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  1. #16
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Cypher View Post
    Errr. Thats exactly the way we're talking about Nesox.

    Both the OP and I posted it.
    i know.. btw. to get curObj and localGUID
    the offsets seems to have changed i used to be able to get them with theese:
    Code:
    localGUID = Memory.ReadUInt64(hProcess, (ObjectManager.s_curMgr + 0xC0));
    curObj = Memory.ReadUInt(hProcess, (ObjectManager.s_curMgr + 0xAC));
    did it change? :yuck:

    3.0.2 Addresses
  2. #17
    Cypher's Avatar Kynox's Sister's Pimp
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    Neither have changed.

  3. #18
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Cypher View Post
    Neither have changed.
    ah ok, my bad cant login right now so ill try again tomorrow

  4. #19
    Cypher's Avatar Kynox's Sister's Pimp
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    Also. The GUID is 8 bytes and stored at 0xC0 and 0xC4.

    And the second offset isn't "curobj" it's the pointer to the first object.

  5. #20
    Dearleader's Avatar Member
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    Originally Posted by Cypher View Post
    Also. The GUID is 8 bytes and stored at 0xC0 and 0xC4.

    And the second offset isn't "curobj" it's the pointer to the first object.
    So you mean [ [g_clientConnection] + 0x285C ] + 0xAC = First Object Ptr?

  6. #21
    kynox's Avatar Account not activated by Email
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    Originally Posted by Dearleader View Post
    So you mean [ [g_clientConnection] + 0x285C ] + 0xAC = First Object Ptr?
    Yes, its a linked list.

  7. #22
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by kynox View Post
    Yes, its a linked list.

    ^ This .

  8. #23
    luciferc's Avatar Contributor
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    Charmander be a trollin the front lawn...

  9. #24
    RoKFenris's Avatar Member
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    Originally Posted by kynox View Post
    Yes, its a linked list.
    BTW, it's a double linked list:

    [currObjPtr + 0x38] = prevObjPtr + 0x38
    [firstObjPtr + 0x38] = [ [g_clientConnection] + 0x285C ] + 0xA8
    [ [ [g_clientConnection] + 0x285C ] + 0xA8] = lastObjectPtr + 0x38

    You can iterate over the whole list from any one object. Of course, with the ease of finding g_clientConnection, it's not really needed.

    I also found the adresses I was looking for, thanks to Cypher's info (and finally learning how to reverse a VMT). The object name is found at [ [currObj + 0x1f4] + 0x078 ], and the object type is now the second byte of GAMEOBJECT_BYTES_1 (offset 0x045 from the start of the gameObject structure).

  10. #25
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by RoKFenris View Post
    BTW, it's a double linked list:

    [currObjPtr + 0x38] = prevObjPtr + 0x38
    [firstObjPtr + 0x38] = [ [g_clientConnection] + 0x285C ] + 0xA8
    [ [ [g_clientConnection] + 0x285C ] + 0xA8] = lastObjectPtr + 0x38

    You can iterate over the whole list from any one object. Of course, with the ease of finding g_clientConnection, it's not really needed.

    I also found the adresses I was looking for, thanks to Cypher's info (and finally learning how to reverse a VMT). The object name is found at [ [currObj + 0x1f4] + 0x078 ], and the object type is now the second byte of GAMEOBJECT_BYTES_1 (offset 0x045 from the start of the gameObject structure).

    Oh nice. You found where GOT is located! Thats what I was gonna do after I sorted this DBC stuff. Nice work.

  11. #26
    crazyelfjj's Avatar Member
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    ....ok i dont know about all this coding stuff or what it is for...someone on XYZ page 33 told us to come here for the new pointers of XYZ....can someone below me post all of it??i wanna get to ebon hold lol...
    One step at a time...

  12. #27
    Nesox's Avatar ★ Elder ★
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    Originally Posted by crazyelfjj View Post
    ....ok i dont know about all this coding stuff or what it is for...someone on XYZ page 33 told us to come here for the new pointers of XYZ....can someone below me post all of it??i wanna get to ebon hold lol...
    it has already been posted, take a look at the frst page.

    0x012DF9E4 : Static X
    0x012DF9E8 : Static Y
    0x012DF9EC : Static Z

  13. #28
    RoKFenris's Avatar Member
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    Originally Posted by Cypher View Post

    Oh nice. You found where GOT is located! Thats what I was gonna do after I sorted this DBC stuff. Nice work.
    Found it by accident. I was looking at the GetModel function for game objects, and some types of game objects can't have models
    If GOT vanishes again, looking at this function should be enough to find it.

  14. #29
    Cursed's Avatar Contributor
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    I dont have an account atm, so I cant test this but you can try if you want:

    Code:
    
    Hours (Time):   	0x0E11ABC
    __________________________________________________________________
    Minutes (Time): 	0x0E11AB8
    __________________________________________________________________
    Fall Speed:		0x1009560
    __________________________________________________________________
    Game Speed:		0x095A320
    __________________________________________________________________
    Unlimited Jumping:	0x08D53E1

  15. #30
    UnknOwned's Avatar Legendary
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    Originally Posted by Nesox View Post
    it has already been posted, take a look at the frst page.

    0x012DF9E4 : Static X
    0x012DF9E8 : Static Y
    0x012DF9EC : Static Z
    Guess the guy means modifiable pointers.

    Originally Posted by crazyelfjj View Post
    ....ok i dont know about all this coding stuff or what it is for...someone on XYZ page 33 told us to come here for the new pointers of XYZ....can someone below me post all of it??i wanna get to ebon hold lol...

    You don't just need the pointers for this patch. You need to re-write or atleast add a few lines of code to make it work since its no longer just one level to get to $base.

    Just add it to the pointers.ini
    and add the code to part before:
    Code:
    $base = _memoryread($pointer ,$wow,'dword')
    $Y = "0x" & hex($base + 0xBF0)

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