@Phishstick: if you can give me exact links to adds or stuff to do and describe it I can make some support depending on how complicated it is
on another matter regarding theory..... I have been checking around warlocks in high end gear since I am still a bit behind (515ilevel), so I have been checking locks around 530+ ilevel and I noticed most of them don't exactly follow the rule to reforge to haste threshold and then all the rest to mastery. Many are sitting way above haste thresholds (seen locks with 15k-16k haste, random numbers). So I have been looking at simcrafts and stuff around and I'm wondering if I am missing something? Arent we suppose to go for haste(threshold)>mastery>haste ???
Supporter of Frozen.
I think that the idea is haste also buffs RPPM for trinkets and legendary meta proc, so haste > all for all three warlock specs at high gear levels now.
Nilrem, Heroic Tortoss would function very similarly to the Windlord Spear logic: The player needs to periodically target and cast on an attackable Humming Crystal (69639). This places a shield buff on the player: Crystal Shell (137633). It's important to keep the buff up at all times during the encounter. Various events can knock the shield off, so refreshing it periodically during the fight is crucial. At it's most basic level, the logic would be something like "if not UnitBuffID("player", 137633) then [cast any spell on nearest Humming Crystal] then /targetlasttarget. Optionally, one could focus a Humming Crystal and cast on focus, but that's less awesome because the fight involves a lot of movement, and one may move out of range of their focused crystal.
For Horridon, the boss check would look for the debuff "Direhorn Fixation" (140946) and then periodically cast a damaging 1GCD spell on Direhorn Spirit (70688) to keep knocking it back. Ideally, they fewer GCD's you burn keeping the spirit knocked back, the better your DPS will be. This feature would involve a range check to keep the Direhorn Spirit at max range from you at all times by tossing a corruption on it whenever it came into range.
Ok just tell me for both of those cases is casting Corruption enough? and for Direhorn would you like me to make it so it casts Corruption whenever target comes closer than 40yards or some other range?
Oh btw there won't be a need to keep target on focus since you are casting a spell from your spellbook. I will make it so that it auto casts![]()
Last edited by nilrem2004; 05-22-2013 at 01:28 AM.
Supporter of Frozen.
Corruption is probably the best bet. It's less mana than fel flame and is omnidirectional. Closer than 40 yards is fine...That'll allow channeling to complete before it gets close enough to hurt you. That said, it should cast corruptions until the Direhorn Spirit is 40 yards away, prioritized over the rest of the rotation.
You can cast any spell on the Humming Crystals on Tortoss. I've been using Corruption for that too.
I can confirm Nano's bug below where the rotation now seems to freeze on Bloodlust.
Last edited by Axercis; 05-22-2013 at 02:00 PM.
Something strange after the release of the patch 5.3 during the Bloodlust rotation does nothing until the effect of Bloodlust .
yes I noticed Jade Serpent Pot hangs but cannot figure out why. All I see is that on my Bartender it shows like there is no CD on Potion but it has already used it......
I believe it's not profile issue, dunno if default blizzard UI shows it on CD......but bartender doesn't... I'll check it out.
Supporter of Frozen.
I did notice on Heroic Primordius that the profile doesn't properly DPS Living Fluids with Boss Dotting feature turned on. I'll try to dig into why when I get a chance.
So, there is an ongoing battle between me,PQR and Blizzard.....
The thing is I have a problem with spell queueing system between pqr and blizzard. What happends is that with all checks it happens that 2 spells are cast at the same time........
let me paste the PQI log....
SPELL Start Time Cast Time
Haunt 01:58:44.227 01:58:45.798
Agony 01:58:45.425 01:58:45.798
Soulburn 01:58:45.524 01:58:45.798
so what happpens is that during casting of haunt we get procs which boost our dot power and profile wants to SB:SS to refresh all dots but.... it seems Agony is already queued or somehow gets in between although in rotation editor SB:SS is above Agony by priority and should be casted first. Then ofc since Agony is casted profile stumbles on a GCD when casting Soulburn + Soulswap which isn't a problem with Soulburn since it's off GCD but it doesn't cast SoulSwap.....
trying to find a solution about this.....any help apreciated.....
Supporter of Frozen.