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  1. #211
    mmmmbakes's Avatar Member
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    Properly managing the envenom debuff will almost always give you atleast a +5k dps. When I manage the envenom debuff properly (no clipping or at 1 sec/pooling energy) on a patchwerk fight I get a +10k dps increase as compared to using this profile.

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  2. #212
    Nerder's Avatar Contributor
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    Ok, well telling me that managing it will do better DPS is nice, but I dont know how to incorperate this as I have no idea how to manage it. I have said plenty times before that I dont really play a rogue so if you could go into more detail then I can add this...

  3. #213
    RogueDps's Avatar Banned
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    yeah thats what i meant, trying to get it to not re envenom unless envenoms not up but let it clip if close to energy cap so during a lust situation etc itd clip more this n still maintaining rupture properly.. but i myself have 0 pqr coding knowledge coding that might be a royal pain .. ty tho ur profles been a godsend wen my fingers get tired of manual 4hr raids n being lazy on dailys
    Last edited by RogueDps; 04-10-2013 at 02:22 AM.

  4. #214
    mmmmbakes's Avatar Member
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    Rotations & Priorities

    Q: What rotation should I be using on multiple mobs?
    A: 2-3 targets: 2x Muti > Rupture. Repeat this cycle on all targets while weaving Envenom to maintain SnD. FoK spam during Envenom.
    A: 5+ targets: 2x FoK > Rupture. Repeat this cycle on 3 targets while weaving Envenom to maintain SnD. FoK spam during Envenom.

    Q: I've got the standard rotation down, but what about all those special situations?
    A: Refresh Rupture at any CP if it has <2 sec left.
    A: Envenom at any CP if Slice and Dice has <2sec left.
    A: If Rupture has 3-6 sec remaining and 5 CP for Envenom, wait for the 2 sec mark and refresh Rupture before continuing your rotation.
    A: If at 1-4 CP, use Blindside proc right away. If at 5+ CP and no Envenom up, Envenom then Blindside.

    Resource Management

    Q: Envenom clipping?
    A: Only clip if you're at 7 CPs (presuming Anticipation) or 85+ energy.
    A: Up to 1 sec of Envenom carries over to the next Envenom, so you can safely clip within this time frame. E.g. if you clip with 0.9 sec left, your next full Envenom will last 6.9 sec, and it won't be a DPS loss. [1,2]

    Q: Energy pooling - yes/no/when?
    A: If your previous Envenom has not dropped wait until it does or until your energy is in danger of capping before casting the next one. [1]
    A: Go into Shadow Blades/Vendetta with high (but uncapped) energy. [1]
    A: Try to have enough energy that you will be able to cast two Mutilates during the buff before casting Envenom. [1]

    -

    I would like to change the AoE rotation to FoK -> and rupture -> and if rupture is still on then envenom at 4/5 stack. Is there anyway to do this? Crimson Tempest is a dps loss. If there is anything you need Nerder let me know.

  5. #215
    Apocalypse59's Avatar Knight
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    Originally Posted by mmmmbakes View Post
    Rotations & Priorities

    Q: What rotation should I be using on multiple mobs?
    A: 2-3 targets: 2x Muti > Rupture. Repeat this cycle on all targets while weaving Envenom to maintain SnD. FoK spam during Envenom.
    A: 5+ targets: 2x FoK > Rupture. Repeat this cycle on 3 targets while weaving Envenom to maintain SnD. FoK spam during Envenom.

    Q: I've got the standard rotation down, but what about all those special situations?
    A: Refresh Rupture at any CP if it has <2 sec left.
    A: Envenom at any CP if Slice and Dice has <2sec left.
    A: If Rupture has 3-6 sec remaining and 5 CP for Envenom, wait for the 2 sec mark and refresh Rupture before continuing your rotation.
    A: If at 1-4 CP, use Blindside proc right away. If at 5+ CP and no Envenom up, Envenom then Blindside.

    Resource Management

    Q: Envenom clipping?
    A: Only clip if you're at 7 CPs (presuming Anticipation) or 85+ energy.
    A: Up to 1 sec of Envenom carries over to the next Envenom, so you can safely clip within this time frame. E.g. if you clip with 0.9 sec left, your next full Envenom will last 6.9 sec, and it won't be a DPS loss. [1,2]

    Q: Energy pooling - yes/no/when?
    A: If your previous Envenom has not dropped wait until it does or until your energy is in danger of capping before casting the next one. [1]
    A: Go into Shadow Blades/Vendetta with high (but uncapped) energy. [1]
    A: Try to have enough energy that you will be able to cast two Mutilates during the buff before casting Envenom. [1]

    -

    I would like to change the AoE rotation to FoK -> and rupture -> and if rupture is still on then envenom at 4/5 stack. Is there anyway to do this? Crimson Tempest is a dps loss. If there is anything you need Nerder let me know.
    +rep for great information
    I bet Nerder can work with that!

