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  1. #1681
    jumperu's Avatar Contributor
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    Made a new profile for 88-90.
    It has Ghost path, i did not add a vendor path cause the road to Klaxxi base is pretty messy and i use tundra mammoth to repair and vendor, it could stay there for 3-5 days non-stop before bags were full.
    I suggest you do some quests before starting botting in this zone, like 10-12 quests should get you to honored rep with Klaxxi, then you can farm with this profile.. Dread Amber Shards - Item - World of Warcraft to turn in for Seeds of Fear - Quest - World of Warcraft "Upon completion of this quest you will gain: 23,600 experience + 250 reputation with The Klaxxi" @lvl 89 it seems..
    I did not count the drops but it seems like 10 http://www.wowhead.com/item=89112 @1-2hours.. and the same ammount of Dread Amber Shards
    I tried the potion of luck also, 2-3 chests from 1 potion (so not worth it in my opinion), but if you do it those are bop with confirmation...so be sure to install ark-autoloot addon or you will lose those chests..
    It's not a very crouded area, i set the bot with logout on follow 1min, and it did not dc me for 1 day an a half , but i set it like that (usually i use 0) cause the distance between mobs is short, so another player can't tell the bot movements
    Also, in the middle of the path there is a big tree, where you can park another char (vial, rocket...any 2seat mount)... i only tested with lvl 90 bot char and lvl 85 normal char with rested...it was half a lvl for around 10 hours ... better than sitting around in sw, but make sure you set loot-free for all
    Npc's to kill:
    Mire Beast - NPC - World of Warcraft
    Swamp Strider - NPC - World of Warcraft
    Sapfly - NPC - World of Warcraft
    Amberscale Basilisk - NPC - World of Warcraft
    Zone is Forgotten mire.

    ZONE PHOTO imgur: the simple image sharer

    Download link: Forgotten mire - dreadwaste.zip

    Enjoy.
    Last edited by jumperu; 11-12-2012 at 11:55 AM.
    :gusta:wow:gusta:

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  2. #1682
    hyperflow's Avatar Member
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    Under "Combat Settings" there are some Misc settings defined at the bottom, namely Pre-pull distance, Pull Distance and Combat Distance. Also, under a Profile, there is Spot Pull Distance. Can someone explain these settings and how the bot uses them.

    In one of my profiles, my bot has a couple of spots where he'll target a mob that is around a corner and send his pet, but he himself remains behind the corner while the pet kills the mob, thus no loot. I'm wondering how I can solve it and I'm curious about what those settings are for.

  3. #1683
    jumperu's Avatar Contributor
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    Originally Posted by hyperflow View Post
    Under "Combat Settings" there are some Misc settings defined at the bottom, namely Pre-pull distance, Pull Distance and Combat Distance. Also, under a Profile, there is Spot Pull Distance. Can someone explain these settings and how the bot uses them.

    In one of my profiles, my bot has a couple of spots where he'll target a mob that is around a corner and send his pet, but he himself remains behind the corner while the pet kills the mob, thus no loot. I'm wondering how I can solve it and I'm curious about what those settings are for.
    Well, exactly as they say.
    In combat settings @after selecting the behavior you have some tabs: pre-pull, pull, combat, rest, buffs.
    So when you set the pre-pull distance to, for example, 42 yards, after the bot detects a mob and mob is at 42 yards away, he will execute the conditions there, i have here usually the guild standard for extra xp/rep and a key press for a macro for auto guild invite ...
    Now moving on to pull, if distance is 40 yards, he will move towards the mob, stop at 40yd away and execute those conditions, here you put the pull spells, like charge, heroic throw..etc
    And combat distance is for combat wich depends on your char, if melee should be 4-6, if ranged ..mostly 40 yards..and he will do the spells under combat tab in order from up to down...

