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  1. #1
    UnknOwned's Avatar Legendary
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    Terrain Edit

    I finally did it.
    Yesterday evening i thought i had it but this morning when i woke up i realized that all the pointers had changed and i have spend almost this entire day to get this thing working as it should.


    [YT]<object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/YDC-LYvzlaQ&hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/YDC-LYvzlaQ&hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object>[/YT]

    it can be done directly with CheatEngine but this demo had use of AutoIT code to get the little over 6000 offsets.

    Terrain Edit
  2. #2
    kynox's Avatar Member
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    Wow!, Awesome stuff as usual malu, gj!

    Do the mobs start evading when their path to you gets obstructed by your raised terrain?
    Last edited by kynox; 04-07-2008 at 09:48 PM.

  3. #3
    Cypher's Avatar Kynox's Sister's Pimp
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    Wow. Very very nice.

  4. #4
    Cursed's Avatar Contributor
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    This rocks....

    Just a question but is this really possible? I mean with the collision

    [ame="http://www.youtube.com/watch?v=bcZMDrCjAzw&feature=related"]Link[/ame]

  5. #5
    macintox's Avatar Member
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    awesome stuff we have here =)

  6. #6
    UnknOwned's Avatar Legendary
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    Originally Posted by Cursed View Post
    This rocks....

    Just a question but is this really possible? I mean with the collision

    Link



    While making the feature for Infinity i made some stuff like this ingame, however its still quite hard to get it working due to the structure of the terrain. (and yes Collision works!!)

    Now the main issue with this is that you need to reload the terrain when you have made a change, this takes less the 1 sec but it still won't be as smooth as doing it in NoggIT.

    The other problem is the programming needed to do it.

    The terrain have 9x9 outer rows with 8x8 inner rows

    So its quite easy to find the offset like in that video from Malu.
    But then you need to find the next ones..

    An example:

    Code:
    x x x x x x x x x
     y y y y y y y y
    x x x x x x x x x
     y y y y y y y y
    x x x 3 3 3 x x x
     y y 3 2 2 3 y y
    x x 3 2 1 2 3 x x
     y y 3 2 2 3 y y
    x x x 3 3 3 x x x
     y y y y y y y y
    x x x x x x x x x
     y y y y y y y y
    x x x x x x x x x
    Now if the mouse is over the Edge of a Chrunk i need to add thoes too.

  7. #7
    Novalok's Avatar Contributor
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    that is amazing would like to see the code of how that was done

  8. #8
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Novalok View Post
    that is amazing would like to see the code of how that was done

    It's autoit code, so no, you don't.

  9. #9
    UnknOwned's Avatar Legendary
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    Originally Posted by Chazwazza View Post

    It's autoit code, so no, you don't.
    Hahaha, autoIt is supreme... i mean... no... its not.. its awfull!

    Its a 130 line extention for Infinity.
    To catch the terrain is the worst part, since its dynamic based on your position...

    Here is the catch code:

    http://pastebin.com/m3c092e67


    Now autoIt coder might see the problem here.
    The terrain offsets are defined by your position.

    Any change in the X positioin will change the offset by 0x66C while change in Y position will change it by 0x8 depending on direction.
    The change happens every "533.3333" position offset.
    Last edited by UnknOwned; 04-18-2008 at 12:31 PM.

  10. #10
    gangstas's Avatar Member
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    Originally Posted by UnknOwned View Post
    Hahaha, autoIt is supreme... i mean... no... its not.. its awfull!

    Its a 130 line extention for Infinity.
    To catch the terrain is the worst part, since its dynamic based on your position...

    Here is the catch code:

    http://pastebin.com/m3c092e67


    Now autoIt coder might see the problem here.
    The terrain offsets are defined by your position.

    Any change in the X positioin will change the offset by 0x66C while change in Y position will change it by 0x8 depending on direction.
    The change happens every "533.3333" position offset.
    your a real smartass aint you ? gotta buy this wowinfinity soon xD
    BTw + rep for the guide on the camera hack in the other thread ! i learned something
    Last edited by gangstas; 04-18-2008 at 04:12 PM.

  11. #11
    UnknOwned's Avatar Legendary
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    Originally Posted by gangstas View Post
    your a real smartass aint you ? gotta buy this wowinfinity soon xD
    BTw + rep for the guide on the camera hack in the other thread ! i learned something
    Hehe, rather a person who don't have enough skill to move on to C++

  12. #12
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by UnknOwned View Post
    Hehe, rather a person who don't have enough skill to move on to C++

    Jesus, after looking at that code, I think I'll stick with C++.

    (Give it a go, I highly doubt it's out of your depth, you're underestimating your capabilities)

  13. #13
    macintox's Avatar Member
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    c++ isn't hard the only difference is that vars have a type

  14. #14
    Vivacity's Avatar Member
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    woah cool dude

  15. #15
    kynox's Avatar Member
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    Originally Posted by macintox View Post
    c++ isn't hard the only difference is that vars have a type
    Theres a lot more to it than just variable types, a lot more.
    Though, not very hard to pick up

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