Code:
uint Action2, Action3, Action4, Action5, Action6, Action7, Action8, Action9, Action0, ActionMin, ActionEqu;
Action2 = 0x012A2CF4;
Action3 = Action2 + 4;
Action4 = Action3 + 4;
Action5 = Action4 + 4;
Action6 = Action5 + 4;
Action7 = Action6 + 4;
Action8 = Action7 + 4;
Action9 = Action8 + 4;
Action0 = Action9 + 4;
ActionMin = Action0 + 4;
ActionEqu = ActionMin + 4;
//Example Use:
int UserBar2 = wow.ReadInt(Action2);
int UserBar3 = wow.ReadInt(Action3);
Console.WriteLine("UserBar2: {0}", UserBar2);
Console.WriteLine("UserBar3: {0}", UserBar3);
Returns:
Code:
UserBar2: 1090519045
UserBar3: 1090519046
Is that what it's supposed to do? I don't think those are the SpellID's of Haunt and Unstable Affliction, respectively