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  1. #16
    Ugge's Avatar Member
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    Youll need to interpolate any movement the player does. However move packets are sent faily often so youll get resynced all the time. Unlike with monster moves.

    I dont do this atm. I just let players lag around (every move_packet resyncs its position and facing) since my bot doesnt fight them yet. I should probably fix that tonight. I already have all the code :P Just need some refactoring
    Last edited by Ugge; 06-24-2009 at 12:37 AM.

    SMSG_MONSTER_MOVE oddness...
  2. #17
    amadmonk's Avatar Active Member
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    Actually, I think that I'm good if I just focus on the SMSG_MONSTER_MOVE packets. Everything else gives me enough positional and facing data (and besides, I don't think I get any waypoint information outside of S_M_M pkts, so motion prediction would be tough!)
    Don't believe everything you think.

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