Hello , I need help I can not activate the option of fishing. I do not appear in the Engine to activate. That I can do.
SO, since there's no flying in Draenor yet, does that mean we can't use the gather bot, or will it work with a ground mount?
Just a quick question, im trying to get a stealth opening to work on my rogue..but it keeps giving me this error: "Buff: Stealth does not exist in HasWellKnownBuff will not detect it correctly"
Any ideas what the problem might be?
EDIT: Yes, i did type stealth correctly, and it's on my specified action bar slot.
Anyone that has a well-working stealth opening Behavior is welcome to share it![]()
Last edited by Coldfire101; 12-19-2014 at 07:48 AM.
Doubt we will be able to make it gather in wod without meshes, there are alot of obstacles..
Anyway u can try and make a small fly profile with ground mount, and also put the ground mount in the fly mount key @engine options. But as i said, i doubt it will even work.
I shared a page back a rogue behavior, u can try it.Just a quick question, im trying to get a stealth opening to work on my rogue..but it keeps giving me this error: "Buff: Stealth does not exist in HasWellKnownBuff will not detect it correctly"
Any ideas what the problem might be?
EDIT: Yes, i did type stealth correctly, and it's on my specified action bar slot.
Anyone that has a well-working stealth opening Behavior is welcome to share it![]()
As a small explanation: don't use names for buff detection, always use buff id. - use the addon IDtip to make it easier when creating behaviors. For more q, pm or skype me.
:gusta:wow:gusta:
You were right about the buff ID, its picking up stealth now. However i've run into 2 other problems. First being that on agressive (red) mobs, my rogue doesn't go into stealth from enough range...he ends up aggro'ing them before that. And when he does go into stealth, he doesnt use his opening move in time, and breaks stealth with an auto-hit. Any idea how to fix this?
Me popping in again. Any way to make the bot skip a mob if not killed after a set amount of time without blacklisting it? Using it to trap beasts for bloods but i have to stop and restart it after every mob. Was using relog every 5 minutes but ppl kept asking why i was relogging so much.
Last edited by dawawe; 12-21-2014 at 11:21 PM.
I am having trouble selecting process to attach, there is nothing listed. Loaded 32 bit client.
Edit: Nevermind, I had to remove the 64bit .exe from the folder.
Edit:Edit: Now its saying "not in game" "please enter the world"
Last edited by archiebub; 12-22-2014 at 05:40 AM.
Idk how u did that, maybe u can elaborate abit for others to see also.
You cannot make the bot move on until the mob is killed. What i suggest is ...after the mob is trapped do a spell that takes u out of combat - vanish, shadowmeld, there is also an item that makes u a tree/takes u out of combat -forgot the name i have it on one of my chars. So after x ammount of time - trapping time , or i thing u have the condition - Function - If target - is - out of combat = cast vanish/shadowmeld etc. I hope u get what i'm saying.
:gusta:wow:gusta:
hehe its actually a good idea, detect that target is lower than 50% hp, use trap, detect that target has a trap debuff, use vanish
Made a warlock profile. Prepull distance 40 yards pull distance 25. Prepull condition to drop demonic circle > run close > dps > Condition to teleport back when the mob is under 20% made lazy macros and have the trap macro'd to every spell. after the mob disappears it stands still till i restart the bot.
Dont know how it will work for other classes since you usually have to take a few steps back to trap it. Hunters can disengage, if you can make a mage blink away it would work.
Right not i have lazy bot as top most and leave my mouse over start/stop and have a hotkey presser restart it every 3 minutes while im afk.
Last edited by dawawe; 12-22-2014 at 12:52 PM.
That's easy....make a script
In the behavior window, press Add Script (instead of Add Rule)...in the script window paste something like this
Code:private static string VoidTendrils = "Void Tendrils"; private static string Cascade = "Cascade"; private static string Renew = "Renew";public static bool ShouldRun() { return Player.Target.DistanceToSelf < 8 && Target.Health > 20 && IsSpellReadyByName(VoidTendrils); } public static void Run() { CastSpell(VoidTendrils); MoveHelper.Backwards(true); Thread.Sleep(2000); MoveHelper.Backwards(false); CastSpell(Cascade); Thread.Sleep(1000); CastSpell(Renew); }
This makes my priest cast tendrils then while taking a few steps back cast a renew.
Or, an example for mage:
Casts nova then moves back while casting ice lance twice and jumping once.Code:private static string FrostNova = "Frost Nova"; private static string IceLance = "Ice Lance";public static bool ShouldRun() { return Player.Target.DistanceToSelf < 8 && IsSpellReadyByName(FrostNova); } public static void Run() { CastSpell(FrostNova); MoveHelper.Backwards(true); Thread.Sleep(100); MoveHelper.Jump(); CastSpell(IceLance); Thread.Sleep(100); CastSpell(IceLance); Thread.Sleep(100); MoveHelper.Backwards(false); }
So just replace the tendrils/nova with whatever the name of the trap is.
:gusta:wow:gusta: