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  1. #46
    deathndecay's Avatar Member
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    Profile just says Nil, in chat after i try to run it after update from .6 Back to using blythes for the mean time i guess.
    Last edited by deathndecay; 04-07-2013 at 06:25 PM.

    Mavmins' Destruction Warlock
  2. #47
    LazyRaider's Avatar Master Sergeant
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    Mavmin its still getting hung up on the execute phase. Something with shadowburn logic is throwing off the profile causing nothing to be cast or for it to be very intermittent. And now its freezing during non-execute phases as well, sometimes it needs to be jumpstarted again with CoE
    Last edited by LazyRaider; 04-07-2013 at 08:44 PM.

  3. #48
    billybuffalo's Avatar Knight-Lieutenant
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    odd, I am not having any of these issues.

    will update after a few pulls.

  4. #49
    LazyRaider's Avatar Master Sergeant
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    Maybe my PQInterface is messed up then, other than that I'm not running any addons that should conflict with PQR

    odd how I'm the only one experiencing issues with it stopping rotation...maybe I'm expecting too much? I have to manually cast something liek Curse of Ele or Conflag to get it to start up again usually

    edit: whoever was talking about the nil, I'm getting that as well in the PQI chat message... don't know if that means anything
    Last edited by LazyRaider; 04-07-2013 at 10:04 PM.

  5. #50
    demonmeh's Avatar Member
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    i'm on 0.8 haven't had any issues. but i also don't use auto rain of fire.

  6. #51
    deathndecay's Avatar Member
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    Yeah getting NIL, and its not even casting anything just sits there. I do like how when FnB is kicked on it says AOE ROTATION. but sad if I cant even use the profile.

    PQI says that PQR is on standby when I use the profile.

    It's definitely an issue with the profile , Blythes works fine.

    Originally Posted by demonmeh View Post
    i'm on 0.8 haven't had any issues. but i also don't use auto rain of fire.
    Please post a download link to version .8

    Getting sick of using buggy blythe.
    Last edited by deathndecay; 04-07-2013 at 10:15 PM.

  7. #52
    billybuffalo's Avatar Knight-Lieutenant
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    actually, I am having issues. jin roch gets to about 30% and it just stops.....

    and then on the 2nd pull, I just had ZERO issues... strange... I def. do think it has something to do with Shadowburn...
    Last edited by billybuffalo; 04-07-2013 at 10:27 PM.

  8. #53
    deathndecay's Avatar Member
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    please add If health over X,XXX,XXX apply Curse of Elements
    Last edited by deathndecay; 04-08-2013 at 12:03 AM.

  9. #54
    billybuffalo's Avatar Knight-Lieutenant
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    I for the most part do use auto rof, and only had the profile stop on me that one time tonight. The boss was under 20% so i think that points to an issue with shadow burn logic. I was not seeing it actually cast shadow for awhile either.

    But did a few more pulls downed some bosses and did not have anymore issues with it.

  10. #55
    Mavmins's Avatar Contributor
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    If it isn't working during execute please update to 0.895 which I hope will solve the shadowburn problem. The issues have come out of trying to maximise bloody cleave damage. If it IS working for you then please backup that version and update and test this one. I don't have a lot of time to actually play, mainly because im doing this and shadowburn cant be tested on raider dummy.

    Here is the new code

    Code:
    local Targethealth = 100 * UnitHealth("target") / UnitHealthMax("target")
    local havoc = UnitBuffID("target",80240)
    local SpellStart, SpellDuration = GetSpellCooldown(113858)
    local HavocStart, SpellDuration = GetSpellCooldown(80240)
    local darksoul = SpellStart + SpellDuration - GetTime()
    local havocCD = SpellStart + SpellDuration - GetTime()
    
    -------V0.8 test---------------
    
    if UnitExists("focus") == nil then
    	if PQ_SoulShard >= 1 then 
    		return true
    	end
    end
    
    if Targethealth < 7 then
    	return true
    end
    
    if UnitExists("focus") ~= nil and (PQ_SoulShard >= 1) and Targethealth < 20 then 
    	if havoc == nil  and PQR_SpellAvailable(80240) then
    		CastSpellByName(GetSpellInfo(80240),"focus")
    		PQR_DelayRotation(0.3)
    		return true
    	end
    end
    	
    if UnitExists("focus") ~= nil and (PQ_SoulShard >= 1) and Targethealth < 20 then 
    	if havoc ~= nil then
    		return true
    	end
    end
    	
    if UnitExists("focus") ~= nil and (PQ_SoulShard >= 1) and Targethealth < 20 then
    	if havoc == nil then
    		if not PQR_SpellAvailable(80240) and havocCD > 10 then
    			return true
    		end
    	end
    end
    	
    
    ---------------------------------------------------------
    Which is checking if we have a focus target, if we don't it will shadowburn under 20%
    If we do and Havoc is available it will cast Havoc THEN shadowburn
    If we have some stacks of Havoc already it will Shadowburn
    If we dont have havoc and Havoc won't be off cooldown for more than 10 seconds it will Shadowburn
    If Target is under 7% it will Shadowburn anyway

  11. #56
    billybuffalo's Avatar Knight-Lieutenant
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    I am sure it is just because i am not a developer but, i dont see where in that code it says to actually cast shadowburn. I am assuming that SB spell id is 113858. If this is correct, then that code just looks like it checks for all the right times to cast shadowburn but, never actually gets the ok to do so.

