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  1. #1
    drognir's Avatar Active Member
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    Named Pipes C++

    Hello. Over the past couple days I've been exploring and learning about injection, hooking, etc. After quite a bit of research, I was able to hook EndScene and use that hook to execute Lua commands. Since that point, I've been trying my damnest to learn some IPC using named pipes. I've read a lot of information on various sites and on MSDN, and I've got a general understanding of how named piping works. What I have failed to find, though, is an explanation of using pipes in the context of DLL injection. That's why I'm posting here. I'm hoping that somebody who is experienced in this area is willing to discuss it with me. I'd even be happy if someone would point me in the direction of a relevant tutorial or reference. Thanks for any insight that is offered in this thread.

    Drognir

    [Edit]
    I thought that the fact that I'm using VS 2005 may be important.
    [/Edit]
    Last edited by drognir; 07-25-2009 at 04:51 AM. Reason: Remembah' somethin.

    Named Pipes C++
  2. #2
    flo8464's Avatar Active Member
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    I use my .dll as namedpipe-server and connect with my application to it.

    I can send you some poorly written example code, Pm me if you are interested.

  3. #3
    GliderPro's Avatar Member
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  4. #4
    amadmonk's Avatar Active Member
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    Originally Posted by GliderPro View Post
    I second the WCF recommendation; most of the work isn't in setting up the pipes. Most of the work is in creating a reasonable communication protocol using pipes as a transport. Why not let WCF do most of this work for you and represent stuff as just object access/method calls, instead of writing your own req/rsp sequences, etc.

    An additional benefit is that if you needed to, you could switch to a different underlying transport.
    Don't believe everything you think.

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