[3.1.2] Some Changes...Few Static updates... menu

User Tag List

Page 1 of 8 12345 ... LastLast
Results 1 to 15 of 107
  1. #1
    LegacyAX's Avatar Active Member
    Reputation
    21
    Join Date
    Apr 2009
    Posts
    193
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    [3.1.2] Some Changes...Few Static updates...

    Hey all! Happy Patch Day!

    So once again Blizz threw out a 16.2mb Binary (3.1.1 was 16.1) So I just was updating all my addresses and such for my bot project, So I figure Id post some stuff for you guys, Since I feelin nice :P

    Ill update this thread with some more stuff, after I eat some lunch.. Enjoy.


    Happy Reversing!

    Code:
    PlayerBase   :    0x010BD5F4
    CTM_BASE   :    0x011180A0
    GClientCont  :    0x01139F80
    TargetGUID  :    0x011D3F60
    M2 Collision  :    0x00506BCF


    Also for those new to reversing.. Heres an example on how to update the address for CastSpellByName Function using OllyDBG with a Simple ASM Command sequence

    Just Press Ctrl+S In Olly and Search this ASM Sequence... (Make sure you in wow Module)

    This method can be used with any static address that needs to be updated, Just find the address in the old binary and write down some commands in the function with the address that prob. wont change and search them in the new binary. Of coarse there are other ways to do it, Like OP codes and Such, But I find this a fast easy way without writing a Dumper.
    Code:
    MOV ECX,DWORD PTR SS:[EBP+14]
    MOV EDX,DWORD PTR SS:[EBP+10]
    PUSH 0
    push ecx
    MOV ECX,DWORD PTR SS:[EBP+C]
    push edx
    MOV EDX,DWORD PTR SS:[EBP+8]

    More to come Will update after lunch!
    Last edited by LegacyAX; 05-19-2009 at 03:37 PM.

    [3.1.2] Some Changes...Few Static updates...
  2. #2
    garoboldy's Avatar Contributor
    Reputation
    123
    Join Date
    Aug 2007
    Posts
    407
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Nice info for those who can use it.

    Keep it up.

  3. #3
    Nesox's Avatar ★ Elder ★
    Reputation
    1280
    Join Date
    Mar 2007
    Posts
    1,238
    Thanks G/R
    0/3
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    sCurMgr = [[1139F80h] + 2C34h]
    pDevice = [[0x13C290] + 0x38A8]
    
    DXEndScene   = [[[[0x113C290] + 0x38A8]] + 42 * 4]
    DXBeginScene = [[[[0x113C290] + 0x38A8]] + 41 * 4]
    
    CastSpellByID:0x004C4E90
    ClickToMove:0x005AFA80
    g_ClientConnection:0x01139F80
    g_ClientConnection_offset:0x00002C34
    GetSpellIdByName:0x006FF3D0
    GetTimeStamp:0x0046E580
    InputControl_ClassPointer:0x0113F8E4
    InputControl_SetFlags:0x00691A10
    Lua_ToInteger:0x0091AC7C
    Lua_DoString:0x0049AB60
    Lua_ProtectionCheck:0x006E4500
    SetFacing:0x005AFA10
    UpdateModel:0x005C1C30
    Ill add some more later
    Last edited by Nesox; 05-20-2009 at 03:51 AM. Reason: added some more

  4. #4
    LegacyAX's Avatar Active Member
    Reputation
    21
    Join Date
    Apr 2009
    Posts
    193
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Nesox View Post
    Code:
    sCurMgr = [[1139F80h] + 2C34h]
    Ill add some more later
    Well isnt that nice of you! Thanks for contributin to my lil patch thread! +Rep to you my friend!
    edit* need to spread ><

  5. #5
    Barnzy's Avatar Member
    Reputation
    67
    Join Date
    Jun 2008
    Posts
    302
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    you guys are fast...

  6. #6
    snoke's Avatar Member
    Reputation
    3
    Join Date
    Apr 2009
    Posts
    5
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    sorry already posted...
    Last edited by snoke; 05-19-2009 at 01:26 PM.

  7. #7
    Pixion's Avatar Member
    Reputation
    59
    Join Date
    Jan 2008
    Posts
    289
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Will add some stuff tomorrow for you.

