Originally Posted by
TheLuBu
Could you please post the header of the created file and your PQI creation ability? I would like to improve it
@bubba thanks, glad you liked it
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Code:
-----------------PQI Variables-----------------
PQI = nil
PQI_KuukuuBrewmaster_AutoBuffs_enable = nil
PQI_KuukuuWindwalker_AutoBuffs_enable = nil
PQI_KuukuuBrewmaster_AreaofEffect_key = nil
PQI_KuukuuWindwalker_AreaofEffect_key = nil
PQI_KuukuuBrewmaster_Pause_key = nil
PQI_KuukuuWindwalker_Pause_key = nil
PQI_KuukuuBrewmaster_Detox_enable = nil
PQI_KuukuuBrewmaster_AutoGuardDungeon_enable = nil
PQI_KuukuuBrewmaster_AutoGuardDungeon_value = nil
PQI_KuukuuBrewmaster_AutoGuard_enable = nil
PQI_KuukuuBrewmaster_AutoGuard_value = nil
PQI_KuukuuBrewmaster_Tier5_key = nil
PQI_KuukuuWindwalker_Tier5_key = nil
PQI_KuukuuBrewmaster_FortifyingBrew_key = nil
PQI_KuukuuBrewmaster_Healthstone_enable = nil
PQI_KuukuuBrewmaster_Healthstone_value = nil
PQI_KuukuuBrewmaster_DizzyingHaze_key = nil
PQI_KuukuuBrewmaster_InvokeXuen_key = nil
PQI_KuukuuBrewmaster_AutoTarget_enable = nil
-----------------PQR Custom Variables-----------------
PQR_RotationStarted = nil
PQR_InterruptStarted = nil
PQR_SpellAvailableTime = nil
PQR_ResetMovementTime = nil
PQR_RotationName = nil
-----------------WOW API FUNCTIONS-----------------
function CameraOrSelectOrMoveStart()
end
function CameraOrSelectOrMoveStop()
end
function CastShapeshiftForm()
end
function CastSpellByName()
end
function ClearTarget()
end
function GetCurrentKeyBoardFocus()
end
function GetGlyphSocketInfo()
end
function GetInventoryItemID()
end
function GetInventorySlotInfo()
end
function GetItemCooldown()
end
function GetItemCount()
end
function GetNumGlyphSockets()
end
function GetNumGroupMembers()
end
function GetPowerRegen()
end
function GetShapeshiftForm()
end
function GetSpecialization()
end
function GetSpellCooldown()
end
function GetSpellInfo()
end
function GetTime()
end
function IsInGroup()
end
function IsInRaid()
end
function IsMounted()
end
function IsMouseButtonDown()
end
function IsSpellInRange()
end
function IsSpellKnown()
end
function PQR_DelayRotation()
end
function PQR_SpellAvailable()
end
function PQR_StopRotation()
end
function PQR_UnitDistance()
end
function PQR_WriteToChat()
end
function SpellCancelQueuedSpell()
end
function SpellIsTargeting()
end
function StopAttack()
end
function TargetNearestEnemy()
end
function UnitAffectingCombat()
end
function UnitBuff()
end
function UnitBuffID()
end
function UnitCastingInfo()
end
function UnitChannelInfo()
end
function UnitClass()
end
function UnitDebuff()
end
function UnitDebuffID()
end
function UnitExists()
end
function UnitGUID()
end
function UnitHealth()
end
function UnitHealthMax()
end
function UnitInVehicle()
end
function UnitIsDead()
end
function UnitLevel()
end
function UnitPower()
end
function UseItemByName()
end
Is that what you wanted?