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  1. #106
    Mavmins's Avatar Contributor
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    well ive got FnB working sometimes but im not great with lua so i dont know how to fix the errors ive got :/

    [PQR] Blaythe's Destruction Warlock
  2. #107
    blaythe's Avatar Active Member
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    Mav check your inbox lol.

    Feel free to add me on Skype guys.

    Blaythe.o
    Blaythes Destruction Warlock
    https://goo.gl/vUUhW

  3. #108
    Mavmins's Avatar Contributor
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    Ok so here is my 'fix' that works but isnt optimal so ill post the code and you guys can fix the issues it works perfectly for me escept for what ill mention below
    The trick was not to have separate abilities as FnB isn't on a GCD so it doesnt matter where you put it, its instant activate

    So here is my modified Immolate Ability code

    Code:
    local CurrentCast = UnitCastingInfo("player")
    local Immolate,_,_,_,_,_,Immolatetimer = UnitDebuffID("target",348,"PLAYER")
    local ImmolateAoE,_,_,_,_,_,ImmolateAoEtimer = UnitDebuffID("target",134972,"PLAYER")
    
    if not IsPlayerSpell(137587) then
    	if PQR_IsMoving(0.3) then
    		return false
    	end
    end
    
    if CurrentCast == "Immolate" then
    	return false
    end
    
    if not PQ_Zaslon then
    	if Immolate == nil then
    	CastSpellByName(tostring(GetSpellInfo(348)))
    	return true
    	end
    	
    	if Immolatetimer - GetTime() < 5 then
    	CastSpellByName(tostring(GetSpellInfo(348)))
    	return true
    	end
    end
    
    if PQ_Zaslon then
    	if (ImmolateAoE == nil) then
    		CastSpellByName(tostring(GetSpellInfo(108683)))
    		CastSpellByName(tostring(GetSpellInfo(108686)))
    		return true
    	end
    	
    	if (ImmolateAoEtimer - GetTime()) < 5 then
    		CastSpellByName(tostring(GetSpellInfo(108683)))
    		CastSpellByName(tostring(GetSpellInfo(108686)))
    		return true
    	end
    end
    and my modified Incinerate code

    Code:
    local Brimstone = UnitBuffID("player", 108683)
    local DarkSoul = UnitBuffID("player", 113858)
    local Backdraft,_,_,Stacks = UnitBuffID("player",117896)
    local ImmolateAoE,_,_,_,_,_,ImmolateAoEtimer = UnitDebuffID("target",134972,"PLAYER")
    local CurrentCast = UnitCastingInfo("player")
    
    if not IsPlayerSpell(137587) then
    	if PQR_IsMoving(0.3) then
    		return false
    	end
    end
    
    if CurrentCast == "Incinerate" then
    return false
    end
    
    if PQ_Zaslon then
    --	if (ImmolateAoEtimer - GetTime()) > 10 then
    	CastSpellByName(tostring(GetSpellInfo(108683)))
    	CastSpellByName(tostring(GetSpellInfo(PQ_Incinerate)))
    	return true
    --	end
    end
    
    if not PQ_Zaslon then
    	if not DarkSoul then
    	CastSpellByName(tostring(GetSpellInfo(PQ_Incinerate)))
    		return true
    	end
    end
    
    if not PQ_Zaslon then
    	if Backdraft ~= nil then
    	if DarkSoul and Stacks > 2 then
    	CastSpellByName(tostring(GetSpellInfo(PQ_Incinerate)))
    	return true
    	end
    end
    Now the issues that need fixing

    Immolate - needs a check so that if you have less than 1 ember it doesnt cast. I tried this
    Code:
    	if (ImmolateAoE == nil) and PQ_Soulshard >1 then
    		CastSpellByName(tostring(GetSpellInfo(108683)))
    		CastSpellByName(tostring(GetSpellInfo(108686)))
    		return true
    	end
    but it throws lua errors at me and im not a good coder
    Also i think a minor delay in cast after Fire and Brimstone before immolate would be good


    incinerate - So this works but needs an additional logic check, and again it thorws lua errors at me, you can see the bit i commented out in the main code section above but basically you want it to only FnB Incinerate if Immolate has >10 s left on it so you have enough time to build up another ember to reapply immolate. I added the immolate timer check in to account for this

    The code works and it checks the time, but I get an unexplained pause in the rotation sometimes, no lua errors just a pause so hopefully you can fix it


    hopefully this helps you out, ive been toying with it for a couple of hours now and this implementation works, it just needs someone smarter than me to fix the bugs

  4. #109
    deathndecay's Avatar Member
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    The excessive amount of spell spamming click sound is super annoying, Can you change it so it doesn't spam the entire time a spell is casting ???


