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  1. #826
    suicidity's Avatar Contributor
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    Yeah, something like that. Things you do when you're bored.


    Screenshot Thread
  2. #827
    caytchen's Avatar Contributor
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    This is exactly the kind of perversions that turn up once you introduce things like "safe" and "unsafe" code. It gives people a false perception of safety and makes them stop thinking about what they're actually doing.

  3. #828
    suicidity's Avatar Contributor
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    Originally Posted by caytchen View Post
    This is exactly the kind of perversions that turn up once you introduce things like "safe" and "unsafe" code. It gives people a false perception of safety and makes them stop thinking about what they're actually doing.
    Cool story bro.


  4. #829
    suicidity's Avatar Contributor
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    Made a simple chat protocol with a Server and Client when I was bored.

    [SPOILER]

    [/SPOILER]
    Last edited by suicidity; 06-08-2010 at 01:35 AM. Reason: I ADDED SPOILARS, So it's not annoyingly large


  5. #830
    Floppixx's Avatar Member
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    Originally Posted by suicidity View Post
    Made a simple chat protocol with a Server and Client when I was bored.

    [SPOILER]

    [/SPOILER]
    I had the same idea. But I was not bored xD

    Server:
    http://img121.imageshack.us/i/servera.jpg/

    Client1:
    http://img18.imageshack.us/i/client2a.jpg/

    Client2:
    http://img99.imageshack.us/i/client1.jpg/

  6. #831
    eLaps's Avatar Active Member
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    Originally Posted by suicidity View Post
    Cool story bro.
    Cool cool story bro story bro.

  7. #832
    Ryns's Avatar Member
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    Fishing in Pools

    Before I started work on navmesh or questing I just had a simple framework and a "lol nav" waypoint-based navigation system. Yet its surprising what you can do with simple waypoint nav and some basic engine functions (CTM, Interact & DoString).



    This is my pool-fishing bot, it will follow a "patrol" waypoint list looking for fishing pools in the object manager. If it locates a pool it will look in a list of fishing "spots" which I have manually marked to be within fishing range of each pool spawn point. The bot lands at the designated spot, turns to face the pool and starts casting until the bobber lands in the pool. When the pool vanishes it will return to the patrol route.

    Pretty simple really, but it works well enough to fish up the Sea Turtle mount as well as Mr Pinchy's etc. and can even be used for the weekly fishing contests - same code also works well for ground mounts.

  8. #833
    Robske's Avatar Contributor
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    Originally Posted by Ryns View Post
    This is my pool-fishing bot, it will follow a "patrol" waypoint list looking for fishing pools in the object manager. If it locates a pool it will look in a list of fishing "spots" which I have manually marked to be within fishing range of each pool spawn point. The bot lands at the designated spot, turns to face the pool and starts casting until the bobber lands in the pool. When the pool vanishes it will return to the patrol route.

    You can drop the manual marking if you do some clever raycasting
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  9. #834
    Ryns's Avatar Member
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    Originally Posted by Robske View Post

    You can drop the manual marking if you do some clever raycasting
    I'm now looking at using the navmesh to find an appropriate place to land and fish for version 2.0

  10. #835
    Mr.Zunz's Avatar Contributor
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    Originally Posted by Ryns View Post
    I'm now looking at using the navmesh to find an appropriate place to land and fish for version 2.0
    How are you able to still land on the ground without some kind of navmesh?


  11. #836
    Ryns's Avatar Member
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    Originally Posted by Mr.Zunz View Post
    How are you able to still land on the ground without some kind of navmesh?
    Mr.Zunz, the video is from my "version 1.0" which has a list of locations i manually marked where its safe to land and fish each pool spawn point, so the bot just does a CTM on the location i previously marked. I'm looking at using a navmesh in a new version of the tool to look for walkable areas are within range of the fishing pool.

  12. #837
    MaiN's Avatar Elite User
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    Am I the only one who thought of this way of earning money?

    Yes, this actually creates a death knight, logs in, and trades the 20s away to a chosen target character. Funny thing is that the largest bottleneck is waiting for my receiver to load the character into the object list in WoW. I will have to code a clientless receiver bot as well to remove that.

    Yes, this is a private server. I still need to emulate the Battle.NET login, but after that everything else will already work. It might be a little slower when going over the network, but coding a clientless receiver will counter that new bottleneck.
    It earns a stable 120g/h without any server economy inflation. It's also very stable and very easy to add more accounts.
    Attached Thumbnails Attached Thumbnails Screenshot Thread-easyincome-jpg  
    Last edited by Apoc; 06-09-2010 at 05:39 PM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  13. #838
    suicidity's Avatar Contributor
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    I had actually botted a ton of gnomes back in the day to see how much gold I could make a day off of the beginning area (From level 1-6). Lets just say it wasn't very much


  14. #839
    Ryns's Avatar Member
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    Originally Posted by MaiN View Post
    Am I the only one who thought of this way of earning money?
    Absolutely excellent I remember around the time of of WotLK launch there was a post on WoWInsider about abusing death knights in this way, always wondered if it would be worth botting it!

    LOL, congrats sir! +Rep for the pure awesomeness!

  15. #840
    audible83's Avatar Member
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    BT Editor



    A small editor for the behaviour tree we're using on our bot. Written with Python and QT.
    Behaviours act like plugins in a subfolder, write a behaviour, place it in behaviours folder and good to go. Ugly, simple and functional

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