Hi, Oh, please can you come here to put the entire program in pqr 1.1.1 for feral druid pve dps thank you
how is feral looking for 5.4?
I dont think it would be that bad
BadRotationsDeveloper
what is my pqi spposed to look like, there are no checkboxes
I tried on ptr removing PQIInt and other parts from the rotation on ptr but no matter what I do I get
Message: [string "if cp>=1 and rpr > 0 and rpr<=3 and thp<=25..."] line 1:
attempt to compare number with nil
Debug:
[string "if cp>=1 and rpr > 0 and rpr<=3 and thp<=25..."]:1: ?()
[string "if PQR_Addon_Loaded == nil then..."]:765: PQR_NextAbility()
[string "if PQR_Addon_Loaded == nil then..."]:534: PQR_ExecuteRotation()
[string "if PQR_Addon_Loaded == nil then..."]:287:
[string "if PQR_Addon_Loaded == nil then..."]:214
Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to compare number with nil"
Any Idea on how I can fix it
Profile currently does not work on PTR, cukiemunster is helping me look into but I wouldn't hold your breath.
BadRotationsDeveloper
about the error, one thing i realized on ptr (and this may go live) its that whenever you dont have a selected target maxhealth will be 0 instead of nil. this is causing errors on the functions, so some checks should be added as per example
if unitexist("target") then
thp = 100*(UnitHealth(t)/UnitHealthMax(t))
else
thp = 100
end
I'll help a little tomorrow on it. Just give me a day to download the ptr and I'll see what I can get cooked up. This will be tomorrow afternoon though as I have pt in the morning and classes till 1630, so early taps (bedtime) for me.
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Also 5.4 is not until September 10th in the US, the 11th for EU.
http://us.battle.net/wow/en/blog/107...mmar-8_21_2013
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I recently switched to Arms, and I was having trouble finding a good profile. I was daunted by the wall of text here, so I initially didn't try it. After giving your Arms Warrior profile a try, I have to say it's up there with my favorite community profiles now. I love the speed in which it reacts to global cooldowns, especially when dumping Overpower stacks; it's so very fast that it looks unreal.
My only gripe is that I can't target things without the rotation going nuts and attacking right away. Is there a way to target the enemy with the rotation active, yet not charge it and drop what I was doing? As cool as it is, charging right away without letting me sit there and have the boss targetted is kind of a small peeve. If not, then that's fine, as I can just turn it on mid-fight instead.
If I understand right, perhaps i can add a check to only charge when in combat
IE: Change this...
to this...Code:if hastar and cd(chrg)==0 and sir(gsi(chrg),t)==1 then cast(gsi(chrg)) end
Code:if incom and hastar and cd(chrg)==0 and sir(gsi(chrg),t)==1 then cast(gsi(chrg)) end
BadRotationsDeveloper