[PQR]PVE Disc Priest with Nova framework menu

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  1. #46
    DEFLAMA's Avatar Member
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    Great profiles and well written + rep. Only problems im encountering is the occasional dancing of spells with the shaman profile where it starts to cast > cancels > starts to cast > cancels etc etc. makes me look like a bot. Its doing it even if im in line of sight/distance/facing. Not sure why its doing it tbh.
    Other than that it works great

    [PQR]PVE Disc Priest with Nova framework
  2. #47
    Vachiusa's Avatar Contributor
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    Originally Posted by DEFLAMA View Post
    Great profiles and well written + rep. Only problems im encountering is the occasional dancing of spells with the shaman profile where it starts to cast > cancels > starts to cast > cancels etc etc. makes me look like a bot. Its doing it even if im in line of sight/distance/facing. Not sure why its doing it tbh.
    Other than that it works great
    Thanks for feedback. Its just auto stop casting when player already full hp, so prevent mana wasting.
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  3. #48
    Vachiusa's Avatar Contributor
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    Originally Posted by Disc Priest change logs
    Disc Priest change logs
    Version 1.2
    -Fix mouse-over Resurrection death player.
    -Fix custom table.
    -Add custome Flash heal when mouse-over Tsulong boss (for some unknow reason atm i cant check "sun bathed" buff for auto use)
    -And fixed all remain bugs.
    Disc priest profile is stable for now. And will not cont to release if i dont plan anything new. Just save my time for other profiles. Cheer!
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  4. #49
    DEFLAMA's Avatar Member
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    Originally Posted by Vachiusa View Post
    Thanks for feedback. Its just auto stop casting when player already full hp, so prevent mana wasting.
    ohhh! i see the "Stop Casting" code in there now! silly me lol

  5. #50
    Vachiusa's Avatar Contributor
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    Originally Posted by Resto Shaman change logs
    Resto Shaman change logs
    Version 1.4 - 28/01/2013
    -Fixed custom table.
    -Remove astral swiftness out of HR combo.
    -Remove tremor totem out of auto dispel.
    -Check for other manual earth shield of player, not just only on focus.
    -Add surge heal when mouse-over Tsulong boss (for some unknow reason atm i cant check "sun bathed" buff for auto use)
    -Rework with Riptide uptime usage.
    -Add recall HST for mana saving.
    -Mana Improvement.
    -And fixed some bugs.
    Need feedback with recount detail screenshot, Thanks and enjoy!
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  6. #51
    UCSB's Avatar Member
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    When I use the party or raid profile in a BG, it automatically switches to *master, and proceeds go bat shit crazy (in a bad way).

    PvE strictly?

  7. #52
    Vachiusa's Avatar Contributor
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    Originally Posted by UCSB View Post
    When I use the party or raid profile in a BG, it automatically switches to *master, and proceeds go bat shit crazy (in a bad way).

    PvE strictly?
    Yes, PVP only support when I finish all PVE profiles, sorry!
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  8. #53
    ace99ro's Avatar Sergeant Major
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    i will use the new version of the shammy profile on protectors HC tonite , will provide feedback , killed emperess hc last night using my own edit of sheurons profile

    atm i am at 496ilvl - 50% mastery then all out on crit for some mana regen via resurgence

  9. #54
    vorn10's Avatar Active Member
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    @ Vachiusa
    Originally Posted by vorn10
    Yesterday tried do it myself but failed, so:
    - where should change PASUE to left alt? In "stop casting"?
    - where should change HR to left CTRL? in HR ability?
    I dont use auto dispell so left alt is free and CH want to change to left shift so i should change it in CH?
    Are my changes doing anything with rest of code? Are these modifiers used in any other abilities except that which i wrote?
    So did this:
    LA - Pause
    RA - dispell
    LS - CH / LB
    LC - HR
    In CH/LB i removed "not LeftShiftKeyDown()"
    and only HR working
    FIXED

    Improvements:
    - ES - Did u looked at old Sheuron code for it? It is casted on tank which has currently aggro. If more then 1 target with aggro ES will stay on first player who has aggro. So if 2 tanks fight it will stay on tank who first got aggro and if 1 tank fight someone will overaggro it will jump to that player then go back to tank if player lose aggro. There can be added modifier to chose tank like for Lifebloom in Buba resto druid. But "role check" is needed. PM me if u need whole profile. It is outdated but still working and doing good job in 10HC, maybe something usefull u can use.
    Code:
    local EarthShield
    for i=1, #members do 
      if UnitBuffID(members[i].Unit,974,"PLAYER") then EarthShield = members[i].Unit end 
    end
    
    if not EarthShield
    or ( EarthShield and UnitThreatSituation(EarthShield) ~= 3 ) 
    then 
      for i=1,#members do
        if UnitGroupRolesAssigned(members[i].Unit) == "TANK" 
        and UnitThreatSituation(members[i].Unit) == 3 
        and not UnitBuffID(members[i].Unit,974) 
        then PQR_CustomTarget = members[i].Unit return true end 
      end
    end
    - Tsulong - check "deadpanstiffy" code for that fight to heal boss under buff ([PQR] Monk Mistweaver)
    [PQR] Monk Mistweaver

    Code:
    --Boss healing Functions
    	--Bathed in Light (enUS only)
    	if UnitDebuff("player","Bathed in Light") then
    		tinsert(roster,{unit="boss1",
    		hd=500000,
    		hp=5,
    		role="BOSS"})
    	end
    ^ It is from his code, even he wrote "enUS only" for me EU it is working. After getting buff it all time of buff casting soothing mist and spamming surging mist on tsulong.
    Another way what was thinking to how check if we are buffed is to check boss cast. If he is casting at end of that cast start timer which will be as long as long is buff. While it is > 0 then spamm heal on boss, if == 0 start normal rotation.

