Originally Posted by
azuro
but i cant find a way to disable trinket use, because its so annoying that it pops trinket on EVERYTHING like even a simple thing as a sap it instantly trinkets, same with all ccs u get, so u get ****ed up cuz not having trinket, its just as good not to have it imo, im gonna go two dps trinkets
just remove CC Trinket from rotation.
What i've found so far (bugs):
- Heroic Leap: Sometimes it only highlights the green circkle and I ahve to manual press my left mouse button to leap.
- Heroic Leap: If you place the mouse out of range and then back in range of Heroic Leap it bugs. Same with banners.
- Intervene: I dont know whats wrong with intervene but is still broken. Some times it drops banner but dont intervene. And it dont go back to /targetlasttarget
- Cokx PVE Arms rotation can intervene banner without targeting them. Just if you needed some help.
- Storm bolt: it's logic is bad. It should stormbolt healers or big CDs on enemies
- and in <<=CONFIG==>> there should be a name that I want to intervene when hunter scatter shoot. In most arenas you use FOCUS on enemy healers
- Spell reflect: Sometimes it uses spellreflect And mass spell reflect to counter one spell. It should check before it blows both.
- It thinks Trainging Dummy is a totem
- Why is
Code:
-- Rape Druids
if UnitBuffID("target",16689)
and inMelee() == true
then
_castSpell(114028)
end
in the buttom of <<==CONFIG==>>
Ideas:
- It should spell reflect warlock Blood Horror Spellid = 111397
- Add something that removes RaidNotice_AddMessages
- I dont know if it allready does this, but here goes. Check if arena team mate is in range for mass spell reflection
To people that want it to use SLAM more. Use this code and put SLAM above Overpower in Rotation:
Code:
if 100 * UnitHealth("player") / UnitHealthMax("player") >= 21
and UnitExists("target")
and inMelee() == true
and not isImmune("target")
and UnitPower("player") > 31
and PQR_SpellAvailable(1464)
then _castSpell(1464)
RaidNotice_AddMessage(RaidWarningFrame, "\124caa88aa88\<Slam>", ChatTypeInfo["RAID_WARNING"])
RaidNotice_AddMessage(RaidWarningFrame, "", ChatTypeInfo["RAID_WARNING"])
end
And new Heroic Leap from Cokx
Code:
if IsSpellKnown(6544)
and heroicLeapKey ~= nil
and not GetCurrentKeyBoardFocus()
and not IsMouselooking()
then
CastSpellByName(GetSpellInfo(6544))
if SpellIsTargeting()
then
CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop()
return true
end
end
EDIT: Finaly I fixed the intervene!!!
First edit:<<=CONFIG==>>
demoBannerKey = IsLeftAltKeyDown() to bannerKey = IsLeftAltKeyDown()
Then in rotation you remove:
- DemoBannerThrow
- MockingBannerThrow
- SafeguardToBanner
Go into Ability Editor and make 2 new abilities:
First one is intervene to banner (call it want you want)
Code:
--Intervene to banner--
if select(2,GetTotemInfo(1)) ~= nil
and bannerKey ~= nil
then
if cdRemains(3411) == 0
then
TargetUnit(select(2,GetTotemInfo(1)))
CastSpellByName(GetSpellInfo(3411),"target")
end
if cdRemains(3411) > 0
and UnitExists("target")
and UnitIsFriend("player","target")
then
RunMacroText("/targetlasttarget")
end
end
2nd one is banners/intervene (call it want you want)
Code:
--Intervene to banner--
if select(2,GetTotemInfo(1)) ~= nil
and bannerKey ~= nil
then
if cdRemains(3411) == 0
then
TargetUnit(select(2,GetTotemInfo(1)))
CastSpellByName(GetSpellInfo(3411),"target")
end
if cdRemains(3411) > 0
and UnitExists("target")
and UnitIsFriend("player","target")
then
RunMacroText("/targetlasttarget")
end
end
--MockingBanner Throw--
if cdRemains(114192) == 0 and ( cdRemains(114203) <= 150 and cdRemains(114203) > 0 )
and bannerKey ~= nil
and GetCurrentKeyBoardFocus() == nil
then
CastSpellByName(GetSpellInfo(114192))
if SpellIsTargeting()
then
CameraOrSelectOrMoveStart()
CameraOrSelectOrMoveStop()
end
_castSpell(114192)
end
--DemoBanner Throw--
if cdRemains(114203) == 0
and bannerKey ~= nil
and GetCurrentKeyBoardFocus() == nil
then
CastSpellByName(GetSpellInfo(114203))
if SpellIsTargeting() ~= nil
then
CameraOrSelectOrMoveStart()
CameraOrSelectOrMoveStop()
end
_castSpell(114203)
end
Then place thies two new abilities into rotation and it should work (At least it does for me)