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  1. #16
    lustikus12's Avatar Banned
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    Hi the Nameoffset are
    [[ObjectBase +0x1A4] + 0x5C+8] or [[ObjectBase + 0x1A4] + 0x90]
    Last edited by lustikus12; 08-05-2009 at 03:20 PM.

    3.2 Descriptors / Structs
  2. #17
    guizmows's Avatar Banned
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    here is my contribution

    public enum StaticAddresses : uint
    {
    //MyGUID = 0x01127770,
    MyName = 0x0125A5C8,
    MyClass = 0x011330E5,
    TargetGUID = 0x01127770,
    LastTargetGUID = 0x01127778,
    MouseoverGUID = 0x01127760,
    PlayerCorpseLoc = ????????,
    ComboPoints = 0x11D4001,
    ActionBar = 0x012A2BD0,
    LoginState = 0x01036CBC
    }

    can someone help me for finding "PlayerCorpseLoc " offsets plz.

  3. #18
    luthien23's Avatar Member
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    They have recently been posted in another thread.

  4. #19
    felixdekat's Avatar Member
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    Originally Posted by lustikus12 View Post
    Hi the Nameoffset are
    [[ObjectBase +0x1A4] + 0x5C+8] or [[ObjectBase + 0x1A4] + 0x90]
    ''or'' because of unit or gameobj?

  5. #20
    Mr.Zunz's Avatar Contributor
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    Originally Posted by felixdekat View Post
    ''or'' because of unit or gameobj?
    these are for gameobjects, just tested


  6. #21
    furang's Avatar Member
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  7. #22
    felixdekat's Avatar Member
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    Originally Posted by FartBlast View Post
    these are for gameobjects, just tested
    these are both for gameobjects?? whats the diff between them

    it returns junk from reading both.. stuck
    Last edited by felixdekat; 08-11-2009 at 03:08 PM.

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