hello everyone, following the critical failure of the V2 I propose a new software for export and import m2 in .obj
the capacity approaches the pluggin artOfIllusion (I can not say because I do not understand java)
then to use it run the software a first time for configure it, you can select some option (as display the model in 3D for example)
infos are just for show you the operation of the different functions but you can use it for something else
OpenGL will display the model in 3D as in this picture (arrow for rotate and ctrl+arrow for move):
[spoiler]
[/spoiler]
the two other options will export and import model in .obj (if the obj exists, the m2 will be update and if he don't exist the obj will be created) but you can also just check export for never update the model
for export/import/display/show info of an m2 open it with m2 editor enUS.exe
it exist an c++ version and an autoit version, the autoit is slower but more effective and the c++ is very fast but it's just a windows console.
if you want the source code:
autoit: m2 editor.zip (the GUI is in French in this version)
c++ (visual studio 2010) : Filebeam - Beam up that File Scottie!
and the autoit .exe file: Filebeam - Beam up that File Scottie! (English version)
you can't change the number of vertices of the model
you can't resize the model of a factor > 1.1 or 1.2
you can edit triangles but it will not save in the m2
you can edit the obj with any 3D editor
some functions are only available in source code (eg direct resizing)
you can edit use and change the source code, it's just a pack of function which can be add in any bigger program, don't ask me for that
(copyleft, open source)
(French on)
pour la version française vous pouvez la télécharger sur la plupart des forum français ayant une partie model changing ou bien sur mon site M2 converter project - français
(French off)
have I do some mistakes in my post ? I need to improve myself in this language I'm not very good (/irony have you noticed?)