[WoW 3.1.2] Problems with unit_dynamic_flags menu

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  1. #1
    naa's Avatar Contributor
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    [WoW 3.1.2] Problems with unit_dynamic_flags

    I was updating some old code and everything seems to work accept Unit_dynamic_flags
    I seems to always return 0

    GObjectList.GetMemory().ReadUInt(GObjectList.GetMemory().ReadUInt(ObjectPointer + 0x0 + (uint)GDescriptors.WoWUnitFields.UNIT_DYNAMIC_FLAGS * 0x04);

    UNIT_DYNAMIC_FLAGS = 0x4E,

    Is anyone able of reading the dynamic flags in 3.1.2?
    Last edited by naa; 06-02-2009 at 02:06 PM.

    [WoW 3.1.2] Problems with unit_dynamic_flags
  2. #2
    ramey's Avatar Member
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    UNIT_DYNAMIC_FLAGS = OBJECT_END + 0x120,

    EDIT: OBJECT_END = 0x18

  3. #3
    naa's Avatar Contributor
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    Thank you for the quick response but i still can't get the unit_dynamic_flags to work.
    I get something like: 1065353216
    But i would expect it to return something like:
    /// The Flags can be seen as:
    /// 01: has loot
    /// 02: ???
    /// 04: locked to a Player
    /// 08: locked to you
    /// If the function returns 13 (01 * 04 * 0 the mob is locked to you and is lootable.
    /// If it is returns 12 (04 & 0 you are either still fighting it, or you have already looted it.

    Unless blizzard changed it in 3.1.0?

  4. #4
    freeBotme's Avatar Member
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    that looks right to me what you have. It is working for me. in 3.1.3.

    read the baseadress + 0x08
    then read that value + (0x4E * 4)

  5. #5
    naa's Avatar Contributor
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    noo i made the most stupid mistake ever, i used this code to get my current target:
    var unit = new GUnit(GObjectList.GetObjectByGUID(GUID));
    But i should have been using:
    var unit = new GUnit(GObjectList.GetObjectByGUID(TargetGUID));
    So i tried to get Dyn flags on myself all the time... doh i have been trying everything except looking at that pice of code.
    Thanks for you help anyways

    "Problem" solved.

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