[wow][mac] Finding available Pets/Mounts in memory? menu

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  1. #16
    Tanaris4's Avatar Contributor Authenticator enabled
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    Originally Posted by Apoc View Post
    Odd. Apparently the Mac binary does stuff differently.

    Anyhow, just search for the 'error string'. (Usage: GetNumCompanions)

    That one has an xref to 0x005A3F4E
    Yea it's sooo weird. I pulled up the 3.2.0 windows binary, took a look at the function - then found the similar function for mac, and it was entirely different. Not really sure why - you would think they are operating on the same code base. Although sometimes static pointers don't exist as they do on windows (such as player base).

    [wow][mac] Finding available Pets/Mounts in memory?
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    jjaa's Avatar Contributor
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    Originally Posted by Tanaris4 View Post
    Yea it's sooo weird. I pulled up the 3.2.0 windows binary, took a look at the function - then found the similar function for mac, and it was entirely different. Not really sure why - you would think they are operating on the same code base. Although sometimes static pointers don't exist as they do on windows (such as player base).

    The only difference should really be compiler optimizations (eg using Mov's to place stuff on the stack). From the stuff i have reversed on the mac the same underlying functionality is always there.

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    Tanaris4's Avatar Contributor Authenticator enabled
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    Found it by firing up 2 copies of a memory scanner, then searching for 2 separate spell IDs the player had (mounts). Then found the base of the list, searched for that base address in memory, and found the static that points to it :-)

    For 3.2.0 (mac): 0x01594538

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