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  1. #1
    garoboldy's Avatar Contributor
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    OSX Bots in development [non rotation]?

    Noticing a lack of OSX (unix) based bots either released on even in development at this point. We obviously have soap but that's just a rotation and no actual afk use. Anyone have some insight into the reason for this, or possible ideas?

    OSX Bots in development [non rotation]?
  2. #2
    HI5's Avatar ( ͡° ͜ʖ ͡°) Some Random Leacher
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    Most people use PC's probably main reason.

    Could be something technical too, but this one is likely main reason.

    Also - I'd imagine most devs killing themselves sooner than switching linux or even windows to osx : P


  3. #3
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    I think most people still lack OSX development environments. But with Robot supporting all three platforms (Linux, Mac and Windows), we may some progress in the future. Though the fact that Overwatch doesn't have a Mac version tells you how much people use Mac's for gaming.

  4. #4
    garoboldy's Avatar Contributor
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    Originally Posted by Torpedoes View Post
    I think most people still lack OSX development environments. But with Robot supporting all three platforms (Linux, Mac and Windows), we may some progress in the future. Though the fact that Overwatch doesn't have a Mac version tells you how much people use Mac's for gaming.
    Overwatch not being on OSX was not due to performance or hardware, it was due to security of the application from 3rd party tools. That's why when we see FPS type games show up on OSX they get wrecked with radar / aimers due it being much easier to handle and much harder for the game to detect it.

  5. #5
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by garoboldy View Post
    Overwatch not being on OSX was not due to performance or hardware, it was due to security of the application from 3rd party tools. That's why when we see FPS type games show up on OSX they get wrecked with radar / aimers due it being much easier to handle and much harder for the game to detect it.
    Yes, well, considering everybody who wanted to make a radar/aimer for this game already made one, I don't think it made any difference. It might be a little easier on OSX but realistically speaking, it only took me about two days to figure out. Once this game goes live, it'll be no different from any other FPS in terms of hacks.

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