allready looked at those. I wished GAMEOBJECT_FACTION=0x38 would work, but monsters are not in the gameobject struct![]()
allready looked at those. I wished GAMEOBJECT_FACTION=0x38 would work, but monsters are not in the gameobject struct![]()
Use UNIT_FIELD_FACTIONTEMPLATE instead? -.-
if u read from the base of the mob + 0x120 u get the pointer to the struct then just take the pointer and read UNIT_FIELD_FACTIONTEMPLATE = 0x74(2.4.3) u get the Faction as kynox said![]()
Last edited by Nesox; 08-17-2008 at 03:36 PM.