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  1. #31
    Zephir's Avatar Member
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    sounds super awesome. im gonna start reading right away. the problem is that i do not know where to begin. any advice while im googling?

    Thank you

    [WoW] [3.1.1] General Information
  2. #32
    SKU's Avatar Contributor
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  3. #33
    Zephir's Avatar Member
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    perfect. thanks.
    thats gonna be my good night reading

    EDIT:
    OMG this is so awesome! gj to the guys who reversed all this info and to people like shynd for writing such guides. Thanks a lot
    Last edited by Zephir; 04-26-2009 at 01:37 PM.

  4. #34
    Shynd's Avatar Contributor
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    It's a little bit out-dated, but some of the information is still useful. I apologize that I haven't kept it updated.

  5. #35
    Zephir's Avatar Member
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    okay im done reading super awesome guides. thank you shynd for writing those.
    for some reason i cannot register on the game deception forums tried all emails etc. but i really want to get a grab on that WoWX Source that bobbysing released. found his post on this forum but it does not contain the source... only the .exe.

    can anyone upload the source? (google wont help me...)

    thank you

  6. #36
    YetiHunter's Avatar Member
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  7. #37
    Cursed's Avatar Contributor
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    Why dont you use GUIDs for identifying a player/NPC?

  8. #38
    Zephir's Avatar Member
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    Originally Posted by kakamunsug View Post
    I've been trying to figure out how to loop through all the current gameObjects, and how to fetch the Target HP/XYZ/SpellID etc?

    I have no clue on how to loop through all targets/gameObjects, but I know monsters are of type 3 and looping them through and adding them all with type=3 in an array is possible somehow?
    When I have the array filled with the (nearby) monsters I could essentially add the offsets of the mob enumeration yes? And add +playerOffsetX to get the TargetX?

    An example (in any language I suppose..) would be great, on how to read Target XYZ (I already have target ID I believe..).
    This exact problem is worked on in shynd's blog. well it does not tell you how to get XYZ but this is easy once you know how to loop through objects: use the discriptors posted after new patch releases.

    Also what is "your" language? AutoIt?
    I've done a lot of my work on autoit but am moving away from it now (to c++) so if you got any questions regarding that... ask me

    Zephir

  9. #39
    kakamunsug's Avatar Member
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    Originally Posted by Zephir View Post
    This exact problem is worked on in shynd's blog. well it does not tell you how to get XYZ but this is easy once you know how to loop through objects: use the discriptors posted after new patch releases.

    Also what is "your" language? AutoIt?
    I've done a lot of my work on autoit but am moving away from it now (to c++) so if you got any questions regarding that... ask me

    Zephir
    No, my main language is C#, just that I know programming in general so reading code (independant of language) isn't an issue.
    Well, I get the theory but I don't get how to get the addresses which basically is what you need to begin with to even start adding on offsets. ie. the pointer.

    Do you have MSN or something? Could you pm me your email and we could discuss further as the response time is quite sloppy on dev forums.
    Thanks again,

  10. #40
    ziinus's Avatar Member
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    Hi, i want to get health of an wowobject, I use theses adress to find it but It doesn't seem to work :

    x = [gameObjBasePtr + 0xE8 ] // Works
    y = ...
    z = ...
    DescriptorFields = [(gameObjBasePtr + 0x]
    objectHP = [(DescriptorFields + (0x17 * 4)]

    Anyone know what's wrong with that ?
    Wrong offsets for descriptorField or object hp ?

    Thanks

  11. #41
    Nesox's Avatar ★ Elder ★
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    Originally Posted by ziinus View Post
    Hi, i want to get health of an wowobject, I use theses adress to find it but It doesn't seem to work :

    x = [gameObjBasePtr + 0xE8 ] // Works
    y = ...
    z = ...
    DescriptorFields = [(gameObjBasePtr + 0x]
    objectHP = [(DescriptorFields + (0x17 * 4)]

    Anyone know what's wrong with that ?
    Wrong offsets for descriptorField or object hp ?

    Thanks
    You are using the wrong offsets the descriptors has changed.
    Take a look in the wow 3.1.0 general info just use the new descriptors posted there

  12. #42
    bouh2's Avatar Active Member
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    Originally Posted by ziinus View Post
    Hi, i want to get health of an wowobject, I use theses adress to find it but It doesn't seem to work :

    x = [gameObjBasePtr + 0xE8 ] // Works
    y = ...
    z = ...
    DescriptorFields = [(gameObjBasePtr + 0x]
    objectHP = [(DescriptorFields + (0x17 * 4)]

    Anyone know what's wrong with that ?
    Wrong offsets for descriptorField or object hp ?

    Thanks
    I have this problem too. Can you help me ?

    (I have read the 3.1.0 general info but i don't understand any because i'm french :/)

    EDIT :

    gameObjBasePtr + 0xE8 give me 0 or a random value ><
    Last edited by bouh2; 04-30-2009 at 03:49 AM.

  13. #43
    Nesox's Avatar ★ Elder ★
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    Originally Posted by bouh2 View Post
    I have this problem too. Can you help me ?

    (I have read the 3.1.0 general info but i don't understand any because i'm french :/)

    EDIT :

    gameObjBasePtr + 0xE8 give me 0 or a random value ><



    x = (obj + 0xE;
    y = (obj + 0xEC);
    z = (obj + 0xF0);

    If that doesn't work then you got the wrong object pointer

  14. #44
    bouh2's Avatar Active Member
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    Ok, i'm retarded ><
    The server give me 4 Gameobject with pos 0,0,0 and it's confused me :yuck:

    Thank's =)

  15. #45
    Rival-Fr's Avatar Banned
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    thanks for the info

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