I've noticed in the white paper it shows 2 different methods for determining the base player address. It also (I believe) has the static Z address and then loops through memory until it finds the player w/that exact Z coordinate - then you have the current player address.
My question - if you don't already have the static Z address - how do you find it?
I"m familiar w/using IDA Pro, assembly, and checking out memory - but I'm just stumped as how you find the original Z address.
Any help would be greatly appreciated (note: don't flame... I know... yet another right? I'm trying to do this on a mac - which has different addresses so I can't use the static Z address). I've found the static MAP ID for the player on a mac (unfortunately like 10 addresses, haven't narrowed it down further). But I'm not certain how to find Z.
Thanks!