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  1. #16
    wtfnix's Avatar Member
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    Thanks for this PvP BM Profile!!!! I appreciate it a lot man. +1 Repped ya!

    [PQR] Hunter BM PVP (5.1)
  2. #17
    jarrito66's Avatar Active Member
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    Originally Posted by Taran32 View Post
    Did he just take Sheep's/Raw's edits and put his name on it? Not seeing much difference either. I mean I understand you can only change so much when something works really well, but if there's some credit that needs to be given, well...it needs to be given.
    As I stated in the original post, many aspects of this profile were taken from sheepmoon. But it seems to me that almost all custom profiles use sheeps as there base. I believe Vettic even noted this about his profile in his post for the Raw profile. I made this profile because I could see that one was needed now that the update was messing up some profiles, exspecially the PvP ones. Right now this seems to be really the only Hunter PvP profile out there, and as for the similarity in code, why fix what's not broken? I have given credit where it is due. If a complete new profile from scratch is needed than i will do it, but at the moment I haven't had any problems with the authors.

  3. #18
    jarrito66's Avatar Active Member
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    Originally Posted by Techz View Post
    i have seen some MM hunters doing massive damage in BG :-/
    Plan on working on this some more today. Also going to fix the problem about deterrence being cast during the rapid fire/bestial wrath burst and perhaps create a manual option for it.

    Let me know about any other ideas and thanks everyone for the feedback!

  4. #19
    Taran32's Avatar Knight-Lieutenant
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    Originally Posted by jarrito66 View Post
    As I stated in the original post, many aspects of this profile were taken from sheepmoon. But it seems to me that almost all custom profiles use sheeps as there base. I believe Vettic even noted this about his profile in his post for the Raw profile. I made this profile because I could see that one was needed now that the update was messing up some profiles, exspecially the PvP ones. Right now this seems to be really the only Hunter PvP profile out there, and as for the similarity in code, why fix what's not broken? I have given credit where it is due. If a complete new profile from scratch is needed than i will do it, but at the moment I haven't had any problems with the authors.
    No worries, dude. That's more or less what I meant in my post. It's hard to really improve upon what's already well done. Maybe I misread your OP, but I only saw Kick's name in there, so if you updated it or I just didn't see it, there's really no issue. Thanks for your contribution, and hopefully an awesome MM profile can be made as well.

  5. #20
    jarrito66's Avatar Active Member
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    Added new MM version of profile as well as fixed the deterrence problem. MM profile still needs work to help balance the focus better.

    Also sorry for the constant downloads. Tonight i will try to get an svn
    Last edited by jarrito66; 12-03-2012 at 04:18 PM.

  6. #21
    xmolda's Avatar Private
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    I've been using this and it is awesome, the only thing I would wish for is the possibility to cast scattershot/ freeze trap at focus, that would make it truly awesome. Would have to remove scattershot from ordinary rotation though so that it wont be on cooldown when needed.

    Anyways, great work

  7. #22
    jarrito66's Avatar Active Member
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    Originally Posted by xmolda View Post
    I've been using this and it is awesome, the only thing I would wish for is the possibility to cast scattershot/ freeze trap at focus, that would make it truly awesome. Would have to remove scattershot from ordinary rotation though so that it wont be on cooldown when needed
    Sounds reasonable I'll try to get this implemented into a rotation

    Also found silly error I made on the MM profile and I will fix this tomorrow

  8. #23
    Techz's Avatar Member
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    I love this profile well im still using the old one as i cant get the link for the new one to work :-(