  8. #8
    dkilkhan's Avatar Private
    Reputation
    2
    Join Date
    May 2008
    Posts
    11
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Couple of easy ones that I noticed changed

    Code:
    public enum ZonePointers : uint
    {
         ZONE = 0x011D3F34, // 3.1.1 0x11CCF14,
         SUBZONE = 0x011D3F30 // 3.1.10x11CCF10
    }

  9. #9
    Temptz's Avatar Member
    Reputation
    13
    Join Date
    Apr 2008
    Posts
    56
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by LegacyAX View Post
    Hey all! Happy Patch Day!

    So once again Blizz threw out a 16.2mb Binary (3.1.1 was 16.1) So I just was u.........
    Thanks for the quick update. +Rep

  10. #10
    Oowafas's Avatar Member
    Reputation
    14
    Join Date
    Jan 2009
    Posts
    31
    Thanks G/R
    0/0
    Trade Feedback
    1 (100%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    For people using Click to Move the new addresses are :

    X : 0111812Ch
    Y : 01118130h
    Z : 01118134h

    And write 4 to : 011180BCh

    Figured I'd finally contribute something even if it's not much

  11. #11
    personinquestion's Avatar Active Member
    Reputation
    22
    Join Date
    Mar 2009
    Posts
    23
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Thanks for the info!
    Tried using the updates here, but my program still doesn't work, so I'm guessing there are more changes :-(

  12. #12
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Functions/Methods
    GetObjectByGUID: 0x007BDD50
    UpdateModel: 0x005C1C30
    Click Terrain: 0x5AFA80
    CInputControl: 0x0113F8E4
    CInputControl::SetFlags: 0x00691A10

    Interesting addresses
    Movement State (skywalk) : [[dwBase+0xD8]+0x44]
    EndOfText: 0x1070744 (change to -1 to workaround the pointer check when you register your own lua/console functions)

    Reversed battleground crap
    BattlefieldWinner: 0x11DA88C (bool) 0x11DA890 (0: Horde, 1: Alliance)
    BattlefieldRunTime: 0x11DA87C

    Anybody feel like posting the WoWX dump? wanna get this done tonight

    Personinquesiton: Instead of tooling around, tell us what address/offset is returning bogus values...
    Last edited by Robske; 05-20-2009 at 04:12 AM.
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  13. #13
    bigtimt's Avatar Active Member
    Reputation
    41
    Join Date
    Mar 2008
    Posts
    100
    Thanks G/R
    2/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    lua_DoString = 0x49AB60

  14. #14
    ramey's Avatar Member
    Reputation
    45
    Join Date
    Jan 2008
    Posts
    320
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Removing for personal reasons, just some lua stuff anyways, easy to get.
    Last edited by ramey; 05-20-2009 at 04:20 PM.

  15. #15
    luciferc's Avatar Contributor
    Reputation
    90
    Join Date
    Jul 2008
    Posts
    373
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Code:
    0x011D297C, //Region Name >(3.1.2)
    0xE,//Region Offset >(3.1.2)
    0x1139E3E,//Server Name >(3.1.2)
    0x1118100 //Static Guid >(3.1.2)
    btw i keep messing up when i get my Mouse Over Guid Static. (Move my cursor) so if anyone can give me that ty :P
    Last edited by luciferc; 05-19-2009 at 05:29 PM.

Page 1 of 8 12345 ... LastLast

Similar Threads

  1. Replies: 21
    Last Post: 10-03-2008, 12:12 AM
  2. [Release] Some Changes from Tigu :P
    By Tigurius in forum WoW Advanced Model Edits
    Replies: 6
    Last Post: 09-25-2008, 11:31 PM
  3. Replies: 4
    Last Post: 06-26-2008, 02:20 AM
  4. Some change request
    By Farek in forum WoW ME Questions and Requests
    Replies: 6
    Last Post: 10-01-2007, 01:15 AM
  5. Some changes that need to be done offering gold
    By Fisherpwn in forum WoW ME Questions and Requests
    Replies: 7
    Last Post: 07-27-2007, 10:01 PM
All times are GMT -5. The time now is 07:35 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2024 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search