The rules to follow when you map your spells in the action bar are:
- Avoid duplicates
- If duplicates are needed for different specialty/form, ensure that they are in the same slot of the corresponding specialty/form bar.
- Try to use other bars than bar 1.
...
Here are the issues you can have:
- Wrong spell being casted
For example: Tiger Palm is on 1:9 for specialty/form 1 and Quaking Palm is on 1:9 for the other specialty/form.
The issue is that if he tries to cast "Tiger Palm" in a wrong specialty/form then Quaking Palm will be casted (and vice-versa)
This can be solved by ensuring in the behavior configuration that the correct buff is there in order to cast your spell
- Spell unable to be casted:
For example: Flash Heal is on 1:9 for specialty/form 1 and on 1:4 for the other specialty/form with no spell in 1:9. Only 1:9 will be remembered for Flash heal.
The issue is that if you try to cast Flash Heal in the other specialty/form then nothing will be done.
...
Any other issues that can raise with this logic ?