Properly managing the envenom debuff will almost always give you atleast a +5k dps. When I manage the envenom debuff properly (no clipping or at 1 sec/pooling energy) on a patchwerk fight I get a +10k dps increase as compared to using this profile.
Properly managing the envenom debuff will almost always give you atleast a +5k dps. When I manage the envenom debuff properly (no clipping or at 1 sec/pooling energy) on a patchwerk fight I get a +10k dps increase as compared to using this profile.
Ok, well telling me that managing it will do better DPS is nice, but I dont know how to incorperate this as I have no idea how to manage it. I have said plenty times before that I dont really play a rogue so if you could go into more detail then I can add this...
yeah thats what i meant, trying to get it to not re envenom unless envenoms not up but let it clip if close to energy cap so during a lust situation etc itd clip more this n still maintaining rupture properly.. but i myself have 0 pqr coding knowledge coding that might be a royal pain.. ty tho ur profles been a godsend wen my fingers get tired of manual 4hr raids n being lazy on dailys
Last edited by RogueDps; 04-10-2013 at 02:22 AM.
Rotations & Priorities
Q: What rotation should I be using on multiple mobs?
A: 2-3 targets: 2x Muti > Rupture. Repeat this cycle on all targets while weaving Envenom to maintain SnD. FoK spam during Envenom.
A: 5+ targets: 2x FoK > Rupture. Repeat this cycle on 3 targets while weaving Envenom to maintain SnD. FoK spam during Envenom.
Q: I've got the standard rotation down, but what about all those special situations?
A: Refresh Rupture at any CP if it has <2 sec left.
A: Envenom at any CP if Slice and Dice has <2sec left.
A: If Rupture has 3-6 sec remaining and 5 CP for Envenom, wait for the 2 sec mark and refresh Rupture before continuing your rotation.
A: If at 1-4 CP, use Blindside proc right away. If at 5+ CP and no Envenom up, Envenom then Blindside.
Resource Management
Q: Envenom clipping?
A: Only clip if you're at 7 CPs (presuming Anticipation) or 85+ energy.
A: Up to 1 sec of Envenom carries over to the next Envenom, so you can safely clip within this time frame. E.g. if you clip with 0.9 sec left, your next full Envenom will last 6.9 sec, and it won't be a DPS loss. [1,2]
Q: Energy pooling - yes/no/when?
A: If your previous Envenom has not dropped wait until it does or until your energy is in danger of capping before casting the next one. [1]
A: Go into Shadow Blades/Vendetta with high (but uncapped) energy. [1]
A: Try to have enough energy that you will be able to cast two Mutilates during the buff before casting Envenom. [1]
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I would like to change the AoE rotation to FoK -> and rupture -> and if rupture is still on then envenom at 4/5 stack. Is there anyway to do this? Crimson Tempest is a dps loss. If there is anything you need Nerder let me know.
I'm currently upgrading Blinded's profile, this is my logic for Envenom in case it's useful:
I had to add a check on Mutilate to ensure it's only casted at < 5 CPs, most profiles seem to assume it's okay to cast Mutilate when there is nothing else to do. The idea here is that we don't cast Envenom (pool energy) until Envenom buff has less than 1 second remaining or has fallen off. I also prevent casting Envenom when there is less than 6 seconds remaining on Rupture to ensure as many 5 CP Ruptures as possible. I also prevent casting Envenom until we have 75 energy to get more Mutilates/Dispatches during the buff, unless we are about to refresh Rupture of course. In both energy pooling situations I added a Energy > 90 emergency check to prevent energy capping.PHP Code:
local CPs = GetComboPoints( &quot;player&quot;, &quot;target&quot; )
local Env, EnvTimeLeft = Buff_Check( 32645, &quot;player&quot; )
local Rup, RupTimeLeft = Debuff_Check( 1943, &quot;target&quot;, &quot;PLAYER&quot; )
local CurrentEnergy = UnitMana(&quot;player&quot;)
if CPs &gt; 4 and Rup then
if RupTimeLeft &lt; 6 and RupTimeLeft &gt; 3 and CurrentEnergy &lt; 90 then
return
end
if RupTimeLeft &gt; 6 and CurrentEnergy &lt; 75 then
return
end
end
if CPs &gt; 4 and (not Env or EnvTimeLeft &lt; 1 or CurrentEnergy &gt; 90) then
CastSpellByName( GetSpellInfo(32645), nil )
return true
end
This is some very useful stuff guys - anxiously waiting for a reply from Nerder.
I'll work with what I can, I'm about to raid right now though. I havent had a chance to read it all but will when I get the opportunity
Tried somethin a bit different, saw only a 2k dps increase with it on the dummies, IDK about regular raid counting the more dispatches, you can update it from the profile version 2.0
its def clipping alot less now good work but it seems to be missing some blindside procs n mutilating wile theres a blindside proc still up from my dummy testing so far which def hurts the dps a bit
with a lil more testing it seems to be missing the blindside proc if it procs wile an envenom buffs up
Last edited by RogueDps; 04-11-2013 at 12:57 PM.
nice seems fixed on dummy testing gonna que for lfr n do sum real testingthnks for ur work <3
Last edited by RogueDps; 04-11-2013 at 02:39 PM.
lfr jin'rokh 517ilvl only food buffed / basic alchemy 320 agi flask https://i.imgur.com/yR5hLDR.jpg :P
There's a lot of problems still I'm afraid:
- The opener is wrong, it should be Mut > SnD > Shadow Blades > Mut > Rupture > Vendetta > Standard Rotation
- It lets Rupture fall off (huge dps loss)
- It doesn't pool energy before Envenom to get more Mutis during the buff
- It casts dispatch at 5cp without Envenom buff
- For me it seems to cast Vanish as soon as I open which is pointless when you are already capped/close to capping on energy
It needs to use the kind of logic I posted before where it "knows" that Rupture is close to falling off so it will hold off on the 5 point Envenom and use it for a full duration Rupture, your profile casts the Envenom when there is 2-3 seconds left on Rupture which means it either falls off or puts up a low duration Rupture.
At least it's not clipping Envenom any more which should give a huge dps increase in a raid encounter
hey nerder could you throw me code to just evis n not rupture in the "finisher" on the combat rotation i just got 4pc t15 n just wanna try out rupture vs rupture-less no need to change the profile on ur end i know how to use the ability editor but ur code in theres complex for my lack of knowledge lol thnks
o and possibly a code for expose armor n where would be a good spot to put it in rotation? in 10m im the armor debuffer n frostdk friend yells when i don't do itcould do it manually but
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Last edited by RogueDps; 04-12-2013 at 01:25 AM.