Okay, I have been crazy successful in the last few days at getting my first bot actually up n' killin'. (w00t!) Buffs, follows waypoints, kills, loots. Uber. Really excited, thanks to everyone for their help.
My biggest problem (other than having a tough time figuring out what spells/auras are currently active for my buff cycle) is that my movement is fairly... "course".
I am using lua's function to rotate (TurnRightStart @ 0x00558750, etc). It's not bad... it's just not great. It finer granularity that when manually tap my left/right keys, but still probably 2 degree jumps which looks pretty darn weird when you want the bot run.
Is the officially smartguy way of doing this to use CInputControl Thread ?
Assuming so, will this give finer grained control of my Facing direction? (or is the lua function I am using calling down to the same code... so I need a completely different method?).
Can i just clobber the float that stores my currently facing position? If so, do I need to call something force its acceptance (maybe just the lua_turnrightstart/stop?). And lastly... any warden issues here?
Thanks a bunch!
-Silly