  9. #24
    Techz's Avatar Member
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    Code:
    --Code provided by Xelper
    local targetTrapped = UnitDebuffID("target", 1499)
    local _, FreezingTrapCD = GetSpellCooldown(1499)
    if targetTrapped then
    	return true
    end
    
    
    if FreezingTrapTimeout ~= nil and FreezingTrapTimeout > GetTime() then
    	local targetName = UnitName("target")
    	if targetName == FreezingTrapTarget and FreezingTrapTarget ~= nil then
    		if FreezingTrapCD > 3 then
    			return true
    		end
    	end
    else
    	FreezingTrapTimeout = nil
    	FreezingTrapTarget = nil
    end
    
    
    if IsLeftControlKeyDown() and GetCurrentKeyBoardFocus() == nil then
    	local ScatterShot = GetSpellInfo(19503)
    	local TrapLauncher = GetSpellInfo(77769)
    	local FreezingTrap = GetSpellInfo(1499)
    	local ScatterShotCD, ScatterDuration = GetSpellCooldown(19503)
    	ScatterShotCD = ScatterShotCD - GetTime() + ScatterDuration
    	local TrapLauncherBuff = UnitBuffID("player", 77769)
    	
    	if ScatterShotCD < 3 and FreezingTrapCD < 3 then
    		CastSpellByName(ScatterShot, "mouseover")
    		return true
    	end
    
    
    	if ScatterShotCD > 20 and FreezingTrapCD < 3 and TrapLauncherBuff == nil then
    		CastSpellByName(TrapLauncher)
    		return true
    	end
    
    
    	if ScatterShotCD > 20 and FreezingTrapCD < 3 and TrapLauncherBuff then
    		RunMacroText("/cast "..FreezingTrap)
    		if FreezingTrapTimeout == nil or FreezingTrapTarget == nil then
    			FreezingTrapTarget = UnitName("mouseover")
    		end
    		FreezingTrapTimeout = GetTime() + 3
    		local PQR_TargetName = UnitName("target")
    		local friendPlates = GetCVar("nameplateShowFriends")
    		local enemyPlates = GetCVar("nameplateShowEnemies")
    		SetCVar("nameplateShowFriends", 0)
    		SetCVar("nameplateShowEnemies", 0)
    		CameraOrSelectOrMoveStart()
    		CameraOrSelectOrMoveStop()
    		SetCVar("nameplateShowFriends", friendPlates)
    		SetCVar("nameplateShowEnemies", enemyPlates)
    		local PQR_TargetNameNew = UnitName("target")
    		if PQR_TargetName ~= nil then
    			if PQR_TargetName ~= PQR_TargetNameNew then
    				TargetLastTarget()
    			end
    		else
    			ClearTarget()
    		end
    		return true
    	end
    end
    Is this the code for mouseover scatter shot freezing trap?

  10. #25
    Techz's Avatar Member
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    Can any of you great people help me out with this code above i think it is right for scatter shot freezing trap and works ok for me thanks to Xelper. But what i would like to use it for is Arena more and have it always cast it on focus target so as we run out i would focus one and nuke the other and it will then always scatter shot trap the focus in 2vs2 would be awesome :-)

    I really hope someone can help me out

    Thanks

  11. #26
    xmolda's Avatar Private
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    Sadly, I can't help you, but what you describe is exactly what I would like to see, and for the same reason

  12. #27
    jarrito66's Avatar Active Member
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    Originally Posted by Techz View Post
    Can any of you great people help me out with this code above i think it is right for scatter shot freezing trap and works ok for me thanks to Xelper. But what i would like to use it for is Arena more and have it always cast it on focus target so as we run out i would focus one and nuke the other and it will then always scatter shot trap the focus in 2vs2 would be awesome :-)
    Going to implement this today sorry for the delay expect a post in the near future

  13. #28
    jarrito66's Avatar Active Member
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    New Version here or check main page! Added ability to cast Freezing trap or Scatter shot when RCtrl is held down (From xelper's code) The ability was applied to a new rotation with (focus) in it

    Jarrito's PvP.rar
    Let me know how it goes

  14. #29
    Techz's Avatar Member
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    Jarrito's thank you so much for this im capped for this week but will test drive the s@@t out of it next week :-D

  15. #30
    jarrito66's Avatar Active Member
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    Originally Posted by Techz View Post
    Jarrito's thank you so much for this im capped for this week but will test drive the s@@t out of it next week :-D
    Haha no problem I think it still needs a bit of tweaking because I have noticed that it does seem to have a bit of trouble casting the freeze trap so I will work on it but it should get the job done

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