I find the bobber by looking for it during the EndScene() hook. Right now I am searching by name. I'd like to try and do some faster checking first to eliminate doing a string comparison on each and every object. It was my understanding that the bobber should be a game object type (or 0x32)?
I'm using an almost out-of-box compilation of the most recent WoWX posting on GD. The only changes I have made are re-arranging some of the buttons in the UI and implementing a crash fix (which is unrelated as far as I can tell) also posted in the same GD thread. Of course I can just check for a type of 0x21 and it will work, but if I've messed something up I'd rather find out about it now before I make even more changes.
Note also that there is no object type defined in the eObjType enumeration with a value of 0x21.
Anyone know why this is happening?