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  1. #1576
    rens's Avatar Sergeant
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    Looks great man!

    Screenshot Thread
  2. #1577
    Master674's Avatar Elite User
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    Not related to wow but still (watch in HD):



    DX11 rendering is now fully supported as well as you can see =)
    All UI you see there is done in lua.
    (The game is WildStar, make sure to check it out if you haven't already! it's awesome)
    Last edited by Master674; 01-09-2014 at 02:37 PM.

  3. #1578
    rens's Avatar Sergeant
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    Originally Posted by Master674 View Post
    Not related to wow but still (watch in HD):



    DX11 rendering is now fully supported as well as you can see =)
    All UI you see there is done in lua.
    (The game is WildStar, make sure to check it out if you haven't already! it's awesome)
    Looks awesome dude, mucher nicer looking than WoWPlus looked

  4. #1579
    Master674's Avatar Elite User
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    Is this too overkill?


  5. #1580
    swooshy's Avatar Member
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    now go and implement an irc client lol , awesome work so far!

    What was your approach for the WebBrowser Widget?

  6. #1581
    radarlove's Avatar Contributor
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    Trying out a combination of Delphi programming, WoW memory reading and outputting to Arduino-hardware.
    Two upcoming projects:
    - A ledstrip connected to my monitor that visualizes the amount of HP.
    - A fully automated rare spotting hardware bot. Keep watching the screens



  7. #1582
    Master674's Avatar Elite User
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    Originally Posted by swooshy View Post
    now go and implement an irc client lol , awesome work so far!

    What was your approach for the WebBrowser Widget?
    libcef, was quite easy to implement and works really well atm.

    @radarlove: looks interesting!

  8. #1583
    Jadd's Avatar 🐸 Premium Seller
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    Originally Posted by Ferroks View Post
    Nesox what song is playing? have to watch your movie, so listen to the song)
    Bunny Lake - Into the Future (Aston Shuffle Remix).

    <3 Aston Shuffle, Australia music represent

  9. #1584
    xalcon's Avatar Contributor ふたなり
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    Still working on it :3


    I like my hole checking code, shift that bits around!
    Code:
    private static bool isHoleAt(int row, int col, uint holemap)
    {
        return (holemap & ((1 << ((col >> 1) << 2)) << (row >> 1))) > 0;
    }
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  10. #1585
    Akira123's Avatar Member
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    Originally Posted by xalcon View Post
    Still working on it :3


    I like my hole checking code, shift that bits around!
    Code:
    private static bool isHoleAt(int row, int col, uint holemap)
    {
        return (holemap & ((1 << ((col >> 1) << 2)) << (row >> 1))) > 0;
    }
    Very interesting ! You can extract a "world/terrain", and object with exact x y z position in Blender ? That would be awesome for machinima !

  11. #1586
    xalcon's Avatar Contributor ふたなり
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    well, not realy. My tool reads a adt file and converts it into a wavefront obj file. I use blender only for the visual part of my debugging workflow.
    I'm trying to create a navmesh generator, but nothing special by now.
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

  12. #1587
    Akira123's Avatar Member
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    Originally Posted by xalcon View Post
    well, not realy. My tool reads a adt file and converts it into a wavefront obj file. I use blender only for the visual part of my debugging workflow.
    I'm trying to create a navmesh generator, but nothing special by now.
    Ahw, what a shame, now i'm sad i'm searching for tool quite like yours, that can extract an entire area, with all the terrain/object/texture with exact coordinate , to do some scene, like this one -> https://i.imgur.com/BphaJLV.jpg

    (This one was a pain in the ass to do, since it needed to put all the texture and the coordinates of the object, one by one .. )

  13. #1588
    Hybro's Avatar Private
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    Originally Posted by Akira123 View Post
    Ahw, what a shame, now i'm sad i'm searching for tool quite like yours, that can extract an entire area, with all the terrain/object/texture with exact coordinate , to do some scene, like this one -> https://i.imgur.com/BphaJLV.jpg

    (This one was a pain in the ass to do, since it needed to put all the texture and the coordinates of the object, one by one .. )
    Did you already try 3D Ripper DX ?

  14. #1589
    Akira123's Avatar Member
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    Originally Posted by Hybro View Post
    Did you already try 3D Ripper DX ?
    I've tried it by the past on a private server but i wasn't convinced by the result.

    The method i used for my picture was to use Machinima Studio, search for the area, and extract all the things i wanted, resulting in a shitload of .obj, textures, and a list the X Y Z coordinates by object, nothing more.

  15. #1590
    xalcon's Avatar Contributor ふたなり
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    Since I have to refactor my world parsing code anyway, I might add support for texture coordinates, colors and shadowmaps. No promises at this point though, since I have to find a suiting model format to export into. Wavefront objects are kinda limited (no animations for example), might looking into collada or directly exporting into the blender format. Maybe an own format for importing might be even more suitable. On the other hand, adding a converter for their textures (blp format) is kinda easy, since I already have a working lib for that manner :3
    "Threads should always commit suicide - they should never be murdered" - DirectX SDK

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