    Bugs?:
    - it trying to cast HW and stops, HW,stops,HW,stops u know what i mean?
    Ok so found why it doing that ( i think so ;p). So in HW:
    Code:
    	if members[1].HP > Nova_HealingWave --80 from settings in party
    	and members[1].HP < Nova_LightningBolt --95 from settings in party
    So HW will be cast when 80<hp<95 right?
    And in stop casting for HW:
    Code:
    elseif UnitCastingInfo("player") == GetSpellInfo(331) --HealingWave
    and members[1].HP > 92 then
    	SpellStopCasting()
    So it will stop casting HW if player above 92.
    If i good understand all this codeing shit, shouldnt be?:
    stop casting == Nova_LightningBolt
    so:
    Code:
    elseif UnitCastingInfo("player") == GetSpellInfo(331) --HealingWave
    and members[1].HP >= Nova_LightningBolt then
    	SpellStopCasting()
    And next one thing,
    What will happen if i set "cast GHW if HP < 85" ? Nothing. U know what i mean? maybe not nothing but it will start cast and then stopcast over and over.
    Imo (theory, didnt check it) all stop castings should have thier names from "... settings". Like above example.

    Yeah found that Pause is builtin function in Nova_data "nova_mod" it took me over 1hr to get working pause under another modifier but iam happy i did this myself;p

    Sorry for my long sentences and maybe sometimes iam writing about same things in one sentence but iam not good in english.
    Last edited by vorn10; 01-28-2013 at 12:55 PM.

  10. #55
    Enragerx's Avatar Master Sergeant
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    Nova Data was just updated to resolve some issues....just a heads up

  11. #56
    Vachiusa's Avatar Contributor
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    Originally Posted by vorn10 View Post
    @ Vachiusa

    FIXED

    Improvements:
    - ES - Did u looked at old Sheuron code for it? It is casted on tank which has currently aggro. If more then 1 target with aggro ES will stay on first player who has aggro. So if 2 tanks fight it will stay on tank who first got aggro and if 1 tank fight someone will overaggro it will jump to that player then go back to tank if player lose aggro. There can be added modifier to chose tank like for Lifebloom in Buba resto druid. But "role check" is needed. PM me if u need whole profile. It is outdated but still working and doing good job in 10HC, maybe something usefull u can use.
    Code:
    local EarthShield
    for i=1, #members do 
      if UnitBuffID(members[i].Unit,974,"PLAYER") then EarthShield = members[i].Unit end 
    end
    
    if not EarthShield
    or ( EarthShield and UnitThreatSituation(EarthShield) ~= 3 ) 
    then 
      for i=1,#members do
        if UnitGroupRolesAssigned(members[i].Unit) == "TANK" 
        and UnitThreatSituation(members[i].Unit) == 3 
        and not UnitBuffID(members[i].Unit,974) 
        then PQR_CustomTarget = members[i].Unit return true end 
      end
    end
    - Tsulong - check "deadpanstiffy" code for that fight to heal boss under buff ([PQR] Monk Mistweaver)
    [PQR] Monk Mistweaver

    Code:
    --Boss healing Functions
    	--Bathed in Light (enUS only)
    	if UnitDebuff("player","Bathed in Light") then
    		tinsert(roster,{unit="boss1",
    		hd=500000,
    		hp=5,
    		role="BOSS"})
    	end
    ^ It is from his code, even he wrote "enUS only" for me EU it is working. After getting buff it all time of buff casting soothing mist and spamming surging mist on tsulong.
    Another way what was thinking to how check if we are buffed is to check boss cast. If he is casting at end of that cast start timer which will be as long as long is buff. While it is > 0 then spamm heal on boss, if == 0 start normal rotation.

    Bugs?:
    - it trying to cast HW and stops, HW,stops,HW,stops u know what i mean?
    Ok so found why it doing that ( i think so ;p). So in HW:
    Code:
    	if members[1].HP > Nova_HealingWave --80 from settings in party
    	and members[1].HP < Nova_LightningBolt --95 from settings in party
    So HW will be cast when 80<hp<95 right?
    And in stop casting for HW:
    Code:
    elseif UnitCastingInfo("player") == GetSpellInfo(331) --HealingWave
    and members[1].HP > 92 then
    	SpellStopCasting()
    So it will stop casting HW if player above 92.
    If i good understand all this codeing shit, shouldnt be?:
    stop casting == Nova_LightningBolt
    so:
    Code:
    elseif UnitCastingInfo("player") == GetSpellInfo(331) --HealingWave
    and members[1].HP >= Nova_LightningBolt then
    	SpellStopCasting()
    And next one thing,
    What will happen if i set "cast GHW if HP < 85" ? Nothing. U know what i mean? maybe not nothing but it will start cast and then stopcast over and over.
    Imo (theory, didnt check it) all stop castings should have thier names from "... settings". Like above example.

    Yeah found that Pause is builtin function in Nova_data "nova_mod" it took me over 1hr to get working pause under another modifier but iam happy i did this myself;p

    Sorry for my long sentences and maybe sometimes iam writing about same things in one sentence but iam not good in english.
    +rep for your feedback, will look around this!
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  12. #57
    saintsrlfc's Avatar Member
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    Keep up the fantastic work..I love your profiles

  13. #58
    triggersad's Avatar Member
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    defintly more mana efficient...on some fights too mana efficient but i can control that with more healing rains I guess..
    , alot bettter though.. I healed normal garalon and empress and it was fine.

  14. #59
    sed-'s Avatar ★ Elder ★
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    idk the disc profile keeps me oom like all the time lol, anyone else have this problem? if not whats your ilvl looking like lol

  15. #60
    bigzeed's Avatar Member
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    IS there an SVN update for this profile?

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