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  1. #1
    ValouFR's Avatar Banned
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    Several offsets.

    Hello,

    Somebody would know offsets, for 3.1.3, of the life/max life, and strenght, agility, intellect, stamina and spirit?

    I think it's Playerbase+offset, but i haven't 3.1.3 (under 3.0.9 only) and I can't search offset for 3.1.3.

    Thx.

    Several offsets.
  2. #2
    Robske's Avatar Contributor
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    Yes somebody knows...


    Seriously... http://www.mmowned.com/forums/wow-me...ion-rules.html
    It's getting very silly lately...
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  3. #3
    ValouFR's Avatar Banned
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    I'd already search in http://www.mmowned.com/forums/wow-me...info-dump.html and with the "forum search", but nor result.

    It's a mistake when I write "would know", but this means "I need" for me, I'm french and I've very bad marks in english test><
    Last edited by ValouFR; 06-13-2009 at 12:22 PM.

  4. #4
    Shynd's Avatar Contributor
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    Really? Nor result?

    First, you need to find your player base address, which is provided for you here.

    Then, you need to read from playerbase + 0x08 to get the pointer to your player's object descriptors, which include:
    Code:
    UNIT_FIELD_HEALTH=0x17
    UNIT_FIELD_POWER1=0x18
    UNIT_FIELD_POWER2=0x19
    UNIT_FIELD_POWER3=0x1A
    UNIT_FIELD_POWER4=0x1B
    UNIT_FIELD_POWER5=0x1C
    UNIT_FIELD_POWER6=0x1D
    UNIT_FIELD_POWER7=0x1E
    UNIT_FIELD_MAXHEALTH=0x1F
    UNIT_FIELD_MAXPOWER1=0x20
    UNIT_FIELD_MAXPOWER2=0x21
    UNIT_FIELD_MAXPOWER3=0x22
    UNIT_FIELD_MAXPOWER4=0x23
    UNIT_FIELD_MAXPOWER5=0x24
    UNIT_FIELD_MAXPOWER6=0x25
    UNIT_FIELD_MAXPOWER7=0x26
    All of this is provided in that post and all of the methods for understanding how to read an object's descriptors (ESPECIALLY those of your local player) have been detailed in other threads in this forum.

    Seriously, people, when Robske says "It's getting very silly lately" he really means that it's getting ****ing stupid lately. Read the forums; it's all there for you. Most of you are not so unique that your problems will not have already been encountered by countless other people and previously resolved and posted here.

  5. #5
    ValouFR's Avatar Banned
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    Mmmh, okay, I read in diagonal as usual, thank you, the next time I would avoid the human stupidity...

  6. #6
    lanman92's Avatar Active Member
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    Why doesn't anyone ever actually say what the unit_power fields are? Just curious. I know this is the way they are displayed in IDA, but it would be great to show the actual type of power(rage, rp, mana, etc...).

  7. #7
    Shynd's Avatar Contributor
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  8. #8
    Robske's Avatar Contributor
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    Originally Posted by lanman92 View Post
    Why doesn't anyone ever actually say what the unit_power fields are? Just curious. I know this is the way they are displayed in IDA, but it would be great to show the actual type of power(rage, rp, mana, etc...).

    I'm very sure those have been posted before >.>

    Runic power & happiness can go to hell:


    Code:
            /// <summary>
            /// The current amount of mana of this unit
            /// </summary>
            public uint Mana
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_POWER1);
                }
            }
            /// <summary>
            /// The base mana amount of this unit
            /// </summary>
            public uint BaseMana
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_BASE_MANA);
                }
            }
            /// <summary>
            /// The maximum mana amount of this unit
            /// </summary>
            public uint MaxMana
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_MAXPOWER1);
                }
            }
            /// <summary>
            /// The current rage amount of this unit
            /// </summary>
            public uint Rage
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_POWER2);
                }
            }
            /// <summary>
            /// The maximum rage amount of this unit
            /// </summary>
            public uint MaxRage
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_MAXPOWER2);
                }
            }
            /// <summary>
            /// The current energy amount of this unit
            /// </summary>
            public uint Energy
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_POWER3);
                }
            }
            /// <summary>
            /// The maximum energy amount of this unit
            /// </summary>
            public uint MaxEnergy
            {
                get
                {
                    return GetKnownField<uint>(eUnitFields.UNIT_FIELD_MAXPOWER3);
                }
            }
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  9. #9
    lanman92's Avatar Active Member
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    Haha, you didn't have to post code. I just never understood why no one posted the types. Not really hard to figure them out :P

  10. #10
    bouh2's Avatar Active Member
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    Valou tu m'aurais demander je te les aurais donner ^^

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