[Help me] POs of weapon model? menu

User Tag List

Page 1 of 2 12 LastLast
Results 1 to 15 of 17
  1. #1
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)

    [Help me] POs of weapon model?

    Hi!

    Does anyone happen to know the POs of your Mainhand and Offhand weapon? Here's a little information I can provide:



    I've searched for the EAX as well, and neither (always two results) were static. Am I doing something wrong or are the offsets randomized every time you start up WoW?



    Edit: If it can't be done, is there a way I can get the EAX and EDX registers from AutoIT?

    [Help me] POs of weapon model?
  2. #2
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JetlagJad View Post

    <SNIP>

    Edit: If it can't be done, is there a way I can get the EAX and EDX registers from AutoIT?

    Sorry, but I'm not even gonna bother trying to help you until you familiarize yourself with basic programming and reverse engineering. No I'm not ripping on the use of AutoIt, but rather the fact you think you could magically rip the value of registers at an arbitrary location. Sure it's possible if you attach your program as a debugger, set a bp, get the thread context, then read whats in the registers, etc. But its obvious you're in over your head.

    (That, and the notion that "offsets are randomized". Yes it would be possible for a programmer to pseudo-randomize where values are stored but it would still be fairly simple to track back and figure out.)

  3. #3
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cypher View Post

    I'm not even gonna bother trying to help you
    No need to be a snob.

  4. #4
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    msdn.com
    take a look at the debugging api
    I hacked 127.0.0.1

  5. #5
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JetlagJad View Post
    No need to be a snob.

    Not being a snob, being realistic and honest. Sorry if other people tiptoe around you but I'm not like that.

  6. #6
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Cypher View Post

    Not being a snob, being realistic and honest. Sorry if other people tiptoe around you but I'm not like that.
    That's good for you.. but doesn't that kind of make it a worthless post?

    It's not really contributing to anyone unless someone actually follows through with what you say.

  7. #7
    jjaa's Avatar Contributor
    Reputation
    245
    Join Date
    Dec 2006
    Posts
    562
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I am not exactly sure what you are trying to do....but i was looking into getting item ID's not long ago.

    I came up with:

    Code:
    enum PlayerItems
    {
        PLAYER_VISIBLE_ITEM_1_ID = 0x3F8,
        PLAYER_VISIBLE_ITEM_2_ID = 0x440,
        PLAYER_VISIBLE_ITEM_3_ID = 0x488,
        PLAYER_VISIBLE_ITEM_4_ID = 0x4D0,
        PLAYER_VISIBLE_ITEM_5_ID = 0x518,
        PLAYER_VISIBLE_ITEM_6_ID = 0x560,
        PLAYER_VISIBLE_ITEM_7_ID = 0x5A8,
        PLAYER_VISIBLE_ITEM_8_ID = 0x5F0,
        PLAYER_VISIBLE_ITEM_9_ID = 0x638,
        PLAYER_VISIBLE_ITEM_10_ID = 0x680,
        PLAYER_VISIBLE_ITEM_11_ID = 0x6C8,
        PLAYER_VISIBLE_ITEM_12_ID = 0x710,
        PLAYER_VISIBLE_ITEM_13_ID = 0x758,
        PLAYER_VISIBLE_ITEM_14_ID = 0x7A0,
        PLAYER_VISIBLE_ITEM_15_ID = 0x7E8,
        PLAYER_VISIBLE_ITEM_16_ID = 0x830,
        PLAYER_VISIBLE_ITEM_17_ID = 0x878,
        PLAYER_VISIBLE_ITEM_18_ID = 0x8C0,
        PLAYER_VISIBLE_ITEM_19_ID = 0x908,
    };
    
    template <typename T>
    T getPlayerField(PlayerItems Descript)
     {
    
        
        DWORD PlaylerPtr = GetObjectByGUID(ActiveplayerGUID(), -1);
        DWORD Base = *(DWORD*)(PlaylerPtr + 0x108);
        T tRet = *(T*)(Base + Descript);
    
        return tRet;
    
     }
    Is there a better way?
    Last edited by jjaa; 03-03-2009 at 08:19 AM.

