Has anyone been able to find the Global cooldown timer in memory? I've basically just had to search for values that are 0 while not in GCD (clearly a lot), then search for values > 0 while casting random spells.
I know this isn't an efficient method but I'm not sure how else to go about it besides trying disassembly (on mac we don't have injection so I can't call a Lua function).
Anyone have any other ideas on what I could search for in memory?
Here is the mac binary: http://dump.ifeedr.com/WoWBinaries/W...ft%203.1.3.zip
Thanks!