    Also a LUA Bug : Happens when I mouse over any target.

    Code:
    Message: [string "---------------------------START-----------..."]:667: attempt to index global 'DebugFrame' (a nil value)Time: 03/30/13 11:32:04
    Count: 3
    Stack: [string "---------------------------START-----------..."]:667: in function `?'
    [string "---------------------------START-----------..."]:771: in function <[string "---------------------------START-----------..."]:771>
    
    
    Locals: self = <unnamed> {
     0 = <userdata>
    }
    npcid = 46647
    (*temporary) = nil
    (*temporary) = 16
    (*temporary) = 46647
    (*temporary) = -9
    (*temporary) = "B637"
    (*temporary) = nil
    (*temporary) = nil
    (*temporary) = "attempt to index global 'DebugFrame' (a nil value)"
    Last edited by deathndecay; 03-30-2013 at 01:33 PM.

  5. #110
    Mavmins's Avatar Contributor
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    are you using the latest version ? used to do it for me but not anymore, make sure to update from within PQR

    also go into options -> sounds -> and disable error sounds in the menu in wow

  6. #111
    deathndecay's Avatar Member
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    Yup still does it, I dont want the program to spam the spells like that either... Im sure blizzard would have something that would detect spells being spammed excessively like that....

    Seems like something isn't commented correctly.

    Code:
    125x <string>:"---------------------------START-----------...":667: attempt to index global "DebugFrame" (a nil value)<string>:"---------------------------START-----------...":667: in function "?"
    <string>:"---------------------------START-----------...":771: in function <string>:"---------------------------START-----------...":771
    
    
    Locals:
    self = <unnamed> {
     0 = <userdata>
    }
    event = "UPDATE_MOUSEOVER_UNIT"
    events = <table> {
     MODIFIER_STATE_CHANGED = <func> ---------------------------START-------------------------- 
     
    --Implement PQR_resumeAttack.. this is used to prevent 
     
    --abilities lower in the rotation from being cast. 
     
    if PQR_resumeAttack == nil then 
     
        PQR_resumeAttack = 0 
     
    elseif PQR_resumeAttack > GetTime() then 
     
        return true 
     
    else 
     
        PQR_resumeAttack = 0 
     
    end 
     
     
     
    --IMPORTANT: Change this if you have any cleaves that would do damage to a secondary target 
     
    --as part of your single target rotation. Better to be safe than sorry!  
     
    --Used for : Spirit Kings 
     
    local cleaveClass = false 
     
    local isAOE = strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode. 
     
     
     
    for i=1,4 do 
     
        local bossCheck = "boss"..i 
     
     
     
        if UnitExists(bossCheck) then 
     
             
     
            --------Wind Lord Checks--------     
     
      local BossName = UnitName(bossCheck) 
     
      if BossName == "Wind Lord Mel'jarak" then 
     
       if UnitIsDead(bossCheck) then 
     
        focuscast = true 
     
         UPDATE_MOUSEOVER_UNIT = <func> ---------------------------START-------------------------- 
     
    --Implement PQR_resumeAttack.. this is used to prevent 
     
    --abilities lower in the rotation from being cast. 
     
    if PQR_resumeAttack == nil then 
     
        PQR_resumeAttack = 0 
     
    elseif PQR_resumeAttack > GetTime() then 
     
        return true 
     
    else 
     
        PQR_resumeAttack = 0 
     
    end 
     
     
     
    --IMPORTANT: Change this if you have any cleaves that would do damage to a secondary target 
     
    --as part of your single target rotation. Better to be safe than sorry!  
     
    --Used for : Spirit Kings 
     
    local cleaveClass = false 
     
    local isAOE = strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode. 
     
