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  1. #181
    Nesox's Avatar ★ Elder ★
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    Oh that's really hawt

    Screenshot Thread
  2. #182
    luciferc's Avatar Contributor
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    Who loves wireframes!



    I DO

  3. #183
    suicidity's Avatar Contributor
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    I Just jizzed in my pants.


  4. #184
    suicidity's Avatar Contributor
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    Mmm, WoW hookage.



  5. #185
    Apoc's Avatar Angry Penguin
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    It's ugly as hell, and not functional at all (Yet), but hey! It works!



    99% C# code. (A little C++ thanks to kynox to grab the render device pointer)

    Using CEGUI#

  6. #186
    MaiN's Avatar Elite User
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    99% LUA bot, currently only implements navigation though.
    The 1 % is the LUA unprotecter. ^^
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  7. #187
    kynox's Avatar Account not activated by Email
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    I'm curious as to how you're enumerating the object manager without any form of C++/C# -> LUA interop.

  8. #188
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    I'm curious as to how you're enumerating the object manager without any form of C++/C# -> LUA interop.
    "99% LUA bot, currently only implements navigation though. "

  9. #189
    kynox's Avatar Account not activated by Email
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    Let me rephrase.

    I'm curious as to how you're going to enumerate the object manager without any form of C++/C# -> LUA interop.

    Unless this is just a tool for the lazy people who don't like walking anywhere.

  10. #190
    MaiN's Avatar Elite User
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    Originally Posted by kynox View Post
    I'm curious as to how you're enumerating the object manager without any form of C++/C# -> LUA interop.
    API IsSpellInRange - WoWWiki - Your guide to the World of Warcraft <- Using that API, basicly scanning the characters spell book for ranged spells and tabbing through targets while walking until 1 is returned, then using the spell, check for combat to see if it was pulled correctly. Depending on the class, you can then (for a melee) check with a melee ability, to see if the mob is close for melee fight.
    Of course there's classes where that would be downright stupid (rogues, feral druids), and classes where it would be really effective (hunters).
    But that's one of the possible methods I came up with, I'm pretty sure that with smart use of the API, there's quite a few methods to do it.

    And as you know, Blizzard gave us some new Interact functions, which makes it easier.. If I could just know how to patch the additional check they have.

    Edit: There's also http://www.wowwiki.com/API_CheckInteractDistance.
    Edit2: Also for tracking classes, you can track different kinds of units, and iterate over the MinimapFrame. I'm pretty sure it's possible to get the location of the tracked units that way.
    Last edited by MaiN; 06-14-2009 at 06:18 AM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  11. #191
    kynox's Avatar Account not activated by Email
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    haha impressive.

    You've really though this through.

  12. #192
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by MaiN View Post
    API IsSpellInRange - WoWWiki - Your guide to the World of Warcraft <- Using that API, basicly scanning the characters spell book for ranged spells and tabbing through targets while walking until 1 is returned, then using the spell, check for combat to see if it was pulled correctly. Depending on the class, you can then (for a melee) check with a melee ability, to see if the mob is close for melee fight.
    Of course there's classes where that would be downright stupid (rogues, feral druids), and classes where it would be really effective (hunters).
    But that's one of the possible methods I came up with, I'm pretty sure that with smart use of the API, there's quite a few methods to do it.

    And as you know, Blizzard gave us some new Interact functions, which makes it easier.. If I could just know how to patch the additional check they have.

    Edit: There's also API CheckInteractDistance - WoWWiki - Your guide to the World of Warcraft.
    Edit2: Also for tracking classes, you can track different kinds of units, and iterate over the MinimapFrame. I'm pretty sure it's possible to get the location of the tracked units that way.

    I'm intrigued. There's a second check on Lua_Interact?

  13. #193
    MaiN's Avatar Elite User
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    Originally Posted by Cypher View Post

    I'm intrigued. There's a second check on Lua_Interact?
    On the new interact functions that were added in 3.1, there is.
    I'm not sure what it is, but since those functions were added for joystick controllers, it might be a check to see if the function was called with a hardware event?

    EDIT: The ones I'm talking about are InteractUnit("target"), TargetDirectionEnemy(), TargetDirectionFinished(), TargetDirectionFriend() and TargetNearest().
    Last edited by MaiN; 06-14-2009 at 08:42 AM.
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

  14. #194
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by MaiN View Post
    On the new interact functions that were added in 3.1, there is.
    I'm not sure what it is, but since those functions were added for joystick controllers, it might be a check to see if the function was called with a hardware event?

    EDIT: The ones I'm talking about are InteractUnit("target"), TargetDirectionEnemy(), TargetDirectionFinished(), TargetDirectionFriend() and TargetNearest().

    There are already hardware event checks on movement functions from memory. I'll look into it later.

  15. #195
    MaiN's Avatar Elite User
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    Originally Posted by Cypher View Post

    There are already hardware event checks on movement functions from memory. I'll look into it later.
    Hmm, there's another check on MoveForwardStart?
    It works fine with just patching the old protection check.. Maybe that's the one?
    [16:15:41] Cypher: caus the CPU is a dick
    [16:16:07] kynox: CPU is mad
    [16:16:15] Cypher: CPU is all like
    [16:16:16] Cypher: whatever, i do what i want

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