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  1. #16
    wraithZX's Avatar Active Member
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    My current project?
    Trying to get 24 other minions to do their jobs, in order to kill Yogg.

    It's like polishing shit, I swear.

    Current Project?
  2. #17
    amadmonk's Avatar Active Member
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    Umm working on a TCP packet assembly lib. It's been too long since I looked at all the rules for 3-way handshakes, 4-way disconnects, sliding windows, and so on, and now that winpcap is working fairly well for me, it could be useful (and it's going to be useful for my oopbot).

    I let my decryptor lie fallow for a while because the hand asm was killing me (I found and tweaked a C# asm lib tho, so that should go away).

    And the hypervisor rootkit... well, that was just a fantasy (or at least something to do when I have a LOT more free time).

  3. #18
    luciferc's Avatar Contributor
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    Making chicken

  4. #19
    ostapus's Avatar Active Member
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    Doing pathing as an target.. atm trying to make nav mesh from adt files

  5. #20
    ramey's Avatar Member
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    Currently making a stupid utf-8 to unicode function!

  6. #21
    goderion's Avatar Active Member
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    Originally Posted by ramey View Post
    Currently making a stupid utf-8 to unicode function!
    You mek the whole function for that or you mean to make a good wrapper function who use something like WinAPI to do the job?

    EDIT: narf, mek, i thought of mean and make and then i write mek ^^ i need better thread-synchronisation ;-)

  7. #22
    amadmonk's Avatar Active Member
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    Originally Posted by ostapus View Post
    Doing pathing as an target.. atm trying to make nav mesh from adt files
    Damn you, I was just thinking of trying to create a navigation mesh from the static files.

    Don't server objects block motion too? Are they represented in the ADT's?

  8. #23
    UnknOwned's Avatar Legendary
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    Originally Posted by amadmonk View Post
    Damn you, I was just thinking of trying to create a navigation mesh from the static files.

    Don't server objects block motion too? Are they represented in the ADT's?

    Why "Damn you"?
    This is obviously done many times before.

  9. #24
    amadmonk's Avatar Active Member
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    Originally Posted by UnknOwned View Post
    Why "Damn you"?
    This is obviously done many times before.
    Well, I was joking, of course.

    It's not obvious to me; I've only been actively reading this forum for a short time (despite having been registered for a while). So, I thought I'd had a new idea -- turns out no, not so much

  10. #25
    ugkbunb's Avatar Member
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    Originally Posted by amadmonk View Post
    Well, I was joking, of course.

    It's not obvious to me; I've only been actively reading this forum for a short time (despite having been registered for a while). So, I thought I'd had a new idea -- turns out no, not so much
    check out mpqnav.com

  11. #26
    mmosoft's Avatar Active Member CoreCoins Purchaser
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    I'm coding a new Bot in Windev ^^.

    For the moment, it can follow a Glider's profil and attack mobs (basic attack).

    Have to do the restore session, the way to take the corpse when you are dead, go repair, blacklist some mobs, ...

    I've a lot of problem to found Offset :/. Specially for name of mobs or chat.

  12. #27
    testout's Avatar Member
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    I'm watching my bot level instead of coding it to go training and put spell on toolbars.

    Anyone else do that? My bot in theory should be able to go from 1-60 without me telling it where to go or what to do. at 58 I'll need to hard code it to go to outlands. (Ofc it won't get past 20 as it is a trial account).

    I split the world into 100x100 units. It remembers what level mobs it saw in these areas, how long it has spent in them, how many kills/deaths, if its got water, how long its spent without a kill etc. And from this information it works out a good place to go.

    Oh I've also just finished extracting navigation data again. My code was based on mpqnav.com but his code is shockingly bad. It does what it is supposed to do, but it is very inefficient.

  13. #28
    Maeco's Avatar Member
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    I just started creating the software to improve my multiboxing experience. I want to have intelligent slave characters that deal with line-of-sight, range and navigation themselfs.

    First the software will only support single machine, but I intend to make it a server-client architecture so I don't have to run all the clients on a single computer anymore.

    I am considering voice command to control my slaves.

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