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  1. #31
    kynox's Avatar Member
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    Originally Posted by wowDevver24 View Post
    I'm curious if anyone has any info about functions inside the binaries like changed memory offsets (theoretically no two different versions of exe's should be the same even if they are the same program) I'm trying to identify the signature file functions so I can re-build the signaturecheck in C (so I can reverse it and generate signature files), any offsets from any client would be most useful
    If i remember right, it uses RSA with the servers public key to verify the file. You can't 'generate signature files' unless you know the servers private key.
    Last edited by kynox; 01-01-2010 at 07:24 AM.

    Collection of Wow binaries
  2. #32
    wowDevver24's Avatar Member
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    ooh, okay then still need to be able to make signaturecheck always return signature status passed, any ideas on how, I have the code for a newer client but I'm working with 1.1.2 (which does not allow lua edits without signaturecheck)

    kynox did you help schlumpf with the modeledit loader, if so can you help me with this plz, it wont let me PM you???

    btw just found out it's the clients private key which does make more sense being that you can run wow on private server offline, the privatekey is stored in the wow.exe and does differ per wow.exe, now how about helping me with the other part???

    Code:
    0090FD5C  06 02 00 00 00 24 00 00 52 53 41 31 00 02 00 00   •••••$••RSA1••••
    0090FD6C  01 00 01 00 37 D8 6A ED A4 9E 34 30 E4 18 C1 4B   ••••7Øjí¤ž40ä•ÁK
    0090FD7C  B1 9F EE 90 62 42 C5 68 CB 8C B7 51 AD 57 75 16   ±ŸîbBÅhËŒ·Q*Wu•
    0090FD8C  92 0A 0E EB FA F8 1B 37 49 7C DD 47 DA 5E 02 8D   ’••ëúø•7I|ÝGÚ^•
    0090FD9C  96 75 21 27 59 04 AC B1 0C B9 23 05 CC 82 B8 BF   –u!'Y•¬±•¹#•Ì‚¸¿
    0090FDAC  04 77 62                                          •wb
    Last edited by 2dgreengiant; 01-01-2010 at 07:32 AM. Reason: Quad post, merged

  3. #33
    namreeb's Avatar Legendary

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    ..... wow.

  4. #34
    wowDevver24's Avatar Member
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    I have also now got the code to the signature checking, it does check the RSA key in two of the stages however becase of the wow client with the debugging table I have actually got code structure to work with now including class structure info, I have not turned it into c syntax yet but I do know how many source files are in the game client and have the names of the classes, methods, number of arguments taken etc, all you need to get this info too is the alpha client with .pdb and to put the required dll's in the file then open it with OllyDbg (just google olly debug) all the code simply drops out (source files are not included unfortunately lol)

  5. #35
    kynox's Avatar Member
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    Originally Posted by wowDevver24 View Post
    btw just found out it's the clients private key which does make more sense being that you can run wow on private server offline, the privatekey is stored in the wow.exe and does differ per wow.exe, now how about helping me with the other part???
    No.. its the server's HARDCODED public key. Having it all reliant on the client would make abso****inglutely no sense.

  6. #36
    wowDevver24's Avatar Member
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    well I have actually found they key's contents is the same for all wow versions in all locales, for now I'm just going to memory patch my 1.1.2

  7. #37
    Cypher's Avatar Kynox's Sister's Pimp
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    WoW.exe is not localized, it's the same across all locales. The actual localized data is stored in DBCs.

  8. #38
    wowDevver24's Avatar Member
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    yup cannot dispute that, I was trying to say I have spent all day yesterday checking it out while patching my client

  9. #39
    0x90's Avatar Member
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    @ wowDevver24:
    Iit seems as if u are looking for a Wow.exe without the signature check.
    If u don't want to use WoWME.exe (why ever) I can provide a patched Wow.exe with disabled signature check.

  10. #40
    TOM_RUS's Avatar Legendary
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  11. #41
    Apoc's Avatar Angry Penguin
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    Originally Posted by TOM_RUS View Post
    How did you get this?

    I haven't seen any patch updates yet. Is that a PTR build?

  12. #42
    TOM_RUS's Avatar Legendary
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    Originally Posted by Apoc View Post
    How did you get this?

    I haven't seen any patch updates yet. Is that a PTR build?
    It's live build, will be deployed tomorrow. And no, I can't tell you where I got it.

  13. #43
    Apoc's Avatar Angry Penguin
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    Originally Posted by TOM_RUS View Post
    It's live build, will be deployed tomorrow. And no, I can't tell you where I got it.
    Well, the link is dead.

  14. #44
    TOM_RUS's Avatar Legendary
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    Originally Posted by Apoc View Post
    Well, the link is dead.
    Works for me.

  15. #45
    Akk's Avatar Member
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    Originally Posted by TOM_RUS View Post
    Works for me.

    dead for me too
    -1 for nothing

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