C0E0
        SpellItemEnchantmentCondition = 0x00000196, // 0x0104C104
        SpellMechanic = 0x00000197, // 0x0104C128
        SpellMissile = 0x00000198, // 0x0104C14C
        SpellMissileMotion = 0x00000199, // 0x0104C170
        SpellRadius = 0x0000019A, // 0x0104C194
        SpellRange = 0x0000019B, // 0x0104C1B8
        SpellRuneCost = 0x0000019C, // 0x0104C1DC
        SpellShapeshiftForm = 0x0000019D, // 0x0104C224
        SpellVisual = 0x0000019E, // 0x0104C2D8
        SpellVisualEffectName = 0x0000019F, // 0x0104C248
        SpellVisualKit = 0x000001A0, // 0x0104C26C
        SpellVisualKitAreaModel = 0x000001A1, // 0x0104C290
        SpellVisualKitModelAttach = 0x000001A2, // 0x0104C2B4
        StableSlotPrices = 0x000001A3, // 0x0104C2FC
        Stationery = 0x000001A4, // 0x0104C320
        StringLookups = 0x000001A5, // 0x0104C344
        SummonProperties = 0x000001A6, // 0x0104C368
        Talent = 0x000001A7, // 0x0104C38C
        TalentTab = 0x000001A8, // 0x0104C3B0
        TaxiNodes = 0x000001A9, // 0x0104C3D4
        TaxiPath = 0x000001AA, // 0x0104C41C
        TaxiPathNode = 0x000001AB, // 0x0104C3F8
        TerrainType = 0x000001AC, // 0x0104C440
        TerrainTypeSounds = 0x000001AD, // 0x0104C464
        TotemCategory = 0x000001AE, // 0x0104C488
        TransportAnimation = 0x000001AF, // 0x0104C4AC
        TransportPhysics = 0x000001B0, // 0x0104C4D0
        TransportRotation = 0x000001B1, // 0x0104C4F4
        UISoundLookups = 0x000001B2, // 0x0104C518
        UnitBlood = 0x000001B3, // 0x0104C560
        UnitBloodLevels = 0x000001B4, // 0x0104C53C
        Vehicle = 0x000001B5, // 0x0104C584
        VehicleSeat = 0x000001B6, // 0x0104C5A8
        VocalUISounds = 0x000001B7, // 0x0104C5CC
        WMOAreaTable = 0x000001B8, // 0x0104C5F0
        WeaponImpactSounds = 0x000001B9, // 0x0104C614
        WeaponSwingSounds2 = 0x000001BA, // 0x0104C638
        Weather = 0x000001BB, // 0x0104C65C
        WorldMapArea = 0x000001BC, // 0x0104C680
        WorldMapTransforms = 0x000001BD, // 0x0104C6EC
        WorldMapContinent = 0x000001BE, // 0x0104C6A4
        WorldMapOverlay = 0x000001BF, // 0x0104C6C8
        WorldSafeLocs = 0x000001C0, // 0x0104C710
        WorldStateUI = 0x000001C1, // 0x0104C734
        ZoneIntroMusicTable = 0x000001C2, // 0x0104C758
        ZoneMusic = 0x000001C3, // 0x0104C77C
        WorldStateZoneSounds = 0x000001C4, // 0x0104C7A0
        WorldChunkSounds = 0x000001C5, // 0x0104C7C4
        SoundEntriesAdvanced = 0x000001C6, // 0x0104C7E8
        ObjectEffect = 0x000001C7, // 0x0104C80C
        ObjectEffectGroup = 0x000001C8, // 0x0104C830
        ObjectEffectModifier = 0x000001C9, // 0x0104C854
        ObjectEffectPackage = 0x000001CA, // 0x0104C878
        ObjectEffectPackageElem = 0x000001CB, // 0x0104C89C
        SoundFilter = 0x000001CC, // 0x0104C8C0
        SoundFilterElem = 0x000001CD, // 0x0104C8E4
    }

    [WoW][3.2.2] Info Dump Thread
  2. #17
    wraithZX's Avatar Active Member
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    I should point out that I forgot to add to my original descriptor post that the descriptor lists themselves haven't changed, only the locations of the tables.

  3. #18
    Apoc's Avatar Angry Penguin
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    Originally Posted by wraithZX View Post
    I should point out that I forgot to add to my original descriptor post that the descriptor lists themselves haven't changed, only the locations of the tables.
    Somewhat irrelevant since the descriptors still stack at 0x8.

    But thanks for the heads up. Reversing the new offsets now.

  4. #19
    dook123's Avatar Active Member
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    Offsets

    Thank you Apoc for all the awesome help!

    +Rep

    I wish to be that awesome someday.

    -Duke

  5. #20
    Smarter's Avatar Member
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    Did you delete 3.2.0 thread? Or does anyone have all the last patch offsets?

  6. #21
    Apoc's Avatar Angry Penguin
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    Originally Posted by Smarter View Post
    Did you delete 3.2.0 thread? Or does anyone have all the last patch offsets?
    Just unstuck it as it's not relevant anymore. (Look down a few threads, its still on the front page afaik)

  7. #22
    Smarter's Avatar Member
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    Manually and used Search, no dice?

  8. #23
    Apoc's Avatar Angry Penguin
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    http://www.mmowned.com/forums/wow-me...mp-thread.html

    8th thread in this forum... (not including stickies)

    You didn't look very hard did you?

  9. #24
    Smarter's Avatar Member
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    >.< I am sorry.

  10. #25
    Rival-Fr's Avatar Banned
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    FirstSlotBar = 0x0120BE98; //3.2.0a 0x011F5E70;
    LastSlotBar = 0x120BFB4; //3.2.0a 0x011F5F8C;
    NextSlot = 0x4;
    NumberSelectedBar = 0x0120C0D8; //3.2.0a 0x011F60B0;


    CORPSE_X = 0x113DA34; //3.2.0a 0x011279F8;
    CORPSE_Y = CORPSE_X + 0x4;
    CORPSE_Z = CORPSE_Y + 0x4;

    Map_Name = 0x012DC8E8; //3.2.0a 0x012C67F8;

    LastWowErrorMessage = 0x0113CB88; //3.2.0a 0x01126B50;

    TargetGUID = 0x113d7a8; //3.2.0a 0x1127770;
    LastTargetGUID = 0x113D7B0; //3.2.0a 0x01127778;


    PlayerName = 0x012705E8; //3.2.0a 0x125A5C8;

    BaseTchat = 0x010E438C; //3.2.0a 0x010CCB94;
    NextMsg = 0x17C0;
    WriteMessageBoxChatText = [[[0x013D1DB4] + 0x2b4] + 0x0]; //3.2.0a [[[0x013BBF8C] + 0x2b4] + 0x0];
    StatusBoxTchat = 0x0133D870; //3.2.0a 0x01327770;

    StatLog = 0x132DC67; //3.2.0a 0x01317B6F;
    NumSelectPlayerLog = 0x0103D1D4; //3.2.0a 0x0103724C;





    public enum UnitBaseGetUnitAura
    {
    AURA_COUNT_1 = 0xDD8, //3.2.0a 0x0DC8,
    AURA_COUNT_2 = 0xC5C, //3.2.0a 0xC4C,
    AURA_TABLE_1 = 0xC64, //3.2.0a 0xC48,
    AURA_TABLE_2 = 0xC60, //3.2.0a 0xC50,
    AURA_SIZE = 0x18,
    AURA_SPELL_ID = 0x8
    };

    Code:
    WOW 3.2.0
    //----- (0069AF40) --------------------------------------------------------
    int __thiscall sub_69AF40(int this, int auraIndex)
    {
      __int64 v2; // qax@2
    
      if ( *(_DWORD *)(this + 0xDC8) == -1 )
        v2 = *(_QWORD *)(*(_DWORD *)(this + 0xC50 + 0x18 * auraIndex);
      else
        *(_DWORD *)&v2 = *(_DWORD *)(this + 0x18 * auraIndex + 0xC48);
      return v2;
    }
    
    
    
    WOW 3.2.2
    //----- (004E2EC0) --------------------------------------------------------
    char __thiscall sub_4E2EC0(int this, int auraIndex)
    {
      char result; // al@2
    
      if ( *(_DWORD *)(this + 0xDD8) == -1 )
        result = *(_BYTE *)(*(_DWORD *)(this + 0xC60) + 0x18 * auraIndex + 0xC);
      else
        result = *(_BYTE *)(this + 0x18 * auraIndex + 0xC64);
      return result;
    }

    If someone has found AURA_COUNT_2 +rep

    EDIT: I found AURA_COUNT_2
    Last edited by Rival-Fr; 09-23-2009 at 08:28 AM.

  11. #26
    ReversingForFun's Avatar Member
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    Originally Posted by Rival-Fr View Post

    EDIT: I found AURA_COUNT_2

    May i ask in what sub you found AURA_COUNT_2? I have been able to find all the other offsets for Auras but i simply cannot find AURA_COUNT_2 i have been trying for 4 hours now
    Thank you very much in advance!

  12. #27
    zenteoxero's Avatar Member
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    Thanks Rival-Fr and Apoc : D +Rep to both of you ! :F
    Omg I'm popular 1reputation ------------------------------>
    I thought i had 0 xD
    Last edited by zenteoxero; 09-23-2009 at 11:42 AM.

