Ok. Im not sure if this has been posted before. so sorry if this is a repost.
I had an idea that if I inject movement into wow moving at 0.137 each time I wont DC.(I know this has been said many time)
Here is an Example!
Start x: 2645.84756
Start y: 0097.84756
Start z: 7.87664
Desired locations:
X: 2500.0
Y: 1090.0
Z: 8.5675
Movement space: 0.137
Theory:
To get to the desired X location, you would need to do:
Start x/X = XDiff, XDiff/0.137 = movextimes, If a positive number then do: X + 0.137 x movextimes = Desired X location, If a negitive number then do: X - 0.137 x movextimes = Desired X location
To get to the desired Y location, you would need to do:
Start y/Y = Ydiff, Ydiff/0.137 = moveytimes, If a positive number then do: Y + 0.137 x moveytimes = Desired Y location, If a negitive number then do: Y - 0.137 x moveytimes = Desired Y location
To get to the desired Z location, you would need to do:
start z/Z = Zdiff, Zdiff/0.137 = moveztimes, If a positive number then do: Z + 0.137 x moveztimes = Desired Z location, If a negitive number then do: z - 0.137 x moveztimes = Desired Z location
Ofcourse after ever movement I would have to turn left then right(on the spot)
Do you guys think this would work. I think it would be slow, but would be useful to move to somewhere that doesnt have a Flight Path.