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  1. #16
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - For interrupting function put more delay on focus interruption
    - Focus interrupt delay now customizable (randomize value,Min/Max)
    - Gouge, Garrote, Cheapshot, and Kidney Shot can now interrupt focus spell casting and is customizable (true/false)
    - Fixed a bug which would execute loader if not directed towards player (GUID("player"))
    - Fixed a bug whih would not execute loader if not directed towards player (for specific spells that are not towards player)
    - Will of Forsaken now requires undead race
    - offensive instantaneous damage abilities (ambush, backstab, hemorrhage, eviscerate) will now have Kill HP threshold to prioiritize damage over CC (KillHP,in percent) default is 15%.

    - Interrupt function still under testing

    [PQR]4.3.4 Rogue PvP profile
  2. #17
    OMENRA's Avatar Member
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    Doesn't look like shadow step interrupt's are working.

  3. #18
    Numba1stunna1's Avatar Active Member
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    @OMENA I will take a look and do some tests. I wrote it and released it without doing any extensive tests. The shadowstep kick work for focus and custom but not the target. If the focus or custom is casting a BIG healing spell, then the enemy must be a healer spec'd (holy, restoration, discipline, etc). The only way the function knows if the enemy is a healer is if the enemy casts an ability that is exclusive to a heal spec, this is the only way (such as earth shield on resto shaman). The ID list for those healer spell ID have been checked, and all are there.

    Healer function keeps Healer GUID in database for 2 minutes of casting a healer spec'd specific spell (for example: if a shaman casts earth shield, then it will recognize him as a healer for two minutes. Casting another healer ability refreshes this two minutes).

    Note: The shadowstep kick is customizable. It will only execute on big casts (such as fears, big heals, hex, cyclone, etc). It will NOT disrupt all spells. However, you can make it so that it will shadowstep kick all spells, but it may not be viable.
    Last edited by Numba1stunna1; 01-08-2015 at 12:46 AM.

  4. #19
    Numba1stunna1's Avatar Active Member
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    Pre v1.0.0 Update

    - Fixed a bug which would crash/disconnect from WoW
    - Added more filters to Interrupt Function (not tested)
    - Fixed typo in Kick Function which would prevent shadowstep kicking focus or custom
    - Kill Totem function now works
    - Rotation now more aggressive tries to stop attack when stealthed or vanished
    - Auto-Focus Healer function under testing

    ToDo:
    - Priest Dispersion is now considered a "SpecialImmune" (combo-point generate-able, yet low damage). CC's will be restricted until it wears off (minor overlap)
    - test kick function
    - totem function
    - test auto focus

    Note: Download Rotation and Abilities
    Last edited by Numba1stunna1; 01-08-2015 at 09:03 AM.

  5. #20
    Numba1stunna1's Avatar Active Member
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    Whoops, repost

  6. #21
    OMENRA's Avatar Member
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    Keep up the great work Numba!

  7. #22
    Numba1stunna1's Avatar Active Member
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    A good idea is to add "/Pause" to a Vanish or Stealth macro to prevent the profile from breaking your vanish/steath. Here are mine

    #showtooltip Stealth
    /cast !Stealth
    /Pause
    #showtooltip Vanish
    /cast Vanish
    /Pause

  8. #23
    OMENRA's Avatar Member
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    I would also add auto sap feature if a stealth person is detected. In addition, I have auto-rotation on and when it attempt to kick/sap etc or spam it lags. My goes up my 300
    Last edited by OMENRA; 01-08-2015 at 10:21 AM.

  9. #24
    OMENRA's Avatar Member
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    Same thing occurs in 3.3.5 PQR

  10. #25
    Numba1stunna1's Avatar Active Member
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    Lower your refresh rate to 75ms+. Or perhaps your processor needs to be updated. There is already a auto sap stealth function.
    Last edited by Numba1stunna1; 01-08-2015 at 12:19 PM.

  11. #26
    OMENRA's Avatar Member
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    Max is 59 mhz refresh for my monitor. I also have i7-2600 with all the latest updates

  12. #27
    Numba1stunna1's Avatar Active Member
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    @OMENRA hahaha, I meant the refresh rate on PQR



    Note: Extensive testing in FPS drops, execution efficiency, and changes in the next release will be a major overhaul in the profile. A lot of changes will be done in the next update. Please report any bugs.
    Last edited by Numba1stunna1; 01-09-2015 at 03:16 AM.

  13. #28
    Numba1stunna1's Avatar Active Member
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    Due to my stupidity, the latest updates have been lost. And it was much more efficient, cleaner, and fixed a lot of scripting errors and bugs.

    Pre v1.0.0 Update NOT RELEASED

    - Removed "StartAttack()"
    - Fixed Dismantle (cooldown filter)
    - Fixed a bug which would not use offensive trinket on burst phase (cast function ---> default)
    - Stop Attack is now event driven for more efficiency (AuttoAttackEvent)
    - Fixed a typo with totems (EarthBlind ---> Earthbind)
    - Made the profile more efficent and less FPS consuming (disable custom by default), enable/disable filter format
    - Removed custom target from some function to make profile more efficient. However, they can be enabled (disabled by default)
    - Items and equips now have more filters (cooldown, other buffs)
    - Every Spell has been scripted to run more efficiently, and the profile as a whole will execute more efficiently (parameters)
    - Macros take priority over event spells (rotation order)
    - Scripting format first executes from lower to higher processor-consuming filters (enabled/disabled,exist, cooldown, range, position, energy, GCD, class, HP filters, KILLHP,buffs/debuffs,DR check,GUID functions))
    - cleaned duplication in scripts
    - Added cooldown filter on feint
    - lowered the time between damage abilites and kidneyshot/reset Stun DR. This will allows the profile to do more damage in standard non-burst rotation. However, the profile now isn't always ready for 5 point kidney on CD/reset stun DR.
    - The version before this release had a lot of problem with the disrupt function. It should work now. If it doesn't, please report bugs.
    - Kick/garrote spell interrupt now has filter for inner focus and aura mastery
    - fixed deadly throw distance filters


    Note: Enabling Custom Targetting may cause FPS drop (mass multi targetting)

  14. #29
    OMENRA's Avatar Member
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    Numba keep up the amazing work. Let me when I can donate for you to help you out

  15. #30
    Numba1stunna1's Avatar Active Member
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    @OMENRA, donation will be available on official release.

    Making this profile is just a hobby, but I like challenges to make it better. Thanks to everyone helping out the profile. The update is 20% done and take extensive time to ensure it's working properly. The beta update will be released after extensive testing and critical analysis. Official release will require Custom variables to be inputted by the user, and detailed description will follow. PQI and other functions will be made in the future.

    This next release is much more efficient with better functions than previous released version. GUID table timers will be customizable.

    I am busy studying in college for BS in chemistry and mathematics, but I will finish this no later than 1/13/2015 PST.

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