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  1. #1
    Skeeledon's Avatar Private
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    Lazybot how to update manually?

    just wondering how, since lazybot got shutdown. Someone said in a post its easy all you have to do is update the offsets. could someone write a noob friendly tutorial. Thanks

    Lazybot how to update manually?
  2. #2
    Novalok's Avatar Contributor
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    Step 1: Install Visual Studio
    Step 2: Get Source
    Step 3: Open Solution File in Visual Studio
    Step 4: Open Lazylib Resources
    Step 5: Obtain Offsets
    Step 6: Update Offsets
    Step 7: Compile

  3. #3
    Skeeledon's Avatar Private
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    Originally Posted by Novalok View Post
    Step 1: Install Visual Studio
    Step 2: Get Source
    Step 3: Open Solution File in Visual Studio
    Step 4: Open Lazylib Resources
    Step 5: Obtain Offsets
    Step 6: Update Offsets
    Step 7: Compile
    thanks seems easy enough

  4. #4
    DarkLinux's Avatar Former Staff
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    Easy if you have the source... I have not seen the Source around for Lazybot... Link if you have

  5. #5
    Novalok's Avatar Contributor
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    http://www.assembla.com/code/lazybot/subversion/nodes




    There ya go, grab it quick. Not sure what blizzard is doing about the repo

  6. #6
    Magion's Avatar Private
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    how??

    how do you get the source?

  7. #7
    wackywazup's Avatar Corporal
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    yes how do you download from assembla

  8. #8
    Require's Avatar Sergeant
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    Originally Posted by wackywazup View Post
    yes how do you download from assembla
    How do you download files off of Assembla? - Yahoo! Answers

  9. #9
    wackywazup's Avatar Corporal
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    Thank you very much ima try and do this and get my lazy bot updated for new patch cause its the best bot i know for free

  10. #10
    mud2kcom2info's Avatar Private
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    Originally Posted by Novalok View Post
    Step 1: Install Visual Studio
    Step 2: Get Source
    Step 3: Open Solution File in Visual Studio
    Step 4: Open Lazylib Resources
    Step 5: Obtain Offsets
    Step 6: Update Offsets
    Step 7: Compile
    care to elaborate a bit more? I have Visual Studio 2010, got the source, opened the solution file, and thats where Im stuck.

  11. #11
    coredump's Avatar Private
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    I may be of more help if I knew what was meant by "Offsets" ... I'm just not sure what that even is. There was always talks of it in the bot forums but never got clarification on what it was

  12. #12
    jumperu's Avatar Contributor
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    there is this thread about the new offsets http://www.ownedcore.com/forums/worl...mp-thread.html ([WoW][4.3.2.15211] Info Dump Thread)

    altough i don't know wich ones are for lazy or where to put them, since in lazylib resources there is only 1 file spells.txt, abit more clarification from whoever knows and wants to help

  13. #13
    DenneD's Avatar Member
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    we must update Pointers.cs

    Code:
    #region
    
    using System.Reflection;
    
    #endregion
    
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
    
            /// <summary>
            ///   4.3.2
            /// </summary>
            public enum Globals
            {
                PlayerName = 0x9BD070,
            }
    
            #endregion
    
            #region InGame enum
    
            /// <summary>
            ///   4.3.2
            /// </summary>
            public enum InGame
            {
                InGame = 0xAD5C76,
            }
    
            #endregion
        }
    
        internal class Pointers
        {
            #region ActionBar enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ActionBar
            {
                ActionBarFirstSlot = 0xB440E0,
                ActionBarBonus = 0xB44324,
            }
    
            #endregion
    
            #region AutoLoot enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum AutoLoot
            {
                Pointer = 0xAD74A0,
                Offset = 0x30,
            }
    
            #endregion
    
            #region CgUnitCGetCreatureRank enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x91C,
                Offset2 = 0x1C,
            }
    
            #endregion
    
            #region CgUnitCGetCreatureType enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x91C,
                Offset2 = 0x14,
            }
    
            #endregion
    
            #region CgWorldFrameGetActiveCamera enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgWorldFrameGetActiveCamera
            {
                CameraPointer = 0xAD7870,
                CameraOffset = 0x80D0,
                CameraX = 0x8,
                CameraY = 0xC,
                CameraZ = 0x10,
                CameraMatrix = 0x14,
            }
    
            #endregion
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Quests
            {
                ActiveQuests = 0x274,
                SelectedQuestId = 0xB436F0,
                TitleText = 0xB434D0,
                GossipQuests = 0xB70F08,
                GossipQuestNext = 0x214,
            }
    
            #region ClickToMove enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ClickToMove
            {
                Pointer = 0xAD7480,
                Offset = 0x30,
            }
    
            #endregion
    
            #region IsFlying enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum IsFlying
            {
                // Reversed from Lua_IsFlying
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x1000000
            }
    
            #endregion
    
            #region Nested type: AutoAttack
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum AutoAttack
            {
                AutoAttackFlag = 0x9E8,
                AutoAttackMask = 0x9EC,
            }
    
            #endregion
    
            #region Nested type: CastingInfo
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum CastingInfo
            {
                IsCasting = 0xA34,
                ChanneledCasting = 0xA48,
            }
    
            #endregion
    
            #region Nested type: Chat
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Chat : uint
            {
                ChatStart = 0xAD8FD0 + 0x3C,
                OffsetToNextMsg = 0x17C0,
            }
    
            #endregion
    
            #region BlueChat
            /// <summary>
            ///   4.2  - Not updated
            /// </summary>
            internal enum Messages
            {
                EventMessage = 0xA98068
            }
    
