I have updated a few sections of the WoW.Dev memory wiki.
You guys are welcome to contribute.
I have updated a few sections of the WoW.Dev memory wiki.
You guys are welcome to contribute.
Last edited by UnknOwned; 04-21-2009 at 08:43 PM.
Oh thanks. Didnt know the click to move structure required more than the vector you want to move to
I think the structure is utilized by the function that sets the flags for CTM( I haven’t checked).
0x005AAFA0 -> SetCTMFlags
Also you can call:
0x006EF400 -> ClickTerrain
And pass it a struct with XYZ and a flag (1 for left-click, 4 for right click, last I checked).
Or you can call (passing just an XYZ struct):
0x00670C80 -> ClickToMove //3.0.9 haven’t updated, sorry
Or the other functions like it that take a unitbase:
0x00670A50 -> seems to be for friendly units //3.0.9
"simply"
Its still only 3-6 thigs you have to write. And its good with some control.
For example if you are a mage set the interaction distance to the range of the spell... then the toon will just move close enough to be able to cast the spell.
Not saying that its easier or anything, but i still see potential beyond AutoIT nabs like me.
nice work +rep
Just curious, is anyone ever going to update the Warden section again? It's pretty out of date now. Not that hard to find out what's being scanned, but w/e... Still nice to have.
Just wondering, why do they even check SendChatMessage()? It doesn't seem to have much point imo
Sweet, thanks a lot for info (especially for CTM) UnknOwned!