mem-reading fishbot - state of bite ? menu

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  1. #1
    ninar1's Avatar Member
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    mem-reading fishbot - state of bite ?

    i already have a working pixel scanning fishing bot.

    but now im gonna do this with mem-reading.

    i get all infos about the object i wanna fish,without the right time i can loot it.

    So is there any flag . that shows me fish has bitten ?

    mem-reading fishbot - state of bite ?
  2. #2
    Cheatz0's Avatar Member
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    Code:
     
             wow.ReadShort(bobberObject + 0xBC);
    Returns 1 if the bobber is bobbing, else 0.

    EDIT: fixd.
    Last edited by Cheatz0; 09-07-2009 at 01:29 PM.

  3. #3
    ninar1's Avatar Member
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    thanks for your answer 100% bites just better than that 80-90% pixel bot

  4. #4
    Viano's Avatar Active Member
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    Are just interacting with Bobber's guid then?
    Viano

  5. #5
    ~Unknown~'s Avatar Contributor
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    Originally Posted by Viano View Post
    Are just interacting with Bobber's guid then?
    Memory write to MouseOverGUID address + interact with mouseover should do just fine.

  6. #6
    ninar1's Avatar Member
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    workflow:
    using invoke SendMessage,hWndWoW, WM_KEYDOWN, VK_1, 0 to throw it

    invoke FindLastObject
    invoke FindFirstObject
    go trought the objects and compare eObjType with 5.
    if so
    read out description
    compare DISPLAYID with 029Ch aka bobber
    if so compare
    OBJECT_FIELD_CREATED_BY with myGuid

    if so ITS MY BOBBER

    entering a lil ReadProcessMemory loop
    OBJ_BASE+OBCh
    cmp the byte with 1 (lootable)

    writing my Object guid to targetguid
    using interact with object-Key to loot

  7. #7
    Viano's Avatar Active Member
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    Originally Posted by ~Unknown~ View Post
    Memory write to MouseOverGUID address + interact with mouseover should do just fine.
    And how do you move the mouse to the bobber? Pixel reading? Omg ... this is way to complicated.
    Viano

  8. #8
    ninar1's Avatar Member
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    i dont need to move the mouse.
    while i am typing this here it also runs in the background.

    writing my Object guid to targetguid
    using interact with object-Key to loot
    Will do this - no need to move mouse


    mov eax,CurrenteGameObjAddress
    lea eax,[eax].sGameObject.l_GUID
    invoke WriteProcessMemory, hProcess, 01127770h, eax, 4, 0
    mov eax,CurrenteGameObjAddress
    lea eax,[eax].sGameObject.h_GUID
    invoke WriteProcessMemory, hProcess, 01127774h, eax, 4, 0

    invoke SendMessage,hWndWoW, WM_KEYDOWN, VK_L, 0;using "L"-Key to interact with object
    invoke Sleep, 50
    invoke SendMessage,hWndWoW, WM_KEYUP, VK_L, 0
    Last edited by ninar1; 09-07-2009 at 04:38 PM.

  9. #9
    ninar1's Avatar Member
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    just thinking about the temporary lure enchant
    should i go through my buffs
    spell=43699

    or use GetWeaponEnchantInfo();

  10. #10
    Cheatz0's Avatar Member
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    Originally Posted by ninar1 View Post
    just thinking about the temporary lure enchant
    should i go through my buffs
    spell=43699

    or use GetWeaponEnchantInfo();
    I have been looking for this aswell. Granted, i havent done that much research, but i can't seem to find the lurebuffs in normal buff tables or passive tables. I'll let you know if i find anything.

  11. #11
    ninar1's Avatar Member
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    the easyest way would be just send keypress every 601 sec ,wait till enchant then go on fishing.

    but i want to stop and continue the bot.

    so i think GetWeaponEnchantInfo will do this

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