Seeking help: Unable to judge face-to-face on The DawnBreaker. menu

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  1. #1
    gdfsxwy's Avatar Active Member
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    Seeking help: Unable to judge face-to-face on The DawnBreaker.

    seek help:
    I can correctly judge face-to-face in other places, but I cannot judge face-to-face onThe DawnBreaker airship in The DawnBreaker dungeon. The distance calculated between the player and NPC's coordinates xyz is correct. Is there a problem pointing to Radian? Please correct me.
    
    11.0.7.58238, two ways to obtain coordinates xyz
    Code:
    struct vector3 {
    float x = 0;
    float y = 0;
    float z = 0;
    };
    vector3 *p  = GetworldCoords() //0x00000001402322B0
    
    以下包括Radian
    Code:
    struct Position {
    float x = 0;
    float y = 0;
    float z = 0;
    float s = 0;
    float r = 0;
    };
    Position *p =(Position*)(*(__int64*)(obj + 0xD8) + 0x18)
    Using sub_1402C2E00 to solve the curvature problem and face-to-face, CameraManager is no longer suitable and does not know where to solve it.
    20241222142331.jpg
    Last edited by gdfsxwy; 12-25-2024 at 10:47 AM.

    Seeking help: Unable to judge face-to-face on The DawnBreaker.
  2. #2
    ncxzxcfdb8112's Avatar Member
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    You need to use get transport guid and check if ur on transport and use its coordinate system
    If i understood your question correctly

  3. Thanks gdfsxwy (1 members gave Thanks to ncxzxcfdb8112 for this useful post)
  4. #3
    gdfsxwy's Avatar Active Member
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    Using sub_1402C2E00 to solve the curvature problem and face-to-face, CameraManager is no longer suitable and does not know where to solve it.

  5. #4
    gdfsxwy's Avatar Active Member
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    Thank you, Scizzydo. I have found a solution to the problem in your post.https://www.ownedcore.com/forums/wor...ml#post4503454 (Target unit ground position)

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