I was updating some old code and everything seems to work accept Unit_dynamic_flags
I seems to always return 0
GObjectList.GetMemory().ReadUInt(GObjectList.GetMemory().ReadUInt(ObjectPointer + 0x0+ (uint)GDescriptors.WoWUnitFields.UNIT_DYNAMIC_FLAGS * 0x04);
UNIT_DYNAMIC_FLAGS = 0x4E,
Is anyone able of reading the dynamic flags in 3.1.2?