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  1. #1
    Cursed's Avatar Contributor
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    [3.0.9] Rendering Addresses

    Had some free minutes, so I updated these strange thingys
    I hope someone can use it!



    Name: Rendering
    Address: 0x9A950C
    Default Value: 0,5 (Float)
    Description: If you change this value (higher or lower) it will f**k up the rendering of everything! (Try out 3!) It will turn every trees & chars to black and... just try it :P


    Name: Z-Order Priority for map objects (kynox's name )
    Address: 0xFDA490
    Default Value: 0,0076904306106735 (Float)
    Description: Eeehm my quote will explain it :P
    Originally Posted by Cursed View Post
    Just found a 'wallhack' by accident
    Different values = different results ofc!













    Name: M2 Chunks (?) deleting
    Address: 0xFDB4CC
    Default Value: 0,5 (Float)
    Description: Change it to 33, and it will delete every M2 chunk (?), except the one you are standing one. If you go near the next chunk it will load (if you change it >33 it will delete your own chunk too and you will be stuck there )




    Name: Windows
    Address: 0xFDC410
    Default Value: 0,5 (Float)
    Description: Change it to >0,5 and Windows will glow (like at night-time), change it to 0,5 or less and they won't.



    Name: BackGround
    Address: 0xFDB498
    Default Value: 0,9990234375 (Float)
    Description: Change it to 255 and the unloaded background (like far away mountains) will come to the foreground.


    Name: BackGroundLight
    Address: 0xFDB490
    Default Value: 0,939999997615814 (Float)
    Description: Change it to 255 and the unloaded background (like far away mountains) will come to the foreground, just like the BackGround thing
    But this one won't put it to the 'complete' foreground (dunno how to say it in english, sorry :/), every object in like 30 yards will still be 'more-in-foreground' than the 'background'. (Oh my god, I just read through this and... Please, take a look at the address yourself!)


    Name: Character Brightness
    Address: 0xFDB474
    Default Value: 1 (Float)
    Description:
    Change it to > 1 and it will increase the brightness of NPCs.
    Change it to < 1 and it will decrease the brightness of NPCs (they turn black if the value is lower than -3)
    If you dont freeze the value, it will slowly go back to 1 (which looks pretty cool )


    Name: 'Black Hole'
    Address: 0xFDB484
    Default Value: 0,200000002980232 (Float)
    Description: Change it > and your character will disappear + you create a 'black hole' beneath you.
    Higher value = Bigger 'hole'
    The whole let's all things disappear in it (is 'disrendering'/'derendering' a word?), pretty fun to watch!


    [3.0.9] Rendering Addresses
  2. #2
    [ Prototype ]'s Avatar Member
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    Haha, nice ones :P

    +rep.

  3. #3
    Cursed's Avatar Contributor
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    Originally Posted by Pvpede View Post
    Haha, nice ones :P

    +rep.
    Thanks Fillorz

  4. #4
    UnknOwned's Avatar Legendary
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    Found some interesting ones today also.

    [yt]<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/T1-6AZ-RiHY&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/T1-6AZ-RiHY&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>[/yt]

  5. #5
    Demonshade's Avatar get in da van, i got epix

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    Originally Posted by UnknOwned View Post
    Found some interesting ones today also.
    Thats pretty dope man. I like the wireframe and everything. Can you do it to specific m2's etc or to everything? That would be sweet if u made the object wireframe when u move it with ur m2mover instead of it getting brighter.
    /AFK shower

  6. #6
    suicidity's Avatar Contributor
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    Nice, that green Wireframe is what is used for the official Public Test Realm image.


  7. #7
    schlumpf's Avatar Retired Noggit Developer

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    No, its not possible to only show single doodads in wireframe that way. Its a single flag toogleing everything being in wireframe mode. Other values for the flags contain particles, water, detail doodads, foot prints, terrain, M2 / WMOs and some others.

    The sky is at a different position. The green wireframe for example is made by toogling the wireframe mode and then setting the fog being dense and green.

    (Nice piece of music btw.)

  8. #8
    Nonominator's Avatar Banned
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    That's just sick.

  9. #9
    Cursed's Avatar Contributor
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    Originally Posted by Nonominator View Post
    That's just sick.
    The 'Awesome, great, I want a baby' type of sick?
    Or the '2Girls1Cup' type of sick?

  10. #10
    SKU's Avatar Contributor
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    Originally Posted by Cursed View Post
    The 'Awesome, great, I want a baby' type of sick?
    Or the '2Girls1Cup' type of sick?
    Where's the difference exactly?

  11. #11
    Cursed's Avatar Contributor
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    Originally Posted by SKU View Post
    Where's the difference exactly?
    Depends on the situation... and the time. And mood. And people around me. And people watching me. THEY ARE WATCHING ME! (sorry for caps)

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