    Im sure i am just missing something....

  12. #57
    novicane's Avatar Member
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    Originally Posted by billybuffalo View Post
    I am sure it is just because i am not a developer but, i dont see where in that code it says to actually cast shadowburn. I am assuming that SB spell id is 113858. If this is correct, then that code just looks like it checks for all the right times to cast shadowburn but, never actually gets the ok to do so.

    Im sure i am just missing something....
    ^ return true = CAST

  13. #58
    billybuffalo's Avatar Knight-Lieutenant
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    Originally Posted by novicane View Post
    ^ return true = CAST

    Thanks for that...


    In this line:

    if UnitExists("focus") ~= nil and (PQ_SoulShard >= 1) and Targethealth < 20 then
    if havoc == nil and PQR_SpellAvailable(80240) then
    CastSpellByName(GetSpellInfo(80240),"focus")
    PQR_DelayRotation(0.3)
    return true
    end

    Shouldnt it specifically say to cast SB on our "Target"? I can see where it says to cast havoc on our focus target, or does it by default cast on our target unless told to do otherwise?

    Sorry for the noob, developer questions...just trying to learn a little something.



    Edit:


    Here is a scenario to consider, which is something I think could cause trouble with the profile.

    What if your target is less than 20% health, and your focus target is above 20% health? Do we think that could cause a hiccup in the profile during its checks? I dont see where in the code that it accounts for that.

    Perhaps a extra check is needed to check the health of the focus target as well? I use Horridon as an example. I put him on focus and then target adds/dinomancer. If Dino is at 19% health but horridon is at 90%, that is not gonna be able to cast shadowburn on horridon is it? Or do I just not know the warlock class well enough, and it will?
    Last edited by billybuffalo; 04-08-2013 at 07:48 AM.

  14. #59
    Mavmins's Avatar Contributor
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    On the left hand side in PQR there is a small box when you go into ability editor and in there it is set to 'target' so it will cast on your target.

    the HP of your Focus target doesn't matter and isnt checked, provided the HP of your target is under 20% the shadowburn will still damage your focus as well

    Interested if anyone has tested 0.895 yet, i will be raiding tonight hopefully so i'll check it, im sure the problem is fixed tho as it had

    Code:
    if UnitExists("focus") == nil then
    	if PQ_SoulShard > 1 then 
    		return true
    	end
    end
    and not how it is now which is

    Code:
    if UnitExists("focus") == nil then
    	if PQ_SoulShard >= 1 then 
    		return true
    	end
    end
    The fix was the >=
    before it was only shadowburning if you had more than 1 ember, and because PQR only checks in integers (whole numbers) greater than 1 ember can only be 2 so it wouldnt SB until you had 2 embers

    now it will SB if you have 1 OR more embers



    Once this issue is resolved and I've stuck in a couple more features like pet summons, grimoire support and talent checks I will call it version 1 stop developing it.

    Version 1.xx -> v2 will be me adding PQInterface support and tidying up all the code of each ability

  15. #60
    billybuffalo's Avatar Knight-Lieutenant
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    Originally Posted by Mavmins View Post
    On the left hand side in PQR there is a small box when you go into ability editor and in there it is set to 'target' so it will cast on your target.

    the HP of your Focus target doesn't matter and isnt checked, provided the HP of your target is under 20% the shadowburn will still damage your focus as well

    Interested if anyone has tested 0.895 yet, i will be raiding tonight hopefully so i'll check it, im sure the problem is fixed tho as it had

    Code:
    if UnitExists("focus") == nil then
    	if PQ_SoulShard > 1 then 
    		return true
    	end
    end
    and not how it is now which is

    Code:
    if UnitExists("focus") == nil then
    	if PQ_SoulShard >= 1 then 
    		return true
    	end
    end
    The fix was the >=
    before it was only shadowburning if you had more than 1 ember, and because PQR only checks in integers (whole numbers) greater than 1 ember can only be 2 so it wouldnt SB until you had 2 embers

    now it will SB if you have 1 OR more embers



    Once this issue is resolved and I've stuck in a couple more features like pet summons, grimoire support and talent checks I will call it version 1 stop developing it.

    Version 1.xx -> v2 will be me adding PQInterface support and tidying up all the code of each ability

    Excellent. Thank you for the clarification. Was in no way saying you didnt know what you were doing. I just didnt know how the code works, and was unsure about how shadow burn would work on your focus target. Thanks very much Mav!

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