  6. #216
    vitalic's Avatar Contributor CoreCoins Purchaser
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    I'm currently upgrading Blinded's profile, this is my logic for Envenom in case it's useful:

    PHP Code:
    local CPs GetComboPoints( &amp;quot;player&amp;quot;, &amp;quot;target&amp;quot; )
    local EnvEnvTimeLeft Buff_Check32645, &amp;quot;player&amp;quot; )
    local RupRupTimeLeft     Debuff_Check1943, &amp;quot;target&amp;quot;, &amp;quot;PLAYER&amp;quot; )
    local CurrentEnergy        UnitMana(&amp;quot;player&amp;quot;)

    if 
    CPs &amp;gtand Rup then

        
    if RupTimeLeft &amp;ltand RupTimeLeft &amp;gtand CurrentEnergy &amp;lt90 then
            
    return
        
    end
        
        
    if RupTimeLeft &amp;gtand CurrentEnergy &amp;lt75 then
            
    return
        
    end
        
    end

    if CPs &amp;gtand (not Env or EnvTimeLeft &amp;ltor CurrentEnergy &amp;gt90)  then

        CastSpellByName
    GetSpellInfo(32645), nil )
        return 
    true
        
    end 
    I had to add a check on Mutilate to ensure it's only casted at < 5 CPs, most profiles seem to assume it's okay to cast Mutilate when there is nothing else to do. The idea here is that we don't cast Envenom (pool energy) until Envenom buff has less than 1 second remaining or has fallen off. I also prevent casting Envenom when there is less than 6 seconds remaining on Rupture to ensure as many 5 CP Ruptures as possible. I also prevent casting Envenom until we have 75 energy to get more Mutilates/Dispatches during the buff, unless we are about to refresh Rupture of course. In both energy pooling situations I added a Energy > 90 emergency check to prevent energy capping.

  7. #217
    Apocalypse59's Avatar Knight
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    This is some very useful stuff guys - anxiously waiting for a reply from Nerder.

  8. #218
    Nerder's Avatar Contributor
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    I'll work with what I can, I'm about to raid right now though. I havent had a chance to read it all but will when I get the opportunity

  9. #219
    Nerder's Avatar Contributor
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    Tried somethin a bit different, saw only a 2k dps increase with it on the dummies, IDK about regular raid counting the more dispatches, you can update it from the profile version 2.0

  10. #220
    RogueDps's Avatar Banned
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    its def clipping alot less now good work but it seems to be missing some blindside procs n mutilating wile theres a blindside proc still up from my dummy testing so far which def hurts the dps a bit

    with a lil more testing it seems to be missing the blindside proc if it procs wile an envenom buffs up
    Last edited by RogueDps; 04-11-2013 at 12:57 PM.

  11. #221
    Nerder's Avatar Contributor
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    Originally Posted by RogueDps View Post
    its def clipping alot less now good work but it seems to be missing some blindside procs n mutilating wile theres a blindside proc still up from my dummy testing so far which def hurts the dps a bit

    with a lil more testing it seems to be missing the blindside proc if it procs wile an envenom buffs up
    I thought I updated the one to prevent that, guess not. Try to update again it'll say same version, just uploaded it though

  12. #222
    RogueDps's Avatar Banned
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    nice seems fixed on dummy testing gonna que for lfr n do sum real testing thnks for ur work <3
    Last edited by RogueDps; 04-11-2013 at 02:39 PM.

  13. #223
    RogueDps's Avatar Banned
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    lfr jin'rokh 517ilvl only food buffed / basic alchemy 320 agi flask https://i.imgur.com/yR5hLDR.jpg :P

  14. #224
    vitalic's Avatar Contributor CoreCoins Purchaser
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    There's a lot of problems still I'm afraid:

    - The opener is wrong, it should be Mut > SnD > Shadow Blades > Mut > Rupture > Vendetta > Standard Rotation
    - It lets Rupture fall off (huge dps loss)
    - It doesn't pool energy before Envenom to get more Mutis during the buff
    - It casts dispatch at 5cp without Envenom buff
    - For me it seems to cast Vanish as soon as I open which is pointless when you are already capped/close to capping on energy

    It needs to use the kind of logic I posted before where it "knows" that Rupture is close to falling off so it will hold off on the 5 point Envenom and use it for a full duration Rupture, your profile casts the Envenom when there is 2-3 seconds left on Rupture which means it either falls off or puts up a low duration Rupture.

    At least it's not clipping Envenom any more which should give a huge dps increase in a raid encounter

  15. #225
    RogueDps's Avatar Banned
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    hey nerder could you throw me code to just evis n not rupture in the "finisher" on the combat rotation i just got 4pc t15 n just wanna try out rupture vs rupture-less no need to change the profile on ur end i know how to use the ability editor but ur code in theres complex for my lack of knowledge lol thnks

    o and possibly a code for expose armor n where would be a good spot to put it in rotation? in 10m im the armor debuffer n frostdk friend yells when i don't do it could do it manually but
    Last edited by RogueDps; 04-12-2013 at 01:25 AM.

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