  13. #28
    Nesox's Avatar ★ Elder ★
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    Heres a bunch, some of them has probablly already been posted but ill post them anyway


    Code:
            LocalPlayerComboPoints = 0x0113D849,        // 3.2.2
            LocalPlayerCurrentContinentId = 0x00A38390, // 3.2.2
            LocalPlayerCurrentZoneId = 0x0113D808,      // 3.2.2
            LocalPlayerKnownSpells = 0x0113F7E0,        // 3.2.2
            LocalPlayerSpellsOnCooldown = 0x0133B7C0,   // 3.2.2
            LocalPlayerCorpsePoint = 0x0113DA34,        // 3.2.2
            LocalPlayerContinentName = 0x012D4D28,      // 3.2.2
    
            LastHardwareAction = 0x010B7B64,            // 3.2.2
            InputEvent = 0x0081E2D0,                    // 3.2.2
            GetTimeStamp = 0x00820350,                  // 3.2.2
            AfkJump = 0x00574E8A,                       // 3.2.2
    
            LootFrame = 0x011535E8,                     // 3.2.2
            IsOutdoors = 0x00693700,                    // 3.2.2
    
            ItemLootArray = 0x011533A4,                 // 3.2.2
            GetBagAtIndex = 0x0055E860,                 // 3.2.2
            GetBagItem = 0x006CA720,                    // 3.2.2
            EnumVisibleObjects = 0x00477720,            // 3.2.2
            ClntObjMgrGetActivePlayer = 0x004763A0,     // 3.2.2
            GetObjectByGuid = 0x004779A0,               // 3.2.2
            TraceLine = 0x0075C4C0,                     // 3.2.2
            CGGameUI__Target = 0x004C46F0,              // 3.2.2
    
            RealZoneText = 0x0113D77C,                  // 3.2.2
            MinimapZoneText = 0x0113D778,               // 3.2.2
            ZoneText = 0x0113D784,                      // 3.2.2
            SubZoneText = 0x0113D780,                   // 3.2.2
            IsLoggedIn = 0x113D78D,                     // 3.2.2
            LastRedErrorMessage = 0x0113CB88,           // 3.2.2
    
            CInputControl = 0x0121B50C,                 // 3.2.2
            CInputControl_SetFlags = 0x00581150,        // 3.2.2
            CGInputControl_GetActive = 0x0057E900,      // 3.2.2
            SetFacing = 0x00949C50,                     // 3.2.2
            CGWorldFrame__GetActiveCamera = 0x00496180, // 3.2.2
            CGCamera__UpdateFreeLookFacing = 0x00587340,// 3.2.2
            CGCamera__SyncFreeLookFacing = 0x00587660,  // 3.2.2
            ClickTerrain = 0x004C7290,                  // 3.2.2
            ClickToMove_Base = 0x01297920,              // 3.2.2
    
            GetUnitRelation = 0x0069CCE0,               // 3.2.2
            GetUnitAura = 0x0055D370,                   // 3.2.2
            GetUnitType = 0x00696FB0,                   // 3.2.2
    
            ObjectTracking = 0x00655E90,                // 3.2.2
            UnitTracking = 0x00655E00,                  // 3.2.2
    
            RegisterBase_ClientDB = 0x005B6D00,         // 3.2.2
            GetRow_ClientDB = 0x0054CA80,               // 3.2.2
            GetLocalizedRow_ClientDB = 0x00472910,      // 3.2.2  
    
            Base_DBCache = 0x0113EA58,
            CastSpellById = 0x007C4510,                 // 3.2.2
            GetSpellIdByName = 0x004ED910,              // 3.2.2

  14. #29
    arthanos2's Avatar Member
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    For everybody always asking for Playerbase, here you go, in autoit for you.

    Func getplayerbase()

    $gclientconnection = _MemoryRead(0x12705B0, $HPROCESS, "dword")
    $scurmgr = _MemoryRead($gclientconnection + 0x2d94, $HPROCESS, "dword")
    $curobj = _MemoryRead($scurmgr + 0xac, $HPROCESS, "int")
    $nextobj = $curobj
    Dim $GUID
    Dim $pbase

    While ($curobj <> 0 And BitAND($curobj, 1) = 0)

    $nextobj = _MemoryRead($curobj + 0x3c, $HPROCESS, "int")
    $GUID = _MemoryRead(($curobj + 0x30), $HPROCESS, "uint64")
    $playerguid = _MemoryRead($scurmgr + 0xC0, $HPROCESS, "uint64")

    If $GUID == $playerguid Then
    $pbase = $curobj
    EndIf

    If $nextobj = $curobj Then
    ExitLoop
    Else
    $curobj = $nextobj
    EndIf

    WEnd
    Return $pbase
    EndFunc ;==>getplayerbase

    to get pbase:

    $lololplayerbase = getplayerbase()

    Don't be to lazy to rep me, enjoy.

  15. #30
    felixdekat's Avatar Member
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    public const uint XPosition = 0x012979AC; //0x012818C4;
    //008C 012979AC 7$.. (FLOAT) -5188.5269;

    public const uint YPosition = 0x012979B0; //0x012818C8;
    //0090 012979B0 .... (FLOAT) -559.2828;

    public const uint ZPosition = 0x012979B4; //0x012818CC;
    //0094 012979B4 ...C (FLOAT) 397.1762;

    public const uint FuncClickToMove = 0x129793C; //0x01281854;


    speak for themselves (ClickToMove..)

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