     
     
    for i=1,4 do 
     
        local bossCheck = "boss"..i 
     
     
     
        if UnitExists(bossCheck) then 
     
             
     
            --------Wind Lord Checks--------     
     
      local BossName = UnitName(bossCheck) 
     
      if BossName == "Wind Lord Mel'jarak" then 
     
       if UnitIsDead(bossCheck) then 
     
        focuscast = true 
     
        s UNIT_POWER = <func> ---------------------------START-------------------------- 
     
    --Implement PQR_resumeAttack.. this is used to prevent 
     
    --abilities lower in the rotation from being cast. 
     
    if PQR_resumeAttack == nil then 
     
        PQR_resumeAttack = 0 
     
    elseif PQR_resumeAttack > GetTime() then 
     
        return true 
     
    else 
     
        PQR_resumeAttack = 0 
     
    end 
     
     
     
    --IMPORTANT: Change this if you have any cleaves that would do damage to a secondary target 
     
    --as part of your single target rotation. Better to be safe than sorry!  
     
    --Used for : Spirit Kings 
     
    local cleaveClass = false 
     
    local isAOE = strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode. 
     
     
     
    for i=1,4 do 
     
        local bossCheck = "boss"..i 
     
     
     
        if UnitExists(bossCheck) then 
     
             
     
            --------Wind Lord Checks--------     
     
      local BossName = UnitName(bossCheck) 
     
      if BossName == "Wind Lord Mel'jarak" then 
     
       if UnitIsDead(bossCheck) then 
     
        focuscast = true 
     
        spearcheck = PLAYER_CONTROL_LOST = <func> ---------------------------START-------------------------- 
     
    --Implement PQR_resumeAttack.. this is used to prevent 
     
    --abilities lower in the rotation from being cast. 
     
    if PQR_resumeAttack == nil then 
     
        PQR_resumeAttack = 0 
     
    elseif PQR_resumeAttack > GetTime() then 
     
        return true 
     
    else 
     
        PQR_resumeAttack = 0 
     
    end 
     
     
     
    --IMPORTANT: Change this if you have any cleaves that would do damage to a secondary target 
     
    --as part of your single target rotation. Better to be safe than sorry!  
     
    --Used for : Spirit Kings 
     
    local cleaveClass = false 
     
    local isAOE = strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode. 
     
     
     
    for i=1,4 do 
     
        local bossCheck = "boss"..i 
     
     
     
        if UnitExists(bossCheck) then 
     
             
     
            --------Wind Lord Checks--------     
     
      local BossName = UnitName(bossCheck) 
     
      if BossName == "Wind Lord M
    Last edited by deathndecay; 03-30-2013 at 01:50 PM.

  7. #112
    blaythe's Avatar Active Member
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    Sec. Gonna update a different version. As for the spamming ,waht is your ability delay set to inside of PQR?
    Blaythes Destruction Warlock
    https://goo.gl/vUUhW

  8. #113
    deathndecay's Avatar Member
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    Ability Check Delay : 50ms

    - Now heading to work, I will continue to post via mobile phone

    By the way, good work on the profile, I was able to achieve 2.2k more dps with your profile vs my human hand rotation.

    I will be here single handily helping you comb out the bugs in your rotation. I just came back to wow with the intention of playing only my warlock.
    Last edited by deathndecay; 03-30-2013 at 01:54 PM.

  9. #114
    blaythe's Avatar Active Member
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    OP updated with new information. Still waiting on feedback.

    As for the sound thing, I'm really not sure. I don't have that issue.
    Blaythes Destruction Warlock
    https://goo.gl/vUUhW

  10. #115
    deathndecay's Avatar Member
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    Fresh install and I have a brain, don't think it's me

  11. #116
    Mavmins's Avatar Contributor
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    I think it might be you or a conflict with some addon you're using, it works great for me after i disabled error sounds

  12. #117
    LazyRaider's Avatar Master Sergeant
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    I like the old FnB.. it wasnt perfect but it did work sometimes lol

  13. #118
    Captncrunch's Avatar Sergeant Major
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    Hmm, for some reason this new update keeps spamming incinerate even with less than 3 stacks of back draft and only chaos bolts for me if I pop dark soul. I wonder if some people are having problems due to having other warlock profiles as well. Their data files where very similar and caused conflicts.
    Last edited by Captncrunch; 03-30-2013 at 05:50 PM.

  14. #119
    LazyRaider's Avatar Master Sergeant
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    Thats been happening for me too. it waits till all stacks are gone

  15. #120
    deathndecay's Avatar Member
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    Has nothing to do with any other mods on, still happens with only PQI

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