Requesting 3.0.3 XYZ addresses menu

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  1. #16
    game09dj's Avatar Member
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    3.0.3
    PlayerBase:
    [[[0127E014]+0x30]+0x28]
    x=[[[0127E014]+0x30]+0x28]+0x7D0
    find by myself ,not suer work!

    Requesting 3.0.3 XYZ addresses
  2. #17
    skyworld009's Avatar Member
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    It is working,please tell me how to find it.

  3. #18
    selafane's Avatar Member
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    does this fix xyz? or do you still need new pointers?

  4. #19
    lanman92's Avatar Active Member
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    You have to add code to make this work now... It's a 3-level pointer. I'm not sure how it looks in autoit, but where it says something along the lines of $playerbase = ..., you have to use [[[0127E014]+0x30]+0x28].

    $ptr1 = ReadMemory(hWow, 0x127E014);
    $ptr2 = ReadMemory(hWow, $ptr1 + 0x30);
    $ptr3 = ReadMemory(hWow, $ptr2 + 0x2;
    $playerbase = ReadMemory(hWow, $ptr3);
    $x = ReadMemory(hWow, $playerbase + $XOffset);
    $y = ReadMemory(hWow, $playerbase + $yOffset);
    $z = ReadMemory(hWow, $playerbase + $zOffset);

    No more questions, go figure it out. it's not hard. I just gave you the code to do it, now just go figure it out.

  5. #20
    sublime0392's Avatar Active Member
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    This makes no sense to us who don't understand script/coding, please provide instructions to get it working.

  6. #21
    lanman92's Avatar Active Member
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    I said go figure it out, does that not make sense? It's easy to do.

  7. #22
    selafane's Avatar Member
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    well instead of being an ass about it, you could at least tell us where to put the code.

  8. #23
    lanman92's Avatar Active Member
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    Look at the original code, find the place where it finds playerbase. Replace that with the code that I posted, up to the point where it starts Reading the X, Y, Z values. It's really not hard to figure out. Just look at the code.

    EDIT: On a second thought, that's not the right code. I don't know auto it either, but i still guessed. My suggestion is... RTFM!
    Last edited by lanman92; 11-05-2008 at 07:28 PM.

  9. #24
    selafane's Avatar Member
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    yea real simple

  10. #25
    Phygar's Avatar ( ͡° ͜ʖ ͡°)
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    Originally Posted by selafane View Post
    yea real simple
    It really is. He did 80% of the work for you.

  11. #26
    Allaway's Avatar Member
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    Awkward. I'm no coder and and could not fine a $playerbase.

  12. #27
    Robske's Avatar Contributor
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    Originally Posted by selafane View Post
    well instead of being an ass about it, you could at least tell us where to put the code.
    Place this under $wow = _memoryopen(WinGetProcess("World of Warcraft"))

    Code:
    $ptr1 = ReadMemory(hWow, 0x127E014);
    $ptr2 = ReadMemory(hWow, $ptr1 + 0x30);
    $ptr3 = ReadMemory(hWow, $ptr2 + 0x28);
    $playerbase = ReadMemory(hWow, $ptr3);
    Then replace any line that uses the static adress with one of these:
    Code:
    $x = ReadMemory(hWow, $playerbase + $XOffset);
    $y = ReadMemory(hWow, $playerbase + $yOffset);
    $z = ReadMemory(hWow, $playerbase + $zOffset);
    Oh and don't forget to change ReadMemory and hWow.

  13. #28
    selafane's Avatar Member
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    Originally Posted by ArthurBrazil View Post
    Awkward. I'm no coder and and could not fine a $playerbase.
    I also could not find any thing that said anything about $playerbase, in any of the files that came with xyz.

    Place this under $wow = _memoryopen(WinGetProcess("World of Warcraft"))

    Code:

    $ptr1 = ReadMemory(hWow, 0x127E014);
    $ptr2 = ReadMemory(hWow, $ptr1 + 0x30);
    $ptr3 = ReadMemory(hWow, $ptr2 + 0x2;
    $playerbase = ReadMemory(hWow, $ptr3);

    Then replace any line that uses the static adress with one of these:
    Code:

    $x = ReadMemory(hWow, $playerbase + $XOffset);
    $y = ReadMemory(hWow, $playerbase + $yOffset);
    $z = ReadMemory(hWow, $playerbase + $zOffset);

    Oh and don't forget to change ReadMemory and hWow.
    Thanks for the explanation, I have no idea about coding, so this helps
    Last edited by selafane; 11-06-2008 at 08:05 AM.

  14. #29
    Robske's Avatar Contributor
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    Originally Posted by selafane View Post
    I also could not find any thing that said anything about $playerbase, in any of the files that came with xyz.
    That's because your version of XYZ uses static pointers to the X, Y and Z values. (static as in: the value is always stored at the same adress) The method I and others described in this thread (using the playerbase) use a more "relative" path to these values, If I can put it this way. (Learned memory-reading in a week, it's not that hard once you've dug through all the threads)

    Edit: This is probably a case of "Blind leading the blind"

  15. #30
    selafane's Avatar Member
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    oh...so basically anything I try here and implement it to my version..it wont work? cause my version is different?


    cause i tried everything everyone has said to do from pg 1-2 and nothing has worked.

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