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    Originally Posted by Nesox View Post

    Yea i guess.
    Or you could call GetActivePlayer()->GetObjectByGUID() to get it
    :devildance:
    Errr.

    GetObjectByGUID is a free function, its not a member of CGLocalPlayer_C.

    GetActivePlayer is also a free function, it calls GetObjectByGUID using the cached local player GUID as params.

    Ergo, the following expression makes no sense:
    GetActivePlayer()->GteObjectByGUID()

    ClntObjMgrGetObjectPtr is actually just the real name for GetObjectByGUID (from the alpha).

    Stop turining when rotation is correct?
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