    Under profile settings, subprofile..there is spot distance, wich is the distance bot will go to pull mobs, if the profile is in a forest let's say, you set it lower so he doesn't get stuck in trees, like that house you get stuck in, you either remove that spot next to the house, or make the spot smaller, or make your combat distance(hunters can now shoot from melee range) smaller...so he will go next to the mob...

    Hope i answered your q..
    :gusta:wow:gusta:

  4. #1684
    hyperflow's Avatar Member
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    Originally Posted by jumperu View Post
    Well, exactly as they say.
    LOL, I know the question seemed obvious but thanks for answering it. Sometimes the obvious isn't so obvious for others.

    Also, I notice the spot pull distance seems to change all spots in your profile. I'm guessing you cannot have spots with different spot pull distances in the same profile?

    One other question. Can you explain having more than one sub-profiles. I heard this is for leveling ranges but does it have any use outside of leveling?

    Thanks for all your help, you've been super helpful!

  5. #1685
    jumperu's Avatar Contributor
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    Originally Posted by hyperflow View Post
    LOL, I know the question seemed obvious but thanks for answering it. Sometimes the obvious isn't so obvious for others.

    Also, I notice the spot pull distance seems to change all spots in your profile. I'm guessing you cannot have spots with different spot pull distances in the same profile?

    One other question. Can you explain having more than one sub-profiles. I heard this is for leveling ranges but does it have any use outside of leveling?

    Thanks for all your help, you've been super helpful!
    ye, spot distance changes for all spots.

    more than 1 sub profile is for linking more than 1 profile for multiple zones, for leveling, but its pretty hard, you have to do a link/path between each profile wich will become a sub-profile in the new large profile ....idk how to explain it better..
    it's pretty useless if you ask me, you should stop botting now and then, repair, relog from time to time, check for stucks, set new skills, etc...it's not reliable to hit start and the bot goes 1-90
    :gusta:wow:gusta:

  6. #1686
    hyperflow's Avatar Member
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    Can you instruct the bot to stop some way? For instance, I made a dungeon profile and after he completes the dungeon, I'd like for him to stop once he gets back to the entrance but currently he turns around and heads back through the empty dungeon.

  7. #1687
    jumperu's Avatar Contributor
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    Originally Posted by hyperflow View Post
    Can you instruct the bot to stop some way? For instance, I made a dungeon profile and after he completes the dungeon, I'd like for him to stop once he gets back to the entrance but currently he turns around and heads back through the empty dungeon.
    only general settings-limits-stop after: x minutes....and you watch him a few times before to see how long until he finishes the dung.
    :gusta:wow:gusta:

  8. #1688
    shahharsh2010's Avatar Member
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    jBot does not detect Judgment and Fist of Justice even though they are on Bar :/ i try putting on every Bar
    i even assign key rather then using it as cast spell still does not work does not detect or use. Any Idea ? or solution ?
    Thx again 4 Help.

  9. #1689
    jumperu's Avatar Contributor
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    Originally Posted by shahharsh2010 View Post
    jBot does not detect Judgment and Fist of Justice even though they are on Bar :/ i try putting on every Bar
    i even assign key rather then using it as cast spell still does not work does not detect or use. Any Idea ? or solution ?
    Thx again 4 Help.
    Judgement works ok, Fist of justice and holy power is indeed not detected. Shadow orbs also. Even combo points are sometimes not detected. Sadly there is no fix and no eta on when it will be fixed, lately the bot hasn't got anything new, maybe ragehunter is no longer working on it
    :gusta:wow:gusta:

  10. #1690
    dawawe's Avatar Member
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    Originally Posted by jumperu View Post
    Judgement works ok, Fist of justice and holy power is indeed not detected. Shadow orbs also. Even combo points are sometimes not detected. Sadly there is no fix and no eta on when it will be fixed, lately the bot hasn't got anything new, maybe ragehunter is no longer working on it
    Check your behavior they removed the 'e' from judgment in mop. Fist of Justice is still Recognized as Hammer of justice by the bot. just change the spell name