  8. #8
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Probably...

    I can't find any base information from that code.

  9. #9
    lanman92's Avatar Active Member
    Reputation
    50
    Join Date
    Mar 2007
    Posts
    1,033
    Thanks G/R
    0/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    How do you not see the 'base information'? He lets you know everything you need to know. [[pbase + 0x108] + xxxx]. You go to the player specific descriptor fields then go to the offset for each item. From there you can get the model and etc.

  10. #10
    suicidity's Avatar Contributor
    Reputation
    207
    Join Date
    Oct 2006
    Posts
    1,439
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I don't know what to say, literally.

    He gave you more than you need, and what you want has been pasted dozens of times. I know this and I don't even develop for WoW anymore!

    You should take the time and learn some of the basics like Cypher said, and / or sharpen up on your coding skills. You can go so so far today with the information here about WoW.

    I myself could quite literally make a bot without even playing the game, just with the information provided and maybe 1 or 2 questions.

    Sorry if it sounds like I'm bagging, I'm not trying to put you down too much; But read over the examples in this forum and take a look at the provided information, many times if needed. Trust me, it will help you so very much.


  11. #11
    Cypher's Avatar Kynox's Sister's Pimp
    Reputation
    1358
    Join Date
    Apr 2006
    Posts
    5,368
    Thanks G/R
    0/6
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I hate to say it but... wait no screw that, I love saying it.

    I TOLD YOU SO!

    JetlagJad:
    My post was not 'worthless'. Whether you choose to act or not is your decision, I do not control you.

    Obviously I was correct though, you do not have the required knowledge to do what you're asking without other people writing it for you line for line. What jjaa posted is what you want, the fact you can't see that simply demonstrates your lack of understanding.

    PLEASE go and learn the basics before coming back here and asking questions.

    P.S. Your signature makes me lol, and not in a good way.

  12. #12
    luciferc's Avatar Contributor
    Reputation
    90
    Join Date
    Jul 2008
    Posts
    373
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    ppppowneeed

  13. #13
    Hyru's Avatar Active Member
    Reputation
    39
    Join Date
    Jun 2008
    Posts
    39
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by JetlagJad View Post
    No need to be a snob.
    You should have known better than to come in here, post with a screenshot of Cheat Engine and ask for AutoIT help, and expect to not be flamed by Cypher. The guy's a dick but he knows his shit, and if you can get past that you might learn a thing or two.

  14. #14
    Robske's Avatar Contributor
    Reputation
    305
    Join Date
    May 2007
    Posts
    1,062
    Thanks G/R
    3/4
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Hyru View Post
    You should have known better than to come in here, post with a screenshot of Cheat Engine and ask for AutoIT help, and expect to not be flamed by Cypher. The guy's a dick but he knows his shit, and if you can get past that you might learn a thing or two.
    Hah, yeah. Should have seen that one coming
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  15. #15
    Jadd's Avatar 🐸 Premium Seller
    Reputation
    1515
    Join Date
    May 2008
    Posts
    2,433
    Thanks G/R
    81/336
    Trade Feedback
    1 (100%)
    Mentioned
    2 Post(s)
    Tagged
    0 Thread(s)
    Oops.. I reread what jjaa said.

    It's good now.

Page 1 of 2 12 LastLast

Similar Threads

  1. Need some weapon model edits
    By Allfortey in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 02-19-2007, 11:28 PM
  2. Gear/weapons models changing
    By Darcyno in forum World of Warcraft Model Editing
    Replies: 8
    Last Post: 02-02-2007, 08:30 AM
  3. Weapon model edit request!
    By frutmestoofvlees in forum WoW ME Questions and Requests
    Replies: 2
    Last Post: 10-11-2006, 05:35 AM
  4. Need help with weapon model edit!
    By Chewbbaca in forum WoW ME Questions and Requests
    Replies: 0
    Last Post: 09-20-2006, 07:02 PM
  5. --Weapon Model Editing Request--
    By zomgwarlock in forum World of Warcraft General
    Replies: 2
    Last Post: 08-15-2006, 04:26 PM
All times are GMT -5. The time now is 07:03 PM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search