            #endregion
    
            #region Nested type: ComboPoints
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ComboPoints
            {
                ComboPoints = 0xAD7361,
            }
    
            #endregion
    
            #region Nested type: Container
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Container
            {
                EquippedBagGUID = 0xB4DC38,
            }
    
            #endregion
    
            #region Nested type: Globals
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Globals
            {
                RedMessage = 0xAD6698,
                MouseOverGUID = 0xAD72A8,
                LootWindow = 0xB45088,
                IsBobbing = 0xD4,
                ArchFacing = 0x1c8,
                ChatboxIsOpen = 0xAC6C58,
                CursorType = 0x93D0E0,
            }
    
            #endregion
    
            #region Nested type: Items
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Items : uint
            {
                Offset = 0x998580,
            }
    
            #endregion
    
            #region Nested type: KeyBinding
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum KeyBinding
            {
                NumKeyBindings = 0xB33D04,
                First = 0xC8,
                Next = 0xC0,
                Key = 0x14,
                Command = 0x28,
            }
    
            #endregion
    
            #region Nested type: ObjectManager
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ObjectManager
            {
                CurMgrPointer = 0x9BE678,
                CurMgrOffset = 0x463C,
                NextObject = 0x3C, //4.3.0.15005
                FirstObject = 0xC0, //4.3.0.15005
                LocalGUID = 0xC8 //4.3.0.15005
            }
    
            #endregion
    
            #region Nested type: Reaction
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Reaction : uint
            {
                FactionStartIndex = 0x998FB4,
                FactionPointer = FactionStartIndex + 0xC,
                FactionTotal = FactionStartIndex - 0x4,
                HostileOffset1 = 0x14,
                HostileOffset2 = 0x0C,
                FriendlyOffset1 = 0x10,
                FriendlyOffset2 = 0x0C,
            }
    
            #endregion
    
            #region Nested type: Runes
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Runes
            {
                RunesOffset = 0xB35EB8,
            }
    
            #endregion
    
            #region Nested type: ShapeshiftForm
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ShapeshiftForm
            {
                BaseAddressOffset1 = 0xF8,
                BaseAddressOffset2 = 0x1B7,
            }
    
            #endregion
    
            #region Nested type: SpellCooldown
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum SpellCooldown : uint
            {
                CooldPown = 0xACD584,
            }
    
            #endregion
    
            #region Nested type: Swimming
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Swimming
            {
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x100000,
            }
    
            #endregion
    
            #region Nested type: UnitAuras
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitAuras : uint
            {
                AuraCount1 = 0xE90,
                AuraCount2 = 0xC14,
                AuraTable1 = 0xC10,
                AuraTable2 = 0xC18,
                AuraSize = 0x28,
                AuraSpellId = 0x8,
                AuraStack = 0xF,
                TimeLeft = 0x14,
            } ;
    
            #endregion
    
            #region Nested type: UnitName
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitName : uint
            {
                ObjectName1 = 0x1CC,
                ObjectName2 = 0xB4,
                UnitName1 = 0x91C,
                UnitName2 = 0x64,
                PlayerNameCachePointer = 0x997F48,
                PlayerNameMaskOffset = 0x024,
                PlayerNameBaseOffset = 0x01c,
                PlayerNameStringOffset = 0x020
            }
    
            #endregion
    
            #region Nested type: UnitSpeed
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitSpeed
            {
                Pointer1 = 0x100,
                Pointer2 = 0x80,
            }
    
            #endregion
    
            #region Nested type: WowObject
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum WowObject
            {
                X = 0x790,
                Y = X + 0x4,
                Z = X + 0x8,
                RotationOffset = X + 0x10,
                GameObjectX = 0x110,
                GameObjectY = GameObjectX + 0x4,
                GameObjectZ = GameObjectX + 0x8,
            }
    
            #endregion
    
            #region Nested type: Zone
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Zone : uint
            {
                ZoneText = 0xAD7288,
                ZoneID = 0xAD7320,
            }
    
            #endregion
    
    
            #region Nested type: UiFrame
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UiFrame
            {
                ButtonEnabledPointer = 0x200,
                ButtonEnabledMask = 0xF,
                ButtonChecked = 0x238,
                EditBoxText = 0x218,
                FirstFrame = 0xce4,
                FrameBottom = 0x68,
                FrameLeft = 0x6c,
                FrameTop = 0x70,
                FrameRight = 0x74,
                LabelText = 0xEC,
                Name = 0x1C,
                NextFrame = 0xCDC,
                RegionsFirst = 0x170,
                RegionsNext = 0x168,
                FrameBase = 0x9D379C,
                ScrHeight = 0x909A04,
                ScrWidth = 0x909A00,
                Visible = 0x64,
                Visible1 = 0x1A,
                Visible2 = 1,
                CurrentFrameOffset = 0x88,
                CurrentFramePtr = 0x9D379C,
            }
    
            #endregion
        }
    }

  14. #14
    jumperu's Avatar Contributor
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    ok, and this code is in the pointers.cs , i updated it, i then choose "build project", it compiles lazylib.dll and 2-3 other files, i then copy all of these files in the bot's folder, and still no name to attach too.
    does it work for u denned? or am i doing something wrong?
    Last edited by jumperu; 02-02-2012 at 12:20 PM.

  15. #15
    coredump's Avatar Private
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    You were able to get it compiled jumperu? I am trying to rebuild the solution and im getting errors for missing reference to DevComponents.DotNetBar2.

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