  11. #1691
    ratmods's Avatar Private
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    any ideas on how to setup the Behavior to use the battle Standard of coordination

  12. #1692
    gav's Avatar Master Sergeant
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    hi....in new version wa8 for loot at skining is fix and good,grinding engin is doing much better and realy thx of ragehunter....
    but i have some problem,my bot instant stop by it self and do nothin!!!!some times when bot find some dead humaniod and going to skin it (in Winterspring some humaniod is skinnable) after skining the dead mob bot will stop! and some times after killing one of that humaniods it stop by self also! and my char is feral druid feral,some times my char spamming Rejuvenation except casting only 1 cuz i add Thicker on combat behavior for this spell and put long coldown in Thicker for this spell also make health condination that order the bot to cast this spell after i was less than 55% hp but bot cast it on the full hp and spamm it! any one know whats my bot problem?what shoul i do?

  13. #1693
    chazk87's Avatar Private
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    So, I've got my hunter botting. However, every time he enters combat and completes the kill it brings up the game menu, and is unable to close it to be able to loot the node. Any suggestions? i cannot find anything in any of the menus that may be causing this.

    Nevermind, problem solved. Something was bound to my Esc key, though Idk what.
    Last edited by chazk87; 11-15-2012 at 03:34 AM.

  14. #1694
    jumperu's Avatar Contributor
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    any ideas on how to setup the Behavior to use the battle Standard of coordination
    set in pre-pull the condition: buff check - if player does not have buff by id 64399 * - then ..tick send key...and set the bar and key where you put the standard...
    if it keeps pressing that key, add a ticker for it of 900000 miliseconds (15mins)

    *if that buff id is not good (i took it from here: Battle Standard of Coordination - Item - World of Warcraft ) , then to find the correct id of the buff, attach lb to your wow, drop the standard, go to the bot window in the right corner you have some russian writing...next to main and game chat, press that, it's the debug tab, and then click on "log own buffs" and you should see there the correct buff id of the battle standard.
    same thing for the warrior Skull Banner - Spell - World of Warcraft

    or you can forget about the buff check and just set 1 condition, the ticker to press the key once every 15mins..


    Originally Posted by gav View Post
    hi....in new version wa8 for loot at skining is fix and good,grinding engin is doing much better and realy thx of ragehunter....
    but i have some problem,my bot instant stop by it self and do nothin!!!!some times when bot find some dead humaniod and going to skin it (in Winterspring some humaniod is skinnable) after skining the dead mob bot will stop! and some times after killing one of that humaniods it stop by self also! and my char is feral druid feral,some times my char spamming Rejuvenation except casting only 1 cuz i add Thicker on combat behavior for this spell and put long coldown in Thicker for this spell also make health condination that order the bot to cast this spell after i was less than 55% hp but bot cast it on the full hp and spamm it! any one know whats my bot problem?what shoul i do?
    Ye, i know the bot stops, i only saw that when skinning is enabled. I send a pm to ragehunter a while ago, but no updates lately

    For the rejuvenation spell, add a condition buff check if player does not have buff by id 774, then cast rejuvenation...along with the ticker and the health condition.

    Originally Posted by chazk87 View Post
    So, I've got my hunter botting. However, every time he enters combat and completes the kill it brings up the game menu, and is unable to close it to be able to loot the node. Any suggestions? i cannot find anything in any of the menus that may be causing this.

    Nevermind, problem solved. Something was bound to my Esc key, though Idk what.
    It was something in your behavior, if it was after a kill, look at the rest or buffs tab, and open every condition set there. at every condition at the target set it to "unchanged"....for every condition.
    Last edited by jumperu; 11-15-2012 at 03:52 AM.
    :gusta:wow:gusta:

  15. #1695
    gav's Avatar Master Sergeant
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    thx Jumperu :X:X

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