YART (Yet Another Rotation Thread) menu

User Tag List

Page 2 of 2 FirstFirst 12
Results 16 to 17 of 17
  1. #16
    Xarg0's Avatar Member
    Reputation
    61
    Join Date
    Jan 2008
    Posts
    389
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I got Autorun on Mousbutton 5, it's the only thing I use to walk while in arena and ofcourse I do on the spot turns, it's so funny how all those keyboard rouges fail to multi me, just because I'm spinning 'round for a bit, and running right trough them is so funny, they stop to move and turn by pressing the arrow keys :> or sometimes they walk forward while key turning, <3 noob rouges without them I'd probably wont get Gladiator this season :-)
    I hacked 127.0.0.1

    YART (Yet Another Rotation Thread)
  2. #17
    ostapus's Avatar Active Member
    Reputation
    60
    Join Date
    Nov 2008
    Posts
    180
    Thanks G/R
    3/10
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by Robske007a View Post
    CInputControl will give you the most control. Pun intended.

    You can change your facing instantly by writing a new float to it but it will only rotate the model when running. So you'll have to stop all movement, write value, start movement again.

    Your new float value is not send to the server before you start movement (I tested this by constantly facing someone who was running around me - I saw my char face them but for them I stood still)

    I know roughly 3 methods to implement facing:
    - Calculate new facing, overwrite facing with new facing (Easiest, but sloppy)
    - Calculate new facing, start turning L/R (By SendKey or CInputControl) till your facing has reached the new facing. (Used by BS's WOWX I think)
    - Calculate new facing, calculate how long the turning will last then start turning for that duration. (Used by Flo's PVP bot)
    4th method to call "SetFacing" function.

    for 3.0.8 - 0x006705E0
    signature
    typedef int (__stdcall *p_setFacing) (float radians) ;

    ecx (as usual) points to class object. works fine for me, exact precision.

Page 2 of 2 FirstFirst 12

Similar Threads

  1. YET ANOTHER battle.net thread
    By swat4plz in forum World of Warcraft General
    Replies: 0
    Last Post: 09-17-2009, 05:10 PM
  2. Yet another Hadronox thread
    By kessmalit in forum World of Warcraft Exploits
    Replies: 8
    Last Post: 08-14-2009, 01:09 PM
  3. Yet another make gold thread using professions
    By Demonicmaster in forum World of Warcraft Guides
    Replies: 3
    Last Post: 07-07-2009, 10:16 AM
All times are GMT -5. The time now is 02:58 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search