Warrior PVE Prot , SMF, TG and Arms update menu

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  1. #31
    BroloElCunado's Avatar Member
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    Great work man, but could you add Stormbolt functionality to Arms and Fury? It should generally only be cast with colossus smash debuff up, but it's more DPS than bloodbath in 5.2

    Warrior PVE Prot , SMF, TG and Arms update
  2. #32
    replikatoren's Avatar Active Member
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    Originally Posted by BroloElCunado View Post
    Great work man, but could you add Stormbolt functionality to Arms and Fury? It should generally only be cast with colossus smash debuff up, but it's more DPS than bloodbath in 5.2
    Simple reply. It does not.. when you convince me with some maths I`ll add it, but I am 100% sure, it does not more than Bloodbath... no way. Maybe Ill add a Talent check in the future updates, when I dont forget it.

  3. #33
    BroloElCunado's Avatar Member
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    Originally Posted by replikatoren View Post
    Simple reply. It does not.. when you convince me with some maths I`ll add it, but I am 100% sure, it does not more than Bloodbath... no way. Maybe Ill add a Talent check in the future updates, when I dont forget it.
    You may be right about it not being correct for every fight, but stormbolt does have its uses. I think it has been buffed enough that its almost personal choice on which talent to use. (Getting 1.5 mil crits with stormbolt in ToT), also the cooldown usage is disabled by default? How do I turn on auto reck/banner use? Thank's in advance and again GREAT work. This is a 10k DPS Improvement over cuteones arms profile. I'll be sure to save some rep for you.

  4. #34
    UnrealEck's Avatar Active Member
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    I like the Arms profile but Fury isn't pulling the same numbers. It seems to occasionally get stuck and is unable to use a specific ability for a couple of seconds now and again. Not sure which ability it is but this is definitely the cause of the DPS drop. It's the same with gourgas' (if thats the right name) profile.

  5. #35
    TreeEskimo's Avatar Member
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    Originally Posted by UnrealEck View Post
    I like the Arms profile but Fury isn't pulling the same numbers. It seems to occasionally get stuck and is unable to use a specific ability for a couple of seconds now and again. Not sure which ability it is but this is definitely the cause of the DPS drop. It's the same with gourgas' (if thats the right name) profile.
    Yes, same here. Also how can I change so it uses DR on bossfights? Seems like it doesnt use it, only if theres 3-4 mobs around me - but I want to use it on bossfights also.
    Would be neat with a fix for the fury stuck thing though

  6. #36
    replikatoren's Avatar Active Member
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    Oh, damn right... playing arms atm... did some execute behavior change on the profile (fury) , will fix this asap

    sry guys ;D

  7. #37
    replikatoren's Avatar Active Member
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    Fixed it : Heres the link. http://bit.ly/10U38jY
    and give feedback if its fixed... since I can not test it right now.. if it does not work... describe on which spell it stops or you do think it stops
    Last edited by replikatoren; 03-14-2013 at 07:01 PM.

  8. #38
    UnrealEck's Avatar Active Member
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    What did you fix? What was the problem?

  9. #39
    replikatoren's Avatar Active Member
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    Originally Posted by UnrealEck View Post
    I like the Arms profile but Fury isn't pulling the same numbers. It seems to occasionally get stuck and is unable to use a specific ability for a couple of seconds now and again. Not sure which ability it is but this is definitely the cause of the DPS drop. It's the same with gourgas' (if thats the right name) profile.
    This... and DR is only cast as fury, when bloodbath is up and no cs

  10. #40
    UnrealEck's Avatar Active Member
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    Fury seems slightly better but it's causing the game to judder every couple of seconds.

  11. #41
    TreeEskimo's Avatar Member
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    Seems like it fixed that stuck bug, thanks very much.
    But yeah, the profile seems to every now and then make my FPS drop for a few seconds and go normal again. No idea what causes it as it is random (sometimes during heavy trash, sometimes during boss fights, and sometimes just on a dummy).

    Fury that is.

  12. #42
    UnrealEck's Avatar Active Member
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    It still gets stuck for me but it doesn't get stuck for as long as it used to. Only gets stuck for about a second whereas it used to get stuck for maybe 2 seconds. But yeah it causes juddering now which I'm guessing is to do with processing too many interface variables.

  13. #43
    replikatoren's Avatar Active Member
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    Originally Posted by UnrealEck View Post
    It still gets stuck for me but it doesn't get stuck for as long as it used to. Only gets stuck for about a second whereas it used to get stuck for maybe 2 seconds. But yeah it causes juddering now which I'm guessing is to do with processing too many interface variables.
    Ye, Ill update maybe later, its missing getHp("target") <= 20 on the execute ability... it has to do with the "timetodie" function... I will just add the <= 20 to the profile... for some low cpu desktops it may cause some lag, but I`m fine with it.
    And I know what you mean when it gets "stuck" for 2 secs or so... thats exactly what it should do.. cause its delaying / pooling rage for cs phase... nothing to worry about, it`s an dps increase.

  14. #44
    lordimac's Avatar Member
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    Did you changed the Filename for the Data File? Cause in your latest Upload it's missing the Failroad Data File.

    Anyway, I'm getting this Error with your Upload from yesterday (FuryPVE-SingleTar):

    Message: [string "if PQR_RotationStarted == true then ..."]:63: attempt to call global 'ModSwitch' (a nil value)
    Time: 03/15/13 12:50:21
    Count: 422
    Stack: [string "*:OnLoad"]:6: in function <[string "*:OnLoad"]:1>
    [C]: in function `ModSwitch'
    [string "if PQR_RotationStarted == true then ..."]:63: in function `?'
    [string "if PQR_Addon_Loaded == nil then..."]:765: in function `PQR_NextAbility'
    [string "if PQR_Addon_Loaded == nil then..."]:534: in function `PQR_ExecuteRotation'
    [string "if PQR_Addon_Loaded == nil then..."]:287: in function <[string "if PQR_Addon_Loaded == nil then..."]:214>

    Locals: msg = nil
    self = <unnamed> {
    0 = <userdata>
    origErrorHandler = <function> defined Interface\FrameXML\BasicControls.xml:<Scripts>:4
    errorHandler = <function> defined @Interface\AddOns\TradeSkillMaster\Util\ErrorHandler.lua:215
    handler = <function> defined *:OnLoad:1
    }
    Last edited by lordimac; 03-15-2013 at 06:55 AM.

  15. #45
    UnrealEck's Avatar Active Member
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    Originally Posted by replikatoren View Post
    Ye, Ill update maybe later, its missing getHp("target") <= 20 on the execute ability... it has to do with the "timetodie" function... I will just add the <= 20 to the profile... for some low cpu desktops it may cause some lag, but I`m fine with it.
    And I know what you mean when it gets "stuck" for 2 secs or so... thats exactly what it should do.. cause its delaying / pooling rage for cs phase... nothing to worry about, it`s an dps increase.
    I'm not sure about the execute because my test was on the raider dummy. My CPU is fairly fast. It's an overclocked core i7. I used a profile before with SMF and it didn't do the pausing and ended up being better for DPS. It's not actually delaying, it is trying to use an ability because I can hear the ticking sound being spammed really rapidly and the error on the screen. I'm not sure which ability it's trying to use though.

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