Few updates to WoW.Dev Memory Wiki menu

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  1. #1
    UnknOwned's Avatar Legendary
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    Few updates to WoW.Dev Memory Wiki

    I have updated a few sections of the WoW.Dev memory wiki.
    You guys are welcome to contribute.

    Last edited by UnknOwned; 04-21-2009 at 08:43 PM.

    Few updates to WoW.Dev Memory Wiki
  2. #2
    Nesox's Avatar ★ Elder ★
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    Oh thanks. Didnt know the click to move structure required more than the vector you want to move to

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Nesox View Post
    Oh thanks. Didnt know the click to move structure required more than the vector you want to move to
    If you're just calling WoW's "ClickTerrain" function its simply X, Y, Z and mouse button (left or right click).

    Doing it via globals is more complex, but obviously means its available to autoit users, and others who can't or won't call engine functions.

  4. #4
    Xzibit's Avatar Banned
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    Originally Posted by Cypher View Post
    If you're just calling WoW's "ClickTerrain" function its simply X, Y, Z and mouse button (left or right click).

    Doing it via globals is more complex, but obviously means its available to autoit users, and others who can't or won't call engine functions.
    Yup, hit it on the nose

    and Thanks unknowned, cookie for you mate. The click to move struc. you have there really helped me with my bot thanks!

  5. #5
    jjaa's Avatar Contributor
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    I think the structure is utilized by the function that sets the flags for CTM( I haven’t checked).
    0x005AAFA0 -> SetCTMFlags

    Also you can call:
    0x006EF400 -> ClickTerrain

    And pass it a struct with XYZ and a flag (1 for left-click, 4 for right click, last I checked).

    Or you can call (passing just an XYZ struct):
    0x00670C80 -> ClickToMove //3.0.9 haven’t updated, sorry

    Or the other functions like it that take a unitbase:

    0x00670A50 -> seems to be for friendly units //3.0.9

  6. #6
    UnknOwned's Avatar Legendary
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    Originally Posted by Cypher View Post
    If you're just calling WoW's "ClickTerrain" function its simply X, Y, Z and mouse button (left or right click).

    Doing it via globals is more complex, but obviously means its available to autoit users, and others who can't or won't call engine functions.
    "simply"

    Its still only 3-6 thigs you have to write. And its good with some control.
    For example if you are a mage set the interaction distance to the range of the spell... then the toon will just move close enough to be able to cast the spell.
    Not saying that its easier or anything, but i still see potential beyond AutoIT nabs like me.

  7. #7
    tdrake's Avatar Member
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    nice work +rep

  8. #8
    lanman92's Avatar Active Member
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    Just curious, is anyone ever going to update the Warden section again? It's pretty out of date now. Not that hard to find out what's being scanned, but w/e... Still nice to have.

  9. #9
    kynox's Avatar Member
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    Originally Posted by lanman92 View Post
    Just curious, is anyone ever going to update the Warden section again? It's pretty out of date now. Not that hard to find out what's being scanned, but w/e... Still nice to have.
    Most people don't even understand it, so i've let it die.

  10. #10
    lanman92's Avatar Active Member
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    Just wondering, why do they even check SendChatMessage()? It doesn't seem to have much point imo

  11. #11
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by UnknOwned View Post
    "simply"

    Its still only 3-6 thigs you have to write. And its good with some control.
    For example if you are a mage set the interaction distance to the range of the spell... then the toon will just move close enough to be able to cast the spell.
    Not saying that its easier or anything, but i still see potential beyond AutoIT nabs like me.
    Or you could just feed it the coordinates to do the exact same thing. Either way someone has to do the math so its not any more efficient.

    Originally Posted by lanman92 View Post
    Just wondering, why do they even check SendChatMessage()? It doesn't seem to have much point imo

    Cross-faction chat hacks.

  12. #12
    ostapus's Avatar Active Member
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    Sweet, thanks a lot for info (especially for CTM